Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Suggestion] Encoding OpenGL/Vulkan render output directly from the game #1

Open
Technohacker opened this issue Jan 19, 2021 · 2 comments

Comments

@Technohacker
Copy link

This could potentially reduce lag later on (if X render lag is too high). Vulkan via layers would be easier to hook into, compared to OpenGL. Of course, if the delay that X causes is insignificant then it will do :)

@raspi
Copy link
Owner

raspi commented Jan 19, 2021

This sounds interesting. Is this possible with out-of-the-box GStreamer or does it need writing custom GStreamer plugin?

@Technohacker
Copy link
Author

I will need to check up on that, I feel it's unlikely, but writing a custom GStreamer plugin for it might work :D

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants