/
quests_brasilis.txt
2941 lines (2889 loc) · 82.1 KB
/
quests_brasilis.txt
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//===== rAthena Script =======================================
//= Brasilis Quests
//===== By ===================================================
//= L0ne_W0lf
//===== Version ==============================================
//= 1.3
//===== Compatible With ======================================
//= rAthena Project
//===== Description ==========================================
//= [Official Conversion]
//= Lost Puppies (Repeatable, 24 hours.)
//= Suspicious Beach (Repeatable, 24 hours. iRO/cRO version.)
//= Guarana Candy Quest
//= Brasilis Water Lily Quest
//= Brasilis Dungeon Access Quest
//= Iara (Buff reward. Repeatable, 24 hours.)
//===== Comments =============================================
//= 1.0 First version.
//= 1.1 Hydra Ball (12408)
//= 1.2 Optimization. [Euphy]
//= 1.2a Added 'consumeitem' command. [Euphy]
//= 1.3 Added VIP features and fixed some EXP values. [Euphy]
//= 1.3a Clean-up. [Capuche]
//============================================================
// Lost Puppies :: dogdog.sc
//============================================================
brasilis,297,307,5 script Angelo#br 1_M_04,{
if (BaseLevel < 40) {
mes "[Angelo]";
mes "Pets went out the village~!!";
mes "Gosh... what can I do... ?";
close;
}
if (checkquest(9032,PLAYTIME) == 2) {
erasequest 9032;
}
if (checkquest(9032,PLAYTIME) == 0) {
mes "[Angelo]";
mes "The day is not finished yet.";
mes "You can only help once a day. Hehe.";
close;
}
if (checkquest(9030) == 1) {
mes "[Angelo]";
mes "My pets are in the field outside of the village.";
mes "Why did they leave? Please find them.";
close;
}
if (checkquest(9031) == 1) {
mes "[Angelo]";
mes "Oh, thank you. You found all of 3 puppies.";
mes "Thanks a lot.";
mes "I hope this is useful to you. hoho.";
if (VIP_SCRIPT && vip_status(1))
getexp 75000,0;
else
getexp 50000,0;
erasequest 9031;
setquest 9032;
specialeffect2 EF_ASSUMPTIO;
consumeitem 607; //Yggdrasilberry
.@rand = rand(1,10);
if (.@rand > 4 && .@rand < 9) getitem 504,2; //White_Potion
else if (.@rand > 8) getitem 608,1; //Seed_Of_Yggdrasil
close;
}
mes "[Angelo]";
mes "Are you an adventurer? You came here right on time.";
mes "Puppies have been disappearing.";
mes "And someone said that they saw them out on the field just outside the village....";
next;
mes "[Angelo]";
mes "It's pretty difficult and dangerous to find 'em.";
mes "You have to find ^0000FF3 puppies^000000.";
setquest 9030;
close;
OnInit:
initnpctimer;
end;
OnTimer10000:
stopnpctimer;
donpcevent "Angelo#br::OnGo";
end;
OnGo:
emotion e_gasp;
initnpctimer;
end;
}
- script Puppy#bra -1,{
mes "[Puppy]";
mes "bow! wow wow!";
if (checkquest(9030) == 1) {
if (brazil_kid < 3) {
next;
brazil_kid++;
mes "[" + strcharinfo(0) + "]";
if (brazil_kid == 3) {
mes "Good. I found all 3 puppies.";
mes "Now I need to go tell Angelo.";
brazil_kid = 0;
erasequest 9030;
setquest 9031;
}
else {
mes "Ah... who's a good puppy?";
mes "Ok, where are the others?";
}
if (compare(strnpcinfo(2),"1")) setarray .@i[0],2,3;
else if (compare(strnpcinfo(2),"2")) setarray .@i[0],1,3;
else setarray .@i[0],1,2;
donpcevent "Puppy#"+charat(strnpcinfo(2),0)+.@i[rand(2)]+"::OnEnable";
hideonnpc strnpcinfo(0);
}
}
close;
OnInit:
if (!compare(strnpcinfo(2),"1")) hideonnpc strnpcinfo(0);
end;
OnEnable:
hideoffnpc strnpcinfo(0);
end;
OnDisable:
hideonnpc strnpcinfo(0);
end;
}
bra_fild01,98,96,3 duplicate(Puppy#bra) Puppy#a1 4_DOG01
bra_fild01,59,116,5 duplicate(Puppy#bra) Puppy#a2 4_DOG01
bra_fild01,62,142,3 duplicate(Puppy#bra) Puppy#a3 4_DOG01
bra_fild01,80,163,3 duplicate(Puppy#bra) Puppy#b1 4_DOG01
bra_fild01,73,210,3 duplicate(Puppy#bra) Puppy#b2 4_DOG01
bra_fild01,80,210,3 duplicate(Puppy#bra) Puppy#b3 4_DOG01
bra_fild01,38,235,3 duplicate(Puppy#bra) Puppy#c1 4_DOG01
bra_fild01,307,64,3 duplicate(Puppy#bra) Puppy#c2 4_DOG01
bra_fild01,260,60,3 duplicate(Puppy#bra) Puppy#c3 4_DOG01
bra_fild01,234,101,3 duplicate(Puppy#bra) Puppy#d1 4_DOG01
bra_fild01,200,84,3 duplicate(Puppy#bra) Puppy#d2 4_DOG01
bra_fild01,176,63,5 duplicate(Puppy#bra) Puppy#d3 4_DOG01
// Suspicious Beach :: Suspicious_Beach.sc
//============================================================
brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{
/* -------------- Hydra Ball -------------------------
if (countitem(12408) > 0) {
delitem 12408,1; //Leaf_Cat_Ball
getitem 12408,1; //Leaf_Cat_Ball
}
else if (countitem(6221) > 0) {
delitem 6221,1; //Mystic_Leaf_Cat_Ball
getitem 6221,1; //Mystic_Leaf_Cat_Ball
}
--------------------------------------------------- */
if (BaseLevel < 40) {
mes "[Lucia]";
mes "Hello.";
mes "I'm worried about ^FF0000Strange Hydra^000000's on";
mes "the south beach.";
mes "I hope some experienced adventurers";
mes "will come to help.";
emotion e_sigh;
close;
}
.@nQState1 = checkquest(9028);
.@nQState2 = checkquest(9029);
if (.@nQState1 == -1) {
mes "[Lucia]";
mes "Hello.";
mes "Have you come here to hunt ^FF0000Strange Hydra^000000s?";
next;
switch(select("Yes.:No.:^006400What is happening here?^000000")) {
case 1:
setquest 9028;
getitem 12408,1; //Hydra_Ball
mes "[Lucia]";
mes "Here, take this ^006400Hydra Ball^000000.";
mes "Use it to capture a ^FF0000Strange Hydra^8B4513.^000000";
mes "I hope you can do it~!";
close;
case 2:
mes "[Lucia]";
mes "Ah, I misunderstood.";
mes "See you then.";
close;
case 3:
L_WhatHappen:
mes "[Lucia]";
mes "One day ^FF0000Strange Hydra^000000s";
mes "came here and surrounded the town.";
mes "We're not sure what attracted them but some say that it's because of you adventurers.";
next;
mes "[Lucia]";
mes "In any case, to contain the ^FF0000Strange Hydra^000000s,";
mes "you have to use this specially designed tool a.k.a. a ^8B4513Hydra Ball^000000";
next;
mes "[Lucia]";
mes "If you still have the ^006400Hydra Ball^000000,";
mes "please use it on the ^FF0000Strange Hydra^000000s that";
mes "you can find at the beach.";
mes "If you are lucky, the tool will work perfectly.";
next;
mes "[Lucia]";
mes "I hope many adventurers";
mes "volunteer for this job.";
mes " ";
mes "I really hate Hydra!";
emotion e_sob;
close;
}
}
else if ((.@nQState1 == 0) || (.@nQState1 == 1)) {
if (countitem(6221) > 0) {
mes "[Lucia]";
mes "Hello, you really did it!";
if (checkweight(11502,3)) {
//mes "I don't have enough ^006400Hydra Ball^000000s to give you."; //Poorly translated by iRO?
mes "I hope you will come";
mes "again to help me.";
mes "Have a nice day~!";
delitem 6221,1; //Mystic_Leaf_Cat_Ball
completequest 9028;
//recall_completequest 9029;
if (.@nQState2 > -1) erasequest 9029;
setquest 9029;
consumeitem 607; //Yggdrasilberry
consumeitem 12070; //Luk_Dish05
consumeitem 12055; //Vit_Dish05
consumeitem 12065; //Dex_Dish05
getitem 11502,3; //Light_Blue_Pot
close;
}
else {
mes " ";
mes "I'd like to reward you,";
mes "however your bags are full.";
mes "Please make room and come back!";
close;
}
}
else {
mes "[Lucia]";
if (countitem(12408) < 1) {
mes "Did you need another ^006400Hydra Ball^000000?";
mes "I will give you one more.";
getitem 12408,1; //Leaf_Cat_Ball
close;
}
else {
mes "Any problems?";
next;
switch(select("No.:^006400Tell me again what happened^000000")) {
case 1:
mes "[Lucia]";
mes "Ok, please do me a favor.";
close;
case 2:
goto L_WhatHappen;
}
}
}
}
else {
mes "[Lucia]";
mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 you're back.";
.@nCheckTime = checkquest(9029,PLAYTIME);
if ((.@nCheckTime == 0) || (.@nCheckTime == 1)) {
mes "I'm so grateful for your help.";
mes "Each ^006400Hydra Ball^000000 is provided ^006400every 24 hours^000000";
mes "Please come at the appropriate time.";
close;
}
else {
//recall_completequest 9028;
if (.@nQState1 > -1) erasequest 9028;
completequest 9029;
mes "Did you come here to hunt ^FF0000Strange Hydra^000000s?";
next;
switch(select("Yes.:No.:^006400What is happening here?^000000")) {
case 1:
setquest 9028;
getitem 12408,1; //Leaf_Cat_Ball
mes "[Lucia]";
mes "Here, take this ^006400Hydra Ball^000000.";
mes "Use it to capture a ^FF0000Strange Hydra^8B4513.^000000";
mes "I hope you can do it~!";
close;
case 2:
mes "[Lucia]";
mes "Ah, I misunderstood.";
mes "See you then.";
close;
case 3:
goto L_WhatHappen;
}
}
}
end;
OnInit:
initnpctimer;
end;
OnTimer7000:
emotion e_gasp;
stopnpctimer;
initnpctimer;
end;
}
// Guarana Quest :: brazil_tre.sc
//============================================================
brasilis,187,162,5 script Candy Maker 4_M_BRZ_MAN1,{
if (!checkweight(1201,1)) {
mes "- You can't start the quest. Please reduce the weight in your inventory. -";
close;
}
if (brazil_gua == 0) {
mes "[Candy Maker]";
mes "Yo, do you know a berry called ^FF0000Guarana^000000?";
next;
mes "[Candy Maker]";
mes "Guarana is a really special berry raised in a specific area, it relieves physical fatigue, and gives power to the body. It even detoxes waste from the body.";
next;
mes "[Candy Maker]";
mes "I used to sell the candy made of it back in the day.";
mes "I got a prize sometimes every year in the <annual best product contest>. Those were the good 'ol days.";
next;
mes "[Candy Maker]";
mes "Since then, the output of that fruit has reduced and the price has gone up so now candy ingredients were changed to coconuts or other tropical fruits instead. I miss the guarana candy.";
next;
switch(select("How can I taste this guarana candy?:End conversation.")) {
case 1:
mes "[Candy Maker]";
mes "Hmm? I already sold out of all my old supply.";
next;
mes "[Candy Maker]";
mes "But if you can find some guarana, I can make it for you.";
next;
switch(select("How do I find guarana?:End conversation.")) {
case 1:
mes "[Candy Maker]";
mes "Will you find the guarana?? Hoooooh~";
next;
mes "[Candy Maker]";
mes "Can you find it?";
mes "It's probably very expensive.";
mes "Trading isn't my thing. Let me think.";
next;
mes "[Candy Maker]";
mes "Let me introduce you to someone with whom I used to do guarana business with.";
mes "He might still be dealing it.";
next;
mes "[Candy Maker]";
mes "His name is Cherto.";
mes "If you can't find him in the city, go to museum.";
mes "He's a vain person so he likes to act big.";
mes "He's probably wandering in the museum trying to show off to someone for sure.";
brazil_gua = 1;
setquest 2192;
close;
case 2:
mes "[Candy Maker]";
mes "Don't you want to try the guarana candy?";
close;
}
case 2:
mes "[Candy Maker]";
mes "Those were the good 'ole days...";
close;
}
}
else if (brazil_gua == 1) {
mes "[Candy Maker]";
mes "If you want to get the guarana, find Cherto.";
mes "Maybe he will be in the museum.";
close;
}
else if (brazil_gua == 10) {
if (!countitem(6237)) {
mes "- The guarana that I had has disappeared. -";
close;
}
delitem 6237,1; //Guarana_Fruit
mes "[Candy Maker]";
mes "Did you get the guarana?";
next;
mes "- You give the guarana to him. -";
next;
mes "[Candy Maker]";
mes "Wow! You have special talent.";
mes "It's the best thing I have ever seen so far. Cool~!";
next;
mes "[Candy Maker]";
mes "Good, let's make the candy~!";
mes "Long time no see my wonderful guarana candy...";
next;
mes "- hash hash hash hash hash hash -";
mes "- hash hash hash hash hash hash -";
next;
mes "[Candy Maker]";
mes "Look! It's the popular guarana candy.";
mes "Try to savor its amazing taste hey~ take it easy. hahaha!!";
brazil_gua = 11;
completequest 2200;
getitem 12414,1; //Guarana_Candy
if (VIP_SCRIPT && vip_status(1))
getexp 105000,15000;
else
getexp 70000,10000;
close;
}
else if (brazil_gua == 11) {
mes "[Candy Maker]";
mes "Guarana candy. That was the most unique masterpiece in my life for sure!";
next;
mes "[Candy Maker]";
mes "Since you helped me, guarana supply has been steadily rising.";
mes "So, naturally I'm back to making guarana candy.";
next;
mes "[Candy Maker]";
mes "What about it? Wanna buy some?";
mes "It's 4000 zeny each.";
next;
switch(select("Buy a Guarana Candy.:Cancel.")) {
case 1:
if (Zeny > 3999) {
mes "[Candy Maker]";
mes "Here is a delicious guarana candy.";
Zeny = Zeny-4000;
getitem 12414,1; //Guarana_Candy
close;
}
else {
mes "[Candy Maker]";
mes "What? You should say before if you don't have money!";
mes "Even if you are poor, I can't give this away for free.";
close;
}
case 2:
mes "[Candy Maker]";
mes "Sometimes some people don't like it due to it's arousal effect.";
close;
}
close;
}
else {
mes "[Candy Maker]";
mes "Guarana candy. That was the most unique masterpiece in my life for sure!";
close;
}
}
bra_in01,95,179,3 script Cherto 4_M_BRZ_MAN2,{
if (brazil_gua <= 1) {
mes "[Cherto]";
mes "Hmm... hey man, you are from outside, aren't you?";
next;
mes "[Cherto]";
mes "Cherto can figure it out even if it's the first time. You can't trick Cherto.";
mes "Cherto has sharp eyes like an eagle! Hahaha!";
next;
mes "[Cherto]";
mes "Ok, ok. Yes, yes. I see!";
next;
mes "[Cherto]";
mes "Anyway, you arrived in Brasilis but don't know what to do?";
mes "Am I right?";
mes "You don't know how fortunate you are to have found a really proper helper as myself.";
next;
mes "[Cherto]";
mes "Cherto takes it by your expression that you want to say, ''You are a master!'' Right?";
mes "Cherto, I can read and figure out all at once! That is written in your face!";
next;
if (brazil_gua == 0) {
mes "[Cherto]";
mes "Cherto would love to stay here and explain everything to you but he is a busy man.";
close;
}
else {// brazil_gua == 1
mes "[Cherto]";
mes "If you have a curious thing to ask to Cherto. Cherto will be kind enough to answer.";
next;
select("Guarana?");
mes "[Cherto]";
mes "What? Do you want to find a guarana?";
next;
mes "[Cherto]";
mes "Guarana is only raised in this area, it has a soft inside and is coverd with a light fur.";
mes "It seems a little bit weird but the flower is really big and smells beautiful.";
next;
mes "[Cherto]";
mes "A long time ago, guarana was used to relieve desease and thirst. But recently it's getting popular to revitalize body power and increase blood circulation.";
next;
mes "[Cherto]";
mes "Although it has such great effects, Cherto is sorry to inform you that we can't get it anymore.";
next;
select("Whaaaat??");
mes "[Cherto]";
mes "For a while now, guarana berries haven't been growing here.";
next;
mes "[Cherto]";
mes "Even if Cherto managed to find one, it will rot quickly.";
next;
mes "[Cherto]";
mes "If only it didn't happen!";
next;
select("What are you talking about?");
mes "[Cherto]";
mes "Quiet!!!!!!!!!!!!!!!!";
mes "This story has been forbidden! Someone might be listening to our conversation...";
next;
mes "[Cherto]";
mes "If Cherto tells you, you might get us into trouble. But you look like you really wanna know so let me give you a tip.";
mes "Come closer. Cherto will whisper so nobody can listen in.";
brazil_gua = 2;
close;
}
}
else if (brazil_gua == 2) {
mes "[Cherto]";
mes "A Guarana boy was born.";
next;
select("Guarana kid?");
mes "[Cherto]";
mes "There was woman who was an expert botanist.";
mes "The woman was really popular to all living creatures.";
next;
mes "[Cherto]";
mes "At around the time her baby was born, she started a guarana farm. For some reason, her brothers were jealous so they destroyed the farm and disappeared.";
mes "That kind of story...";
next;
mes "[Cherto]";
mes "We can't be sure that baby was born in the world but since that time, all guarana in Brasilis disappeared.";
next;
mes "[Cherto]";
mes "Who is the guarana kid?";
mes "Pedro who is famous as a greedy man?";
mes "Meto who can't endure about all the fruits?";
mes "Hovenue who is gloomy?";
mes "They might know~!";
next;
mes "[Cherto]";
mes "What about you?";
mes "Who is the guarana kid?";
mes "Will you figure out it? hohohhhhh~";
brazil_gua = 3;
changequest 2192,2193;
close;
}
else if (brazil_gua == 3) {
mes "[Cherto]";
mes "Can you find the guarana kid?";
mes "Maybe yes? Maybe no?";
close;
}
else if (brazil_gua == 4) {
mes "[Cherto]";
mes "Did you find guarana kid?";
next;
mes "- I tell Cherto about the kid making animal-like sounds. -";
next;
mes "[Cherto]";
mes "Hoooh. That's unbelivable.";
mes "That kid might be a guarana kid. Sure...";
mes "According to the story the kid can have conversations with animals.";
next;
mes "[Cherto]";
mes "If he can make crying sounds of animals, they might be able to converse!";
next;
mes "["+strcharinfo(0)+"]";
mes "Now, what can I do?";
mes "If he is the kid from the legend, is there any way to raise the guarana again?";
next;
mes "[Cherto]";
mes "Haha!! What'd Cherto say?";
mes "Cherto knows all~!!";
mes "Cherto's already thought";
mes "of the next step.";
next;
mes "[Cherto]";
mes "In Brasilis there is an expert Mage.";
mes "His name is Paje.";
mes "Take this note over to him.";
mes "He will show the solution for you and the kid.";
brazil_gua = 5;
changequest 2194,2195;
close;
}
else {
mes "[Cherto]";
mes "hoho tickle~tickle~~~~!!!";
close;
}
}
brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
if (brazil_gua < 3) {
mes "[Strange Kid]";
mes "................";
close;
}
else if (brazil_gua == 3) {
mes "[Strange Kid]";
mes "................";
next;
if(select("Try to talk.:Pretend to pass by.") == 2) {
mes "[Strange Kid]";
mes "................";
close;
}
mes "What can I say to him?";
next;
while(1) {
switch(select("What's your name?:How old are you?:What are you doing?:End conversation.")) {
case 1:
mes "[Strange Kid]";
mes "Kaaaaaaao~";
mes "Grrrrrrrrr - kaaan-";
next;
break;
case 2:
mes "[Strange Kid]";
mes "Booooowoooooo-";
mes "Booooowoooooo- -";
next;
break;
case 3:
mes "[Strange Kid]";
mes "chamber pot braeee chamber pot brae chamber pot brae -";
mes "Bbeeeebbeee -";
next;
break;
case 4:
mes "[Strange Kid]";
mes "Kaaaaaaao~";
mes "Grrrrrrrrr - kaaan-";
next;
mes "["+strcharinfo(0)+"]";
mes "He makes strange sound like an animals.";
mes "Should I ask advice from Cherto?";
brazil_gua = 4;
changequest 2193,2194;
close;
}
}
}
else if (brazil_gua == 4) {
mes "["+strcharinfo(0)+"]";
mes "He makes strange sounds like an animal.";
mes "Should I ask advice from Cherto?";
close;
}
else if ((brazil_gua > 4) && (brazil_gua < 9)) {
mes "[Strange Kid]";
mes "Ah...? ah.....?";
close;
}
else if (brazil_gua == 9) {
mes "[Strange Kid]";
mes "ah... ahah.....";
next;
mes "["+strcharinfo(0)+"]";
mes "I don't have a story but there are lots of friends waiting outside.";
next;
mes "- You give the feather, fresh meat and branch of grapes to the kid -";
next;
mes "[Strange Kid]";
mes "Ah.............";
next;
mes "[Strange Kid]";
mes "Un, uhh....";
mes "mooo... mommy.....";
next;
mes "[Strange Kid]";
mes "Ah..........";
mes "bird....";
mes "mon, mon, mon...key......";
mes "boo, booow...........";
next;
mes "["+strcharinfo(0)+"]";
mes "Dog?!";
mes "kkk yes. Lots of friends want to meet you.";
mes "Don't be lonely anymore and be happy with your friends.";
next;
mes "[Strange Kid]";
mes "ah....he...hehe....";
next;
mes "- He starts to smile lightly and laughs. -";
next;
mes "[Strange Kid]";
mes "Ye......yes.......";
mes "tha... than......thank......yo.........you.";
next;
mes "["+strcharinfo(0)+"]";
mes "Alright such a cute smile!";
mes "Be a happy kid as always.";
next;
mes "[Strange Kid]";
mes "Uh......";
next;
mes "["+strcharinfo(0)+"]";
mes "what?";
next;
mes "[Strange Kid]";
mes "hey..........";
next;
mes "["+strcharinfo(0)+"]";
mes "Do you want to say anything?";
next;
mes "- You get closer and pretend to take caution. -";
next;
emotion e_kis;
mes "(kiss~)";
next;
mes "- The kid laughs again lightly then puts something in your hand. -";
next;
mes "- It's a fresh berry that's colored red and hard. -";
next;
mes "[Strange Kid]";
mes "ga...ra..........na...";
next;
mes "["+strcharinfo(0)+"]";
mes "Oops, guarana berry?";
mes "Ah! Thank you very much!";
emotion e_kis2,1;
emotion e_heh;
next;
mes "["+strcharinfo(0)+"]";
mes "If I have this, I can make a guarana candy.";
mes "I better find that Candy Maker!";
brazil_gua = 10;
changequest 2199,2200;
getitem 6237,1; //Guarana_Fruit
close;
}
else if (brazil_gua == 10) {
if (!countitem(6237)) {
mes "[Strange Kid]";
mes "He.........";
getitem 6237,1; //Guarana_Fruit
close;
}
}
else {
mes "- The kid is smiling. -";
close;
}
}
brasilis,56,224,7 script Mage Paje#bra 4_M_BIBI,{
mes "[Mage Paje]";
mes "Abracadabra~";
specialeffect EF_POISONHIT,AREA,"Poring#bra";
setarray .@display[0],800,876,909;
setnpcdisplay "Poring#bra",.@display[rand(3)];
if (brazil_gua != 5) close;
next;
mes "[Mage Paje]";
mes "Ohoooh~!";
mes "I have a guest.";
mes "Good to see you.";
mes "I am the Mage Paje.";
next;
mes "["+strcharinfo(0)+"]";
mes "Hello. Mr. Cherto told me to find you.";
next;
mes "[Mage Paje]";
mes "Um.. Mr. Cherto? What's happened?";
mes "Have you come here to ask about lots of weird rumors?";
next;
mes "- You give the note to Paje-";
next;
mes "[Mage Paje]";
mes "Ohoooh~";
mes "Hmm gosh.. that's what happened.";
next;
mes "[Mage Paje]";
mes "I can't help you directly.";
mes "But I will give you simple magic so you can figure it out by yourself.";
next;
select("What kind of magic?");
mes "[Mage Paje]";
mes "It's a magic that will make you appear as an animal to other animals. Pretty cool huh?";
next;
mes "[Mage Paje]";
mes "Ok~ I will give you the magic.";
mes "Most animals are really sensitive so they might be aware of it. Find a Toucan in the field that's oblivious to the spell. You'll know when you talk to it.";
next;
mes "[Mage Paje]";
mes "Good luck~!";
brazil_gua = 6;
changequest 2195,2196;
specialeffect2 EF_ASSUMPTIO;
close;
}
brasilis,59,226,3 script Poring#bra 4_PORING,{}
bra_fild01,75,83,5 script Toucan#bra 2073,2,2,{
OnTouch:
if (brazil_gua == 6) {
mes "[Toucan]";
mes "Baaeecc!";
mes "I've never seen you before.";
mes "Baaeec!";
next;
mes "[Toucan]";
mes "It's the middle of the new and old continent... I know I've never seen you before but you seem familiar, like a woman dancing a samba. ";
next;
select("What are you talking about?");
mes "[Toucan]";
mes "I can feel some similar power like guarana kid. bbaaaeeeccc!";
next;
mes "[Toucan]";
mes "That kid has had a really lonely time, baaecc! Perhaps you are a friend of him? Baaeec!!";
next;
select("Not yet... but I want to be a friend.");
mes "[Toucan]";
mes "The kid who received care from guarana woman is also a friend of animals. Bbaaeecc!";
next;
mes "[Toucan]";
mes "I'd like to give the symbol of a toucan representative for the kid. Bbaaeecc!";
next;
mes "[Toucan]";
mes "If you want to relieve his loneliness, can you help me?";
next;
select("Absolutely!");
mes "[Toucan]";
mes "It's my feather.";
mes "Send it to the kid.";
mes "We will keep our promise of friendship between guarana kid and Toucan forever. Bbaaeecc!";
next;
mes "- You take a feather from Toucan. - ";
next;
mes "[Toucan]";
mes "There have to be others around here like me.";
mes "Why don't you find a jaguar Bbaaeecc!";
next;
mes "[Toucan]";
mes "I will give a blessing from Toucan to you.";
next;
mes "[Toucan]";
mes "Fly fly far away. bbaaaeeeccckkk--!";
brazil_gua = 7;
changequest 2196,2197;
specialeffect2 EF_SEISMICWEAPON;
close2;
warp "bra_fild01",68,146;
end;
}
else {
mes "[Toucan]";
mes "Bbbaaeec~! Baaeec~!";
close;
}
end;
}
bra_fild01,34,184,5 script Jaguar#bra 2072,2,2,{
OnTouch_:
if (brazil_gua == 7) {
mes "[Jaguar]";
mes "Hhooww..hhooww.....";
next;
mes "[Jaguar]";
mes "Smelling! This smell is from a human!";
mes "Somewhere, a human!";
mes "I got it. You are!!!";
specialeffect EF_HIT1,AREA,"Jaguar#bra";
emotion e_omg,1;
next;
mes "[Jaguar]";
mes "Don't be afraid human.";
mes "I don't have enough power to hunt humans, just waiting time to end my lifetime in this jungle.";
next;
mes "[Jaguar]";
mes "Anyway you can talk with me, are you a guarana kid?";
next;
select("Yes? N...o......actually....");
mes "[Jaguar]";
mes "The son of guarana woman became our friend also.";
mes "They treated all life preciously.";
mes "I hope you are same the as her.";
next;
mes "[Jaguar]";
mes "Bird's chirpings informed me.";
mes "The son of guarana woman has a diseased heart.";
mes "Her brothers made him lonely, don't you think?";
next;
mes "[Jaguar]";
mes "Here is fresh meat that I hunted just a few days ago.";
mes "Take it and give it to the poor kid.";
next;
mes "[Jaguar]";
mes "I can give this tiny thing to you so, don't forget it.";
mes "The jungle will welcome you whenever!";
next;
mes "- You get fresh meat from Jaguar. -";
next;
mes "[Jaguar]";
mes "Monkey, who's always meddling with others, wants to meet you.";
next;
mes "[Jaguar]";
mes "I will give you a Jaguar's high blessing.";
mes "Go to monkey by flowing through the wind like a bee.";
mes "Let's meet again my friend!";
brazil_gua = 8;
changequest 2197,2198;
close2;
consumeitem 12016; //Speed_Up_Potion
end;
}
else {
mes "[Jaguar]";
mes "krrrrrr....";
close;
}
end;
}
bra_fild01,245,53,3 script #Monkeybra 1057,{}
bra_fild01,245,52,3 script Monkey#bra HIDDEN_NPC,{
if (brazil_gua == 8) {
mes "[Monkey]";
mes "What is it??!!";
mes "We don't tolerate humans? Get out~!!";
next;
mes "[Monkey]";
mes "Nono... wait.... that scent!!";
mes "I can smell Jaguar from you, who are you?";
mes "Gosh, maybe there's no jaguar without fur and weird shape!";
next;
mes "["+strcharinfo(0)+"]";
mes "........................";
mes "Are you saying that I look like an animal?!?!";
next;
mes "[Monkey]";
mes "Uh? Aren't you a jaguar?";
next;
mes "[Monkey]";
mes "Ahhha. Jaguar send you to me, right?? kkkikkki";
mes "But you don't look like guarana kid.";
next;
select("I've come here to help him.");
mes "[Monkey]";
mes "I heard guarana kid became lonely, is he?";
mes "We are experts in acrobatic acts, does kid like it?? kkkickkksk!";
next;
mes "[Monkey]";
mes "Give this branch of grapes to guarana kid.";
mes "We will make him have fun during the whole night whenever he comes to us!! kkkickkksk!";
next;
mes "- You get a bunch of grapes from Monkey. -";
next;
mes "["+strcharinfo(0)+"]";
mes "Good~ Now it's time to go back to the kid~!!";
brazil_gua = 9;
changequest 2198,2199;
close;
}
else {
mes "[Monkey]";
mes "kkkickkksk!";
close;
}
}
// Water Lily Quest :: brazil_tre.sc
//============================================================
brasilis,203,286,3 script Botanist Karmen#bra 4_F_HUWOMAN,{
if (brazil_regia == 0) {
mes "[Karmen]";
mes "Brasilis' climate is special.";
mes "This climate offers special cases in botany classes different from any other regions of the world.";
next;
mes "[Karmen]";
mes "The plants here have robust frames and are clear and colorful.";
mes "Here the plants are really huge and we can feel their presence.";
next;
mes "[Karmen]";
mes "One of them, a Water Lily, is a really gorgeous and unique plant.";
mes "This flower is quite sensitive so it doesn't bloom everywhere.";
next;
if(select("Interesting.:End conversation.") == 2) {
mes "[Karmen]";
mes "I guess you aren't interested in botany.";
close;
}
mes "[Karmen]";
mes "It doesn't appear easily and it is a mysterious flower even to the natives, so the Brasilis people believe that a person will get great luck if someone finds it.";
next;
mes "[Karmen]";