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Javascript Shorthand conding Techniques
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Javascript Shorthand conding Techniques
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1. If true … else Shorthand
Longhand:
var big;
if( x > 10 )
{
big = true;
}
else
{
big = false;
}
Shorthand:
var big = ( x > 10 ) ? true : false;
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
2. Null, Undefined, Empty Checks Shorthand
Longhand:
if( x !== null || x !== undefined || x !== "")
{
var y = x;
}
Shorthand:
var y = x || "";
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
3. Object Array Notation Shorthand
Longhand:
var a = new Array();
a[0] = "myString1";
a[1] = "myString2";
a[2] = "myString3";
Shorthand:
var a = ["myString1", "myString2", "myString3"];
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
4. Associative Array Notation Shorthand
Longhand:
var skillSet = new Array();
skillSet['Document language'] = 'HTML5';
skillSet['Styling language'] = 'CSS3';
skillSet['Javascript library'] = 'jQuery';
skillSet['Other'] = 'Usability and accessibility';
Shorthand:
var skillSet = {
'Document language' : 'HTML5',
'Styling language' : 'CSS3',
'Javascript library' : 'jQuery',
'Other' : 'Usability and accessibility'
};
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
5. Declaring variables Shorthand
Longhand:
var x;
var y;
var z = 3;
Shorthand:
var x, y, z = 3;
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
6. Assignment Operators Shorthand
Longhand:
x=x+1;
minusCount = minusCount - 1;
y=y*10;
Shorthand:
x++;
minusCount --;
y*=10;
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
8. If Presence Shorthand
Longhand:
var a;
if ( a != true ) {
// do something...
}
Shorthand:
var a;
if ( !a ) {
// do something...
}
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
14. Switch Knightmare
Longhand:
switch (something) {
case 1:
doX();
break;
case 2:
doY();
break;
case 3:
doN();
break;
// And so on...
}
Shorthand:
var cases = {
1: doX,
2: doY,
3: doN
};
if (cases[something]) {
cases[something]();
}
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
18. Lookup Tables Shorthand
Longhand:
if (type === 'aligator')
{
aligatorBehavior();
}
else if (type === 'parrot')
{
parrotBehavior();
}
else if (type === 'dolphin')
{
dolphinBehavior();
}
else if (type === 'bulldog')
{
bulldogBehavior();
}
else
{
throw new Error('Invalid animal ' + type);
}
Shorthand:
var types = {
aligator: aligatorBehavior,
parrot: parrotBehavior,
dolphin: dolphinBehavior,
bulldog: bulldogBehavior
};
var func = types[type];
if (!func) throw new Error('Invalid animal ' + type); func();
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Short function calling:
Longhand:
function x() {console.log('x')};function y() {console.log('y')};
var z = 3;
if (z == 3) {
x();
} else {
y();
}
Shorthand:
function x() {console.log('x')};function y() {console.log('y')};var z = 3;
(z==3?x:y)(); // Short version!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Shot hand function testing from mac machine.
testing commit from office network
testing commit from office on saturday