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ReversiGame.h
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ReversiGame.h
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//Copyright 2011 Spencer Clark
/*
---------------------------------------------------------------------
This file is part of DeathReversi.
DeathReversi is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
DeathReversi is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DeathReversi. If not, see <http://www.gnu.org/licenses/>.
---------------------------------------------------------------------
*/
#ifndef REVERSIGAME_H
#define REVERSIGAME_H
#include <QSharedPointer>
#include <QObject>
#include "ReversiBoard.h"
class ReversiGame : public QObject
{
Q_OBJECT
public:
ReversiGame();
virtual ~ReversiGame();
QSharedPointer<ReversiBoard> getBoard() const;
signals:
void turnTaken(CELL_STATE byWhom, CELL_STATE nextTurn);
void scoreChanged(quint16 white, quint16 black);
void gameOver(CELL_STATE winner);
public slots:
virtual void handleCellClicked(BoardPos where);
virtual void setBlackAIDepth(quint8 depth);
virtual void setWhiteAIDepth(quint8 depth);
private slots:
virtual void handleTurnTaken(CELL_STATE byWhom, CELL_STATE nextTurn);
virtual void handleGameOver(CELL_STATE winner);
virtual void handleScoreChanged(quint16 white, quint16 black);
protected:
void setBoard(QSharedPointer<ReversiBoard> nBoard);
private:
QSharedPointer<ReversiBoard> board;
};
#endif // REVERSIGAME_H