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AIReversiGame.cpp
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AIReversiGame.cpp
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//Copyright 2011 Spencer Clark
/*
---------------------------------------------------------------------
This file is part of DeathReversi.
DeathReversi is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
DeathReversi is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DeathReversi. If not, see <http://www.gnu.org/licenses/>.
---------------------------------------------------------------------
*/
#include "AIReversiGame.h"
#include <QTimer>
#include <QDateTime>
#include <QtGlobal>
#include <QtDebug>
quint8 aiSearchDepth = 10;
AIReversiGame::AIReversiGame(CELL_STATE humanPlayer) :
humanPlayer(humanPlayer)
{
if (humanPlayer == WHITE_CELL)
this->aiPlayer = BLACK_CELL;
else
this->aiPlayer = WHITE_CELL;
this->setBoard(QSharedPointer<ReversiBoard>(new ReversiBoard(8)));
this->handleTurnTaken(WHITE_CELL,this->getBoard()->getWhoseTurn());
qsrand(QDateTime::currentDateTime().toTime_t());
}
//public slot
void AIReversiGame::handleCellClicked(BoardPos where)
{
if (this->getBoard()->getWhoseTurn() != this->humanPlayer)
return;
ReversiGame::handleCellClicked(where);
}
//public slot
void AIReversiGame::setBlackAIDepth(quint8 depth)
{
if (this->aiPlayer == BLACK_CELL)
aiSearchDepth = depth;
}
//public slot
void AIReversiGame::setWhiteAIDepth(quint8 depth)
{
if (this->aiPlayer == WHITE_CELL)
aiSearchDepth = depth;
}
//private slot
void AIReversiGame::handleTurnTaken(CELL_STATE byWhom, CELL_STATE nextTurn)
{
qDebug() << this->getBoard()->getScore();
Q_UNUSED(byWhom);
if (this->getBoard()->isGameOver())
return;
//If it's the computers turn, make that happen
if (nextTurn == this->aiPlayer)
{
QTimer::singleShot(50,this,SLOT(makeAIMove()));
}
}
//private slot
void AIReversiGame::handleGameOver(CELL_STATE winner)
{
Q_UNUSED(winner);
}
//private slot
void AIReversiGame::handleScoreChanged(quint16 white, quint16 black)
{
Q_UNUSED(white);
Q_UNUSED(black);
}
//private slot
void AIReversiGame::makeAIMove()
{
this->getBoard()->calculateBestMove(this->aiPlayer,aiSearchDepth);
this->getBoard()->makeMove(this->getBoard()->getBestMove(),this->aiPlayer);
//qDebug() << "Current score:" << this->getBoard()->getScore();
}