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logic.h
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logic.h
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#pragma once
#include "grid.h"
#include "block-subclass.cpp"
#include "cmath"
class Logic {
public:
Logic();
void Update();
private:
// Block Queue Methods
void RandomizeBag();
Block GetRandomBlock();
// Ghost Block Methods
int TileDropDistance(const Position& block);
int BlockDropDistance();
// Gravity Methods
void BlockGravity();
// Collision Methods
bool DoesBlockFit();
void CheckCollisions(int initRot, int finalRot);
Position ComputeResultantCoordinate(Position initial, Position final);
Position GetMoveCoordinate(int initRotate, int finalRotate);
// Reset Game
void Reset();
// Variables
Block currentBlock{};
Block heldBlock{};
std::vector<Block> blockBag{};
bool isHoldEmpty{};
bool isHoldUsed{};
};