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webgl support #1

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mattcolman opened this issue Sep 26, 2017 · 4 comments
Open

webgl support #1

mattcolman opened this issue Sep 26, 2017 · 4 comments

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@mattcolman
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Hi, from my testing this only works with the Canvas renderer. How come?

Thanks,

@raksa
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raksa commented Sep 27, 2017

Yep, I'm seeking somebody expert on Phaser's Rope to implement it too.

@mattcolman
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ok, I gather it only needs to use Rope for mesh transforms right?

@raksa
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raksa commented Sep 27, 2017

Yes Phaser has Rope as its feature for mesh rendering.

@kheftel-old
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Might be a good idea to mention that WebGL isn't supported in the readme. I guess I know now what the cryptic "This plugin can't support kind of mesh rendering yet" text means ;)

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