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grid.cpp
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grid.cpp
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#include <iostream>
#include <raylib.h>
#include "grid.h"
#include "colors.h"
#include "settings.h"
Grid::Grid() {
Initialize();
rows = { 22 };
columns = { 10 };
colors = GetCellColors();
}
void Grid::Initialize() {
for (int row{ 0 }; row < rows; ++row) {
for (int column{ 0 }; column < columns; ++column) {
grid[row][column] = 0;
}
}
}
void Grid::Draw() {
for (int row{ 0 }; row < rows; ++row) {
for (int column{ 0 }; column < columns; ++column) {
int cellValue = { grid[row][column] };
DrawRectangle(((column * CELL_SIZE) + GRID_OFFSET), ((row * CELL_SIZE) + GRID_OFFSET),
CELL_SIZE - GRID_OFFSET, CELL_SIZE - GRID_OFFSET, colors[static_cast<unsigned int>(cellValue)]);
}
}
}
// Collision and Boundary Checks
bool Grid::IsCellInside(int row, int column) {
return (row >= 0 && row < rows) && (column >= 0 && column < columns);
}
bool Grid::IsCellEmpty(int row, int column) {
return IsCellInside(row, column) && (grid[row][column] == 0);
}
bool Grid::IsRowFull(int row) {
for (int column = 0; column < columns; column++) {
if (grid[row][column] == 0)
return false;
}
return true;
}
// Line Clears
int Grid::ClearFullRows() {
int completed = 0;
for (int row = rows - 1; row >= 0; row--) {
if (IsRowFull(row)) {
ClearRow(row);
completed++;
}
else if (completed > 0) {
MoveRowDown(row, completed);
}
}
return completed;
}
void Grid::ClearRow(int row) {
for (int column = 0; column < columns; column++) {
grid[row][column] = 0;
}
}
void Grid::MoveRowDown(int row, int completed) {
for (int column = 0; column < columns; column++) {
grid[row + completed][column] = grid[row][column];
grid[row][column] = 0;
}
}
int Grid::GetRows() {
return rows;
}