You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Bevy's asset server first checks if the file exists at the path and then continues the loading. A workaround is placing an empty file at the paths not found.
Not sure how we can work around this as we need Bevy's asset server to not care if the file exists because we map the filepath into the Godot res:// paths.
The text was updated successfully, but these errors were encountered:
Bevy's asset server first checks if the file exists at the path and then continues the loading. A workaround is placing an empty file at the paths not found.
Not sure how we can work around this as we need Bevy's asset server to not care if the file exists because we map the filepath into the Godot
res://
paths.The text was updated successfully, but these errors were encountered: