/
itemdb.h
545 lines (503 loc) · 17.6 KB
/
itemdb.h
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _ITEMDB_H_
#define _ITEMDB_H_
#include "../common/db.h"
#include "../common/mmo.h" // ITEM_NAME_LENGTH
#include "map.h"
///Maximum allowed Item ID (range: 1 ~ 65,534)
#define MAX_ITEMID USHRT_MAX
///Use apple for unknown items.
#define UNKNOWN_ITEM_ID 512
/// The maximum number of item delays
#define MAX_ITEMDELAYS 10
///Designed for search functions, species max number of matches to display.
#define MAX_SEARCH 5
///Maximum amount of items a combo may require
#define MAX_ITEMS_PER_COMBO 6
//The only item group required by the code to be known. See const.txt for the full list.
#define IG_FINDINGORE 6
#define IG_POTION 37
#define MAX_ITEMGROUP_RANDGROUP 4 ///Max group for random item (increase this when needed). TODO: Remove this limit and use dynamic size if needed
#define MAX_ROULETTE_LEVEL 7 /** client-defined value **/
#define MAX_ROULETTE_COLUMNS 9 /** client-defined value **/
#define CARD0_FORGE 0x00FF
#define CARD0_CREATE 0x00FE
#define CARD0_PET 0x0100
///Marks if the card0 given is "special" (non-item id used to mark pets/created items. [Skotlex]
#define itemdb_isspecial(i) (i == CARD0_FORGE || i == CARD0_CREATE || i == CARD0_PET)
///Enum of item id (for hardcoded purpose)
enum item_itemid
{
ITEMID_RED_POTION = 501,
ITEMID_YELLOW_POTION = 503,
ITEMID_WHITE_POTION = 504,
ITEMID_BLUE_POTION = 505,
ITEMID_APPLE = 512,
ITEMID_CARROT = 515,
ITEMID_HOLY_WATER = 523,
ITEMID_PUMPKIN = 535,
ITEMID_RED_SLIM_POTION = 545,
ITEMID_YELLOW_SLIM_POTION = 546,
ITEMID_WHITE_SLIM_POTION = 547,
ITEMID_WING_OF_FLY = 601,
ITEMID_WING_OF_BUTTERFLY = 602,
ITEMID_ANODYNE = 605,
ITEMID_ALOEBERA = 606,
ITEMID_MAGNIFIER = 611,
ITEMID_POISON_BOTTLE = 678,
ITEMID_EMPTY_BOTTLE = 713,
ITEMID_EMPERIUM = 714,
ITEMID_YELLOW_GEMSTONE = 715,
ITEMID_RED_GEMSTONE = 716,
ITEMID_BLUE_GEMSTONE = 717,
ITEMID_ORIDECON_STONE = 756,
ITEMID_ALCOHOL = 970,
ITEMID_ORIDECON = 984,
ITEMID_ANVIL = 986,
ITEMID_ORIDECON_ANVIL = 987,
ITEMID_GOLDEN_ANVIL = 988,
ITEMID_EMPERIUM_ANVIL = 989,
ITEMID_BLOODY_RED = 990,
ITEMID_CRYSTAL_BLUE = 991,
ITEMID_WIND_OF_VERDURE = 992,
ITEMID_YELLOW_LIVE = 993,
ITEMID_FLAME_HEART = 994,
ITEMID_MISTIC_FROZEN = 995,
ITEMID_ROUGH_WIND = 996,
ITEMID_GREAT_NATURE = 997,
ITEMID_IRON = 998,
ITEMID_STEEL = 999,
ITEMID_STAR_CRUMB = 1000,
ITEMID_IRON_ORE = 1002,
ITEMID_PHRACON = 1010,
ITEMID_EMVERETARCON = 1011,
ITEMID_TRAP = 1065,
ITEMID_PAINT_BRUSH = 6122,
ITEMID_MAGIC_GEAR_FUEL = 6146,
ITEMID_STRANGE_EMBRYO = 6415,
ITEMID_STONE = 7049,
ITEMID_FIRE_BOTTLE = 7135,
ITEMID_ACID_BOTTLE = 7136,
ITEMID_MAN_EATER_BOTTLE = 7137,
ITEMID_MINI_BOTTLE = 7138,
ITEMID_COATING_BOTTLE = 7139,
ITEMID_FRAGMENT_OF_CRYSTAL = 7321,
ITEMID_SKULL_ = 7420,
ITEMID_TOKEN_OF_SIEGFRIED = 7621,
ITEMID_TRAP_ALLOY = 7940,
ITEMID_CATNIP_FRUIT = 11602,
ITEMID_MERCENARY_RED_POTION = 12184,
ITEMID_MERCENARY_BLUE_POTION = 12185,
ITEMID_BATTLE_MANUAL = 12208,
ITEMID_BUBBLE_GUM = 12210,
ITEMID_GIANT_FLY_WING = 12212,
ITEMID_NEURALIZER = 12213,
ITEMID_M_CENTER_POTION = 12241,
ITEMID_M_AWAKENING_POTION = 12242,
ITEMID_M_BERSERK_POTION = 12243,
ITEMID_COMP_BATTLE_MANUAL = 12263,
ITEMID_THICK_BATTLE_MANUAL = 12312,
ITEMID_NOVICE_MAGNIFIER = 12325,
ITEMID_ANCILLA = 12333,
ITEMID_DUN_TELE_SCROLL3 = 12352,
ITEMID_REINS_OF_MOUNT = 12622,
ITEMID_COMP_BUBBLE_GUM = 12264,
ITEMID_NOBLE_NAMEPLATE = 12705,
ITEMID_DUN_TELE_SCROLL1 = 14527,
ITEMID_BATTLE_MANUAL25 = 14532,
ITEMID_BATTLE_MANUAL100 = 14533,
ITEMID_BATTLE_MANUAL300 = 14545,
ITEMID_DUN_TELE_SCROLL2 = 14581,
ITEMID_WOB_RUNE = 14582,
ITEMID_WOB_SCHWALTZ = 14583,
ITEMID_WOB_RACHEL = 14584,
ITEMID_WOB_LOCAL = 14585,
ITEMID_SIEGE_TELEPORT_SCROLL = 14591,
ITEMID_JOB_MANUAL50 = 14592,
};
///Mercenary Scrolls
enum mercenary_scroll_item_list
{
ITEMID_BOW_MERCENARY_SCROLL1 = 12153,
ITEMID_BOW_MERCENARY_SCROLL2,
ITEMID_BOW_MERCENARY_SCROLL3,
ITEMID_BOW_MERCENARY_SCROLL4,
ITEMID_BOW_MERCENARY_SCROLL5,
ITEMID_BOW_MERCENARY_SCROLL6,
ITEMID_BOW_MERCENARY_SCROLL7,
ITEMID_BOW_MERCENARY_SCROLL8,
ITEMID_BOW_MERCENARY_SCROLL9,
ITEMID_BOW_MERCENARY_SCROLL10,
ITEMID_SWORDMERCENARY_SCROLL1,
ITEMID_SWORDMERCENARY_SCROLL2,
ITEMID_SWORDMERCENARY_SCROLL3,
ITEMID_SWORDMERCENARY_SCROLL4,
ITEMID_SWORDMERCENARY_SCROLL5,
ITEMID_SWORDMERCENARY_SCROLL6,
ITEMID_SWORDMERCENARY_SCROLL7,
ITEMID_SWORDMERCENARY_SCROLL8,
ITEMID_SWORDMERCENARY_SCROLL9,
ITEMID_SWORDMERCENARY_SCROLL10,
ITEMID_SPEARMERCENARY_SCROLL1,
ITEMID_SPEARMERCENARY_SCROLL2,
ITEMID_SPEARMERCENARY_SCROLL3,
ITEMID_SPEARMERCENARY_SCROLL4,
ITEMID_SPEARMERCENARY_SCROLL5,
ITEMID_SPEARMERCENARY_SCROLL6,
ITEMID_SPEARMERCENARY_SCROLL7,
ITEMID_SPEARMERCENARY_SCROLL8,
ITEMID_SPEARMERCENARY_SCROLL9,
ITEMID_SPEARMERCENARY_SCROLL10,
};
///Rune Knight
enum rune_item_list
{
ITEMID_NAUTHIZ = 12725,
ITEMID_RAIDO,
ITEMID_BERKANA,
ITEMID_ISA,
ITEMID_OTHILA,
ITEMID_URUZ,
ITEMID_THURISAZ,
ITEMID_WYRD,
ITEMID_HAGALAZ,
ITEMID_LUX_ANIMA = 22540,
};
///Mechanic
enum mechanic_item_list
{
ITEMID_ACCELERATOR = 2800,
ITEMID_HOVERING_BOOSTER,
ITEMID_SUICIDAL_DEVICE,
ITEMID_SHAPE_SHIFTER,
ITEMID_COOLING_DEVICE,
ITEMID_MAGNETIC_FIELD_GENERATOR,
ITEMID_BARRIER_BUILDER,
ITEMID_REPAIR_KIT,
ITEMID_CAMOUFLAGE_GENERATOR,
ITEMID_HIGH_QUALITY_COOLER,
ITEMID_SPECIAL_COOLER,
ITEMID_SCARLET_PTS = 6360,
ITEMID_INDIGO_PTS,
ITEMID_YELLOW_WISH_PTS,
ITEMID_LIME_GREEN_PTS,
ITEMID_REPAIR_A = 12392,
ITEMID_REPAIR_B,
ITEMID_REPAIR_C,
};
///Genetic
enum genetic_item_list
{
ITEMID_SEED_OF_HORNY_PLANT = 6210,
ITEMID_BLOODSUCK_PLANT_SEED,
ITEMID_BOMB_MUSHROOM_SPORE,
ITEMID_HP_INCREASE_POTION_SMALL = 12422,
ITEMID_HP_INCREASE_POTION_MEDIUM,
ITEMID_HP_INCREASE_POTION_LARGE,
ITEMID_SP_INCREASE_POTION_SMALL,
ITEMID_SP_INCREASE_POTION_MEDIUM,
ITEMID_SP_INCREASE_POTION_LARGE,
ITEMID_CONCENTRATED_WHITE_POTION_Z,
ITEMID_SAVAGE_FULL_ROAST,
ITEMID_COCKTAIL_WARG_BLOOD,
ITEMID_MINOR_STEW,
ITEMID_SIROMA_ICED_TEA,
ITEMID_DROSERA_HERB_SALAD,
ITEMID_PETITE_TAIL_NOODLES,
ITEMID_BLACK_MASS,
ITEMID_VITATA500,
ITEMID_CONCENTRATED_CEROMAIN_SOUP,
ITEMID_CURE_FREE = 12475,
ITEMID_APPLE_BOMB = 13260,
ITEMID_COCONUT_BOMB,
ITEMID_MELON_BOMB,
ITEMID_PINEAPPLE_BOMB,
ITEMID_BANANA_BOMB,
ITEMID_BLACK_LUMP,
ITEMID_BLACK_HARD_LUMP,
ITEMID_VERY_HARD_LUMP,
ITEMID_MYSTERIOUS_POWDER,
ITEMID_BOOST500_TO_THROW,
ITEMID_FULL_SWINGK_TO_THROW,
ITEMID_MANA_PLUS_TO_THROW,
ITEMID_CURE_FREE_TO_THROW,
ITEMID_STAMINA_UP_M_TO_THROW,
ITEMID_DIGESTIVE_F_TO_THROW,
ITEMID_HP_INC_POTS_TO_THROW,
ITEMID_HP_INC_POTM_TO_THROW,
ITEMID_HP_INC_POTL_TO_THROW,
ITEMID_SP_INC_POTS_TO_THROW,
ITEMID_SP_INC_POTM_TO_THROW,
ITEMID_SP_INC_POTL_TO_THROW,
ITEMID_EN_WHITE_POTZ_TO_THROW,
ITEMID_VITATA500_TO_THROW,
ITEMID_EN_CEL_JUICE_TO_THROW,
ITEMID_SAVAGE_BBQ_TO_THROW,
ITEMID_WUG_COCKTAIL_TO_THROW,
ITEMID_M_BRISKET_TO_THROW,
ITEMID_SIROMA_ICETEA_TO_THROW,
ITEMID_DROCERA_STEW_TO_THROW,
ITEMID_PETTI_NOODLE_TO_THROW,
ITEMID_BLACK_THING_TO_THROW,
};
///Guillotine Cross
enum poison_item_list
{
ITEMID_PARALYSE = 12717,
ITEMID_LEECHESEND,
ITEMID_OBLIVIONCURSE,
ITEMID_DEATHHURT,
ITEMID_TOXIN,
ITEMID_PYREXIA,
ITEMID_MAGICMUSHROOM,
ITEMID_VENOMBLEED,
};
///Spell Books
enum spell_book_item_list
{
ITEMID_MAGIC_BOOK_FB = 6189,
ITEMID_MAGIC_BOOK_CB,
ITEMID_MAGIC_BOOK_LB,
ITEMID_MAGIC_BOOK_SG,
ITEMID_MAGIC_BOOK_LOV,
ITEMID_MAGIC_BOOK_MS,
ITEMID_MAGIC_BOOK_CM,
ITEMID_MAGIC_BOOK_TV,
ITEMID_MAGIC_BOOK_TS,
ITEMID_MAGIC_BOOK_JT,
ITEMID_MAGIC_BOOK_WB,
ITEMID_MAGIC_BOOK_HD,
ITEMID_MAGIC_BOOK_ES,
ITEMID_MAGIC_BOOK_ES_,
ITEMID_MAGIC_BOOK_CL,
ITEMID_MAGIC_BOOK_CR,
ITEMID_MAGIC_BOOK_DL,
};
///Cash Food
enum cash_food_item_list
{
ITEMID_STR_DISH10_ = 12202,
ITEMID_AGI_DISH10_,
ITEMID_INT_DISH10_,
ITEMID_DEX_DISH10_,
ITEMID_LUK_DISH10_,
ITEMID_VIT_DISH10_,
};
///Item No Use List
enum item_nouse_list
{
NOUSE_SITTING = 0x01,
};
///Item job
enum e_item_job
{
ITEMJ_NORMAL = 0x01,
ITEMJ_UPPER = 0x02,
ITEMJ_BABY = 0x04,
ITEMJ_THIRD = 0x08,
ITEMJ_THIRD_TRANS = 0x10,
ITEMJ_THIRD_BABY = 0x20,
};
enum e_item_ammo
{
AMMO_ARROW = 1,
AMMO_THROWABLE_DAGGER,
AMMO_BULLET,
AMMO_SHELL,
AMMO_GRENADE,
AMMO_SHURIKEN,
AMMO_KUNAI,
AMMO_CANNONBALL,
AMMO_THROWABLE_ITEM, ///Sling items
MAX_AMMO_TYPE,
};
#define AMMO_TYPE_ALL ((1<<MAX_AMMO_TYPE)-1)
///Item combo struct
struct item_combo
{
struct script_code *script;
unsigned short *nameid;/* nameid array */
unsigned char count;
unsigned short id;/* id of this combo */
bool isRef;/* whether this struct is a reference or the master */
};
/// Struct of item group entry
struct s_item_group_entry
{
unsigned short nameid, /// Item ID
duration, /// Duration if item as rental item (in minutes)
amount; /// Amount of item will be obtained
bool isAnnounced, /// Broadcast if player get this item
GUID, /// Gives Unique ID for items in each box opened
isNamed; /// Named the item (if possible)
char bound; /// Makes the item as bound item (according to bound type)
};
/// Struct of random group
struct s_item_group_random
{
struct s_item_group_entry *data; /// Random group entry
unsigned short data_qty; /// Number of item in random group
};
/// Struct of item group that will be used for db
struct s_item_group_db
{
unsigned short id, /// Item Group ID
must_qty; /// Number of must item at this group
struct s_item_group_entry *must; /// Must item entry
struct s_item_group_random random[MAX_ITEMGROUP_RANDGROUP]; //! TODO: Move this fixed array to dynamic size if needed.
};
/// Struct of Roulette db
struct s_roulette_db {
unsigned short *nameid[MAX_ROULETTE_LEVEL], /// Item ID
*qty[MAX_ROULETTE_LEVEL]; /// Amount of Item ID
int *flag[MAX_ROULETTE_LEVEL]; /// Whether the item is for loss or win
int items[MAX_ROULETTE_LEVEL]; /// Number of items in the list for each
} rd;
///Main item data struct
struct item_data
{
unsigned short nameid;
char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
//Do not add stuff between value_buy and view_id (see how getiteminfo works)
int value_buy;
int value_sell;
int type;
int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it, -1 denotes items sold in shops only) [Lupus]
int sex;
int equip;
int weight;
int atk;
int def;
int range;
int slot;
int look;
int elv;
int wlv;
int view_id;
int elvmax; ///< Maximum level for this item
#ifdef RENEWAL
int matk;
#endif
int delay;
//Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
// some script commands should be revised as well...
uint64 class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
unsigned class_upper : 6; //Specifies if the class-type can equip it (0x01: normal, 0x02: trans, 0x04: baby, 0x08:third, 0x10:trans-third, 0x20-third-baby)
struct {
int chance;
int id;
} mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
struct script_code *script; //Default script for everything.
struct script_code *equip_script; //Script executed once when equipping.
struct script_code *unequip_script;//Script executed once when unequipping.
struct {
unsigned available : 1;
uint32 no_equip;
unsigned no_refine : 1; // [celest]
unsigned delay_consume : 1; // Signifies items that are not consumed immediately upon double-click [Skotlex]
unsigned trade_restriction : 9; //Item restrictions mask [Skotlex]
unsigned autoequip: 1;
unsigned buyingstore : 1;
unsigned dead_branch : 1; // As dead branch item. Logged at `branchlog` table and cannot be used at 'nobranch' mapflag [Cydh]
unsigned group : 1; // As item group container [Cydh]
unsigned guid : 1; // This item always be attached with GUID and make it as bound item! [Cydh]
unsigned broadcast : 1; ///< Will be broadcasted if someone obtain the item [Cydh]
bool bindOnEquip; ///< Set item as bound when equipped
} flag;
struct {// item stacking limitation
unsigned short amount;
unsigned int inventory:1;
unsigned int cart:1;
unsigned int storage:1;
unsigned int guildstorage:1;
} stack;
struct {// used by item_nouse.txt
unsigned int flag;
unsigned short override;
} item_usage;
short gm_lv_trade_override; //GM-level to override trade_restriction
/* bugreport:309 */
struct item_combo **combos;
unsigned char combos_count;
short delay_sc; ///< Use delay group if any instead using player's item_delay data [Cydh]
};
// Struct for item random option [Secret]
struct s_random_opt_data
{
unsigned short id;
struct script_code *script;
};
struct item_data* itemdb_searchname(const char *name);
int itemdb_searchname_array(struct item_data** data, int size, const char *str);
struct item_data* itemdb_search(unsigned short nameid);
struct item_data* itemdb_exists(unsigned short nameid);
#define itemdb_name(n) itemdb_search(n)->name
#define itemdb_jname(n) itemdb_search(n)->jname
#define itemdb_type(n) itemdb_search(n)->type
#define itemdb_atk(n) itemdb_search(n)->atk
#define itemdb_def(n) itemdb_search(n)->def
#define itemdb_look(n) itemdb_search(n)->look
#define itemdb_weight(n) itemdb_search(n)->weight
#define itemdb_equip(n) itemdb_search(n)->equip
#define itemdb_usescript(n) itemdb_search(n)->script
#define itemdb_equipscript(n) itemdb_search(n)->script
#define itemdb_wlv(n) itemdb_search(n)->wlv
#define itemdb_range(n) itemdb_search(n)->range
#define itemdb_slot(n) itemdb_search(n)->slot
#define itemdb_available(n) (itemdb_search(n)->flag.available)
#define itemdb_traderight(n) (itemdb_search(n)->flag.trade_restriction)
#define itemdb_viewid(n) (itemdb_search(n)->view_id)
#define itemdb_autoequip(n) (itemdb_search(n)->flag.autoequip)
#define itemdb_is_rune(n) ((n >= ITEMID_NAUTHIZ && n <= ITEMID_HAGALAZ) || n == ITEMID_LUX_ANIMA)
#define itemdb_is_element(n) (n >= ITEMID_SCARLET_PTS && n <= ITEMID_LIME_GREEN_PTS)
#define itemdb_is_spellbook(n) (n >= ITEMID_MAGIC_BOOK_FB && n <= ITEMID_MAGIC_BOOK_DL)
#define itemdb_is_poison(n) (n >= ITEMID_PARALYSE && n <= ITEMID_VENOMBLEED)
#define itemid_isgemstone(id) ( (id) >= ITEMID_YELLOW_GEMSTONE && (id) <= ITEMID_BLUE_GEMSTONE )
#define itemdb_iscashfood(id) ( (id) >= ITEMID_STR_DISH10_ && (id) <= ITEMID_VIT_DISH10_ )
#define itemdb_is_GNbomb(n) (n >= ITEMID_APPLE_BOMB && n <= ITEMID_VERY_HARD_LUMP)
#define itemdb_is_GNthrowable(n) (n >= ITEMID_MYSTERIOUS_POWDER && n <= ITEMID_BLACK_THING_TO_THROW)
const char* itemdb_typename(enum item_types type);
const char *itemdb_typename_ammo (enum e_item_ammo ammo);
bool itemdb_is_spellbook2(unsigned short nameid);
struct s_item_group_entry *itemdb_get_randgroupitem(uint16 group_id, uint8 sub_group);
unsigned short itemdb_searchrandomid(uint16 group_id, uint8 sub_group);
#define itemdb_value_buy(n) itemdb_search(n)->value_buy
#define itemdb_value_sell(n) itemdb_search(n)->value_sell
#define itemdb_canrefine(n) (!itemdb_search(n)->flag.no_refine)
//Item trade restrictions [Skotlex]
bool itemdb_isdropable_sub(struct item_data *itd, int gmlv, int unused);
bool itemdb_cantrade_sub(struct item_data *itd, int gmlv, int gmlv2);
bool itemdb_canpartnertrade_sub(struct item_data *itd, int gmlv, int gmlv2);
bool itemdb_cansell_sub(struct item_data *itd, int gmlv, int unused);
bool itemdb_cancartstore_sub(struct item_data *itd, int gmlv, int unused);
bool itemdb_canstore_sub(struct item_data *itd, int gmlv, int unused);
bool itemdb_canguildstore_sub(struct item_data *itd, int gmlv, int unused);
bool itemdb_canmail_sub(struct item_data *itd, int gmlv, int unused);
bool itemdb_canauction_sub(struct item_data *itd, int gmlv, int unused);
bool itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, bool (*func)(struct item_data*, int, int));
#define itemdb_isdropable(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_isdropable_sub)
#define itemdb_cantrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_cantrade_sub)
#define itemdb_canpartnertrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_canpartnertrade_sub)
#define itemdb_cansell(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cansell_sub)
#define itemdb_cancartstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cancartstore_sub)
#define itemdb_canstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_canstore_sub)
#define itemdb_canguildstore(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canguildstore_sub)
#define itemdb_canmail(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canmail_sub)
#define itemdb_canauction(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canauction_sub)
bool itemdb_isequip2(struct item_data *id);
#define itemdb_isequip(nameid) itemdb_isequip2(itemdb_search(nameid))
char itemdb_isidentified(unsigned short nameid);
bool itemdb_isstackable2(struct item_data *id);
#define itemdb_isstackable(nameid) itemdb_isstackable2(itemdb_search(nameid))
bool itemdb_isNoEquip(struct item_data *id, uint16 m);
struct item_combo *itemdb_combo_exists(unsigned short combo_id);
struct s_item_group_db *itemdb_group_exists(unsigned short group_id);
char itemdb_pc_get_itemgroup(uint16 group_id, struct map_session_data *sd);
uint16 itemdb_get_randgroupitem_count(uint16 group_id, uint8 sub_group, unsigned short nameid);
bool itemdb_parse_roulette_db(void);
struct s_random_opt_data* itemdb_randomopt_exists(short id);
void itemdb_reload(void);
void do_final_itemdb(void);
void do_init_itemdb(void);
#endif /* _ITEMDB_H_ */