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High DPI screen #60
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It looks just fine in my surface pro 3... |
@Muini I have the same issue - even text appears blurry on my high pixel density screen. @geterns Maybe the reason you haven't noticed is because you're rendering large objects? You can only notice this kind of issue if you render small things. |
My resolution is 3200x1800 and I have 262ppi. Many thanks, |
Try the method 1 suggested here |
Wow! That worked! Thanks so much! |
You're welcome |
I have a related (small) problem. It's this: i.e. the text here (but only here, I think) isn't quite right - but, rather, squashed. Changing the DPI settings for Rainmeter didn't help. I think that changing my global DPI setting to 100 - its 120 at present - might fix the problem, but I set the DPI for a reason. Then again, the cause of the problem could be a custom size on my machine for various UI elements (e.g. message boxes). Anyhow, it would be nice were Rainmeter to be able to cope with such settings. Windows 8.1 x64, on a 1920x1200 screen. Rainmeter 4.0. |
Same problem here... My Display is 28" with 4096x2160px.... its completly blurry. The windows scaling is of course on 150%...i cant change this to 100% (everything is too small and not readable on os and program level on 100%). If i disable dpi-scaling on rainmeter it is working but i have change every skin/widget manually. This solution is working halfway: Widgets / skins must be edited but it is working, theoretical. :D (The scalingfactor is not correct, the right "displayedge" is in the middle of my screen) but this is another thing.... Is there a correct and working hidpi solution on the list? |
It seems that it would be good were someone assigned to this problem. |
As high-DPI screens continue to catch on (especially in laptops), blurry skins get less and less appealing. A future-proof way of implementing high-DPI support would be to sort of do what web browsers do: Units in skins are now device-independent points instead of pixels, and newer skins can opt-in to get the high-DPI treatment (with a HighDpi=1 switch in the skin's [Rainmeter] section maybe?). |
We are in the process of completely re-writing our rendering to use D2D, which has better capabilities for high-DPI monitors. Once complete, we will be looking for a solution to this. I am going to close this issue since this has been on our radar for quite some time and doesn't really need any discussion. -Brian |
Hi,
Is there a plan (or an existing way) to make rainmeter pixel perfect on High DPI Screen ? For the moment it's blurry :/
Thanks !
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