/
quests_rachel.txt
7506 lines (7388 loc) · 206 KB
/
quests_rachel.txt
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//===== rAthena Script =======================================
//= Rachel Quests
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 3.6
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Collection of Rachel Quests
//= Lost Child Quest:
//= - End of quest coincides with opening the Sanctuary.
//= - Variable in use: lost_boy (max 13)
//= Bruspetti Quest:
//= - [Official Conversion]
//= - Requires friendship quest as a prerequisite.
//= - Variable in use: rach_vice (max 24)
//= Ice Necklace Quest:
//= - iRO uses a different sprite for Urstia, and no cutins.
//= - Variable in use: ice_necklace_q (max 7)
//= Sanctuary Quest:
//= - Actually two quests in one. Donation and dungeon quest.
//= - Requires 10000 donations before players can start the quest.
//= - Variable in use: ra_tem_q (max 23) (unset at end)
//= - Variable in use: Once completed MISC_QUEST bit 8192 is set
//= - Variable in use: ra_have_donated (0 no/1 yes)
//= - Variable in use: $rachel_donate (max 10000)
//===== Additional Comments: =================================
//= 3.0 Large reordering of Zhed, and Peace to the Arunafeltz addition. [L0ne_W0lf]
//= Some more numeric conversion, and some other cleanup.
//= 3.1 Updated Ice Necklace quest, added missing checks. [L0ne_W0lf]
//= 3.2 Added missing updates for Peace to the Arunafeltz quest. [L0ne_W0lf]
//= 3.3 Fixed occurance of PcName. [L0ne_W0lf]
//= Fixed level 4 ID warps always being usable.
//= 3.3a Fixed level 4 ID warps again. (Bugreport:4102) [L0ne_W0lf]
//= 3.4 Added quest log entries for:
//= - Ice Necklace Quest
//= - Thor Volcano Base Quest addition.
//= 3.5 Updated RE/Pre-RE EXP. [Euphy]
//= 3.6 Added questlog support. [Euphy]
//============================================================
// Lost Child Quest (Prerequisite to High Priest quest) :: rachel_wonjumin
//============================================================
ra_in01,384,246,3 script Vincent#ra_in01 47,{
if (BaseLevel < 60) {
mes "[Vincent]";
mes "You're inside Sir Zhed's";
mes "looking for new employees,";
mes "I don't think you're suited";
mes "for this kind of domestic";
mes "work, brave adventurer.";
close;
}
if (lost_boy < 1) {
mes "[Vincent]";
mes "I am Vincert, steward of";
mes "this mansion and faithful";
mes "servant to its master, Sir";
mes "Zhed, the most powerful";
mes "man in all of Arunafeltz.";
next;
mes "[Vincent]";
mes "My master is currently out";
mes "to attend the High Priest";
mes "assembly, and has been gone";
mes "for a few days. I would like to";
mes "ask you for your help with";
mes "a problem on his behalf.";
next;
switch(select("I'm too busy.:Sure, why not?")) {
case 1:
mes "[Vincent]";
mes "I understand.";
mes "I'm sorry that you're";
mes "too busy at the moment...";
mes "If you should be available";
mes "later, then I'd like to ask for";
mes "your assistance once again.";
close;
case 2:
mes "[Vincent]";
mes "Thank you. You see,";
mes "the pope awarded Sir Zhed";
mes "for his great contributions to";
mes "Arunafeltz with a precious gem.";
mes "However, this jewel is missing";
mes "and I need your help to find it.";
next;
mes "[Vincent]";
mes "I don't have any proof, but";
mes "I suspect it was stolen by";
mes "Phobe, a servant that";
mes "disappeared about the same";
mes "time the gem disappeared.";
next;
mes "[Vincent]";
mes "Please retrieve this gem";
mes "and find who stole it before";
mes "Sir Zhed returns and finds";
mes "out what happened. If you";
mes "can keep this secret, I'd";
mes "very much appreciate it.";
next;
mes "[Vincent]";
mes "I believe that you'd want";
mes "to interrogate Phobe, but";
mes "he has run away somewhere.";
mes "You might want to question the";
mes "other servants of his whereabouts. Thanks again for your help.";
set lost_boy,1;
setquest 8089;
close;
}
}
else if ((lost_boy >= 1) && (lost_boy < 4)) {
mes "[Vincent]";
mes "I suggest looking around";
mes "the mansion and asking the";
mes "servants for any clues about";
mes "Phobe's current location.";
close;
}
else if ((lost_boy >= 4) && (lost_boy < 7)) {
mes "[Vincent]";
mes "We're running out";
mes "of time... Please find";
mes "the gem and Phobe";
mes "as soon as you can.";
close;
}
else if (lost_boy == 7) {
mes "[Vincent]";
mes "Ah...!";
mes "H-hello! How are";
mes "you still, er... That";
mes "look on your face? Did";
mes "you happen to find Logan?";
next;
mes "["+strcharinfo(0)+"]";
mes "No! I actually got";
mes "stabbed by Mogan, and";
mes "then we had a talk. What's";
mes "the big idea? I come to help";
mes "you, and you try to have me";
mes "killed! I want an explanation!";
next;
mes "[Vincent]";
mes "I... Yes, you deserve";
mes "the truth after wh-what";
mes "I tried to do to you. First";
mes "of all, Phobe is my son, but";
mes "please don't tell anybody!";
next;
mes "["+strcharinfo(0)+"]";
mes "What?";
mes "Why, what's";
mes "the big deal?";
next;
mes "[Vincent]";
mes "There's something of";
mes "a class system here in";
mes "Arunafeltz. No one talks";
mes "about it, but those that";
mes "immigrated here and built this";
mes "city are the dominant class.";
next;
mes "[Vincent]";
mes "The native people are";
mes "second class citizens that";
mes "are looked down upon by the";
mes "descendents of the settlers";
mes "that developed this city. It";
mes "is a sad, undeniable truth.";
next;
mes "[Vincent]";
mes "The native people typically";
mes "suffer from lower class status,";
mes "and usually do the hard, blue";
mes "collar work in the city. Jenny,";
mes "Phobe's mother, is one of them.";
next;
mes "[Vincent]";
mes "It's taboo for me to love her,";
mes "especially since Sir Zhed has";
mes "taken me under his wing and";
mes "been like a father to me. If";
mes "I married her, it'd greatly";
mes "damage his reputation.";
next;
mes "[Vincent]";
mes "I tried to control my";
mes "feelings but... Well,";
mes "Phobe was born. And there's";
mes "no going back now. We did";
mes "get secretly married though,";
mes "and I don't regret that.";
next;
mes "[Vincent]";
mes "Phobe must resent me...";
mes "I've had to treat him and";
mes "his mother like slaves";
mes "in front of other people.";
mes "I know it's horrible... To be";
mes "so cold to those you love.";
next;
mes "[Vincent]";
mes "When he ran off with the";
mes "jewel, I was actually more";
mes "worried about Phobe than";
mes "my master's treasure. So...";
mes "I did what I could to try to";
mes "get him back: I hired you.";
next;
mes "[Vincent]";
mes "However, once you found";
mes "Phobe, I planned to have";
mes "you killed so that we could";
mes "blame you for the theft. I'm";
mes "sorry, I know it's wrong, but";
mes "I was so worried about my boy!";
next;
mes "[Vincent]";
mes "I hope you forgive me...";
mes "I'll do what I should've";
mes "done from the beginning...";
mes "I'll take full responsibility";
mes "for the gem's theft, and Sir";
mes "Zhed can do to me what he will.";
next;
mes "[Vincent]";
mes "The gem is very special...";
mes "Our pope commanded my";
mes "master to keep the jewel";
mes "safely, as it has the power";
mes "to save Arunafeltz and Rachel";
mes "when the time comes.";
next;
mes "["+strcharinfo(0)+"]";
mes "The gem is really that";
mes "important, huh? Well, you";
mes "almost had me killed, but";
mes "since I'm still alive, I guess";
mes "I can overlook it, you know?";
next;
mes "["+strcharinfo(0)+"]";
mes "You won't get in trouble";
mes "if I can find the jewel and";
mes "Phobe before Sir Zhed";
mes "returns, so I'll try to find";
mes "them for you as soon as I can.";
next;
mes "[Vincent]";
mes "You're willing to";
mes "do that for me? ^333333*Sob*^000000";
mes "Even after what I've put";
mes "you through? ^333333*Sniff*^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "Eh, I went through all";
mes "this trouble already, so";
mes "I might as well finish the";
mes "job. Besides, Phobe is";
mes "just a kid, so he's probably";
mes "hiding somewhere in town.";
set lost_boy,8;
changequest 8094,8095;
close;
}
else if (lost_boy == 8) {
mes "[Vincent]";
mes "The gem is very special...";
mes "Our pope commanded my";
mes "master to keep the jewel";
mes "safely, as it has the power";
mes "to save Arunafeltz and Rachel";
mes "when the time comes.";
next;
mes "["+strcharinfo(0)+"]";
mes "The gem is really that";
mes "important, huh? Well, you";
mes "almost had me killed, but";
mes "since I'm still alive, I guess";
mes "I can overlook it, you know?";
next;
mes "["+strcharinfo(0)+"]";
mes "You won't get in trouble";
mes "if I can find the jewel and";
mes "Phobe before Sir Zhed";
mes "returns, so I'll try to find";
mes "them for you as soon as I can.";
next;
mes "[Vincent]";
mes "You're willing to";
mes "do that for me? ^333333*Sob*^000000";
mes "Even after what I've put";
mes "you through? ^333333*Sniff*^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "Eh, I went through all";
mes "this trouble already, so";
mes "I might as well finish the";
mes "job. Besides, Phobe is";
mes "just a kid, so he's probably";
mes "hiding somewhere in town...";
close;
}
else if (lost_boy == 9) {
mes "[Vincent]";
mes "You came back!";
mes "Were you able to";
mes "find Phobe?! H-how";
mes "is he? Is he alright?";
next;
mes "["+strcharinfo(0)+"]";
mes "Huh? Oh yeah, he's";
mes "just fine. I found Phobe";
mes "loitering around Freya's";
mes "Spring. Er, he's not willing";
mes "to come home yet, but he did";
mes "give me the gem he stole.";
next;
mes "["+strcharinfo(0)+"]";
mes "So... I earned my";
mes "reward now, right?";
mes "And no one has to die?";
next;
mes "[Vincent]";
mes "Yes, yes, thank you so";
mes "much! I'll never forget";
mes "what you've done for me.";
mes "Oh, my boy is alright!";
next;
mes "["+strcharinfo(0)+"]";
mes "H-hey! Um, take";
mes "this jewel! You need";
mes "to return it to wherever";
mes "it's supposed to go, right?";
next;
mes "[Vincent]";
mes "Oh, yes, I'd better do";
mes "that. While I return this";
mes "jewel, would you please";
mes "tell my wife Jenny that our";
mes "boy is okay? She's been";
mes "very worried about him, so...";
next;
mes "["+strcharinfo(0)+"]";
mes "You want me to tell";
mes "Jenny about Phobe?";
mes "Sure, sure, I'll do that.";
set lost_boy,10;
changequest 8096,8097;
close;
}
else if (lost_boy == 10) {
mes "[Vincent]";
mes "Oh! While I return this";
mes "jewel, would you please";
mes "tell my wife Jenny that our";
mes "boy is okay? She's been";
mes "very worried about him, so...";
next;
mes "["+strcharinfo(0)+"]";
mes "You want me to tell";
mes "Jenny about Phobe?";
mes "Sure, sure, I'll do that.";
close;
}
else if (lost_boy == 11) {
mes "["+strcharinfo(0)+"]";
mes "I told Jenny that";
mes "about Phobe, and that";
mes "the gem was returned...";
mes "She seemed pretty relieved...";
next;
mes "[Vincent]";
mes "Thank you so much,";
mes "adventurer. She's such";
mes "a kind, loving woman, and";
mes "I hate to see her go through";
mes "all that torment. I don't deserve";
mes "such a beautiful woman...";
next;
mes "[Vincent]";
mes "It's very fortunate that";
mes "you've come to save us...";
mes "Please drop by the next";
mes "time that you're in Rachel,";
mes "and I'll try to help you if I can.";
next;
mes "[Vincent]";
mes "Ah, actually, I have";
mes "one last favor to ask";
mes "of you. Would you please";
mes "bring this note and package";
mes "to my master? He should still";
mes "be in the temple right now.";
next;
mes "[Vincent]";
mes "If you ask for High";
mes "Priest Zhed and mention";
mes "that I sent you, then he";
mes "will meet with you.";
next;
mes "[Vincent]";
mes "Now is the time for";
mes "me to give you your";
mes "reward. How about that?";
mes "I don't know what's inside,";
mes "but I know these items are";
mes "quite valuable nowadays...";
set lost_boy,12;
changequest 8098,8099;
getitem 617,1; //Old_Violet_Box
next;
mes "[Vincent]";
mes "Ah, and this note is a";
mes "letter of recommendation";
mes "that I have written for you.";
mes "Please deliver it to Sir Zhed";
mes "as soon as possible. Good bye,";
mes "and thank you for everything.";
next;
mes "^3355FFYou received a letter";
mes "of recommendation";
mes "from Vincent.^000000";
close;
}
else {
mes "[Vincent]";
mes "Thank you for everything";
mes "that you've done for me";
mes "and my family. If you ever";
mes "need help, please don't";
mes "hesitate to ask me, alright?";
close;
}
}
rachel,114,232,3 script Logan#ra_in01 869,{
if ((lost_boy < 1) || (lost_boy >= 3)) {
mes "[Logan]";
mes "I'm just Logan, one";
mes "of the many servants";
mes "working here in Sir Zhed's";
mes "glorious mansion. I've got";
mes "a lot of work to do, so don't";
mes "don't distract me, please.";
close;
}
else if (lost_boy == 1) {
mes "["+strcharinfo(0)+"]";
mes "Excuse me, but do";
mes "you know man named";
mes "Phobe by any chance?";
mes "I heard that he used";
mes "to work around here.";
next;
mes "[Logan]";
mes "Er, may I ask";
mes "you are? Why are";
mes "you looking for him?";
next;
mes "["+strcharinfo(0)+"]";
mes "Well, I've just been";
mes "hired to look for him,";
mes "and I was told that asking";
mes "the servants around here";
mes "was a good starting point.";
next;
mes "[Logan]";
mes "Oh, okay. Yeah, Phobe's";
mes "been missing ever since";
mes "he left to buy stuff from";
mes "the market a few days ago.";
mes "I hope the kid is alright.";
next;
mes "["+strcharinfo(0)+"]";
mes "Er, kid? Just";
mes "how old is Phobe?";
next;
mes "[Logan]";
mes "He just turned fifteen.";
mes "That's all I know about";
mes "him. Truth be told, I don't";
mes "know much since I just";
mes "started working here. Why don't";
mes "you ask the senior employees?";
next;
mes "[Logan]";
mes "Let's see...";
mes "You could ask Mr. Manson";
mes "inside the mansion. He's";
mes "been working here for a while.";
set lost_boy,2;
changequest 8089,8090;
close;
}
else if (lost_boy == 2) {
mes "[Logan]";
mes "If you want to learn";
mes "more about Phobe, you'd";
mes "better ask one of the senior";
mes "employees since I just started";
mes "working here. Mr. Manson in";
mes "the mansion is a good bet.";
close;
}
}
ra_in01,372,200,3 script Manson#ra_in01 929,{
if (lost_boy < 1) {
mes "[Manson]";
mes "I am Manson, one of the";
mes "many servants working here";
mes "in Sir Zhed's mansion. Er,";
mes "would you be more careful";
mes "walking around here? I hate";
mes "cleaning up after visitors.";
close;
}
else if (lost_boy == 1) {
mes "[Manson]";
mes "You know, considering";
mes "that natives like me are";
mes "looked down upon and";
mes "are kinda of lower class,";
mes "I'm really lucky to work for";
mes "Sir Zhed here in the mansion.";
close;
}
else if (lost_boy == 2) {
mes "["+strcharinfo(0)+"]";
mes "Excuse me, but do you";
mes "know a man named Phobe?";
mes "He's gone missing, so I've";
mes "been hired to look for him.";
next;
mes "[Manson]";
mes "Ah, so you're the one";
mes "that Vincent hired, huh?";
mes "That's good, that's good.";
mes "I'm pretty sure Phobe is";
mes "hiding somewhere and";
mes "just goofing around.";
next;
mes "[Manson]";
mes "I'm sure he can take care";
mes "of himself, so we won't have";
mes "to worry too much. Let's see,";
mes "he asked me if I had any";
mes "errands to for him to do,";
mes "so I sent him to the market.";
next;
mes "[Manson]";
mes "That's the last time I saw";
mes "him. I guess he's using the";
mes "money I gave him to feed himself";
mes "while he's run away. He's young,";
mes "so I can't really blame him.";
mes "We've all done crazy things~";
next;
mes "[Manson]";
mes "Ah, our gardener Jenny";
mes "was the one that introduced";
mes "me to him. She's worked for";
mes "Sir Zhed for a long time, and";
mes "she loves kids. I guess she's";
mes "got a soft spot for Phobe.";
next;
mes "[Manson]";
mes "No one knows who his";
mes "parents are, so I guess";
mes "he's an orphan. That's";
mes "probably why she has him.";
mes "working with us in the mansion.";
next;
mes "[Manson]";
mes "Jenny has done a lot for";
mes "that boy. We skipped our";
mes "usual employment process";
mes "just for her, you know? And";
mes "now Jenny and even Vincent";
mes "are worried about him missing.";
next;
mes "[Manson]";
mes "You know, if you want to";
mes "know more about that kid,";
mes "you should talk to Jenny.";
mes "She's working in the garden";
mes "now, and she'd appreciate";
mes "your help in finding Phobe.";
set lost_boy,3;
changequest 8090,8091;
close;
}
else if (lost_boy == 3) {
mes "[Manson]";
mes "You know, if you want to";
mes "know more about that kid,";
mes "you should talk to Jenny.";
mes "She's working in the garden";
mes "now, and she'd appreciate";
mes "your help in finding Phobe.";
close;
}
else {
mes "[Manson]";
mes "Nuts, there's so much";
mes "work to do! I never seem";
mes "to get it all done until";
mes "the very end of the day.";
mes "Ah well, it's a living.";
close;
}
}
rachel,48,237,3 script Jenny#ra_in01 894,{
if (lost_boy < 3) {
mes "[Jenny]";
mes "These grounds are owned by";
mes "Sir Zhed and are considered";
mes "private property. Please";
mes "leave immediately if you";
mes "haven't been invited!";
close;
}
else if (lost_boy == 3) {
mes "["+strcharinfo(0)+"]";
mes "Excuse me, but are";
mes "you Jenny? I've been";
mes "told by Manson to speak";
mes "to you if I wanted to learn";
mes "more about Phobe. You see,";
mes "Vincent hired me to find him.";
next;
mes "[Jenny]";
mes "Oh! That's wonderful";
mes "news! Y-yes, I'm Jenny.";
mes "What did you need to know?";
next;
mes "["+strcharinfo(0)+"]";
mes "Er, anything you could";
mes "tell me would be fine.";
mes "Things like his favorite";
mes "hangouts might also be";
mes "helpful for me to investigate.";
next;
mes "[Jenny]";
mes "Phobe is such a good";
mes "boy. I don't know what";
mes "kind of trouble he's gotten";
mes "into this time, but he's";
mes "really a great kid if you";
mes "just give him a chance.";
next;
mes "[Jenny]";
mes "Oh... Vincent must";
mes "also be--I'm-I'm very";
mes "glad that he's hired";
mes "you. But as for places";
mes "he might be found, I'm";
mes "not sure if I know.";
next;
mes "[Jenny]";
mes "Have you tried the";
mes "market? That's where";
mes "he was last seen, wasn't it?";
mes "Maybe they have some idea";
mes "of where he was going?";
next;
mes "["+strcharinfo(0)+"]";
mes "Oh... That's a good idea.";
mes "Alright, I guess I can go";
mes "to the market and ask around.";
set lost_boy,4;
changequest 8091,8092;
close;
}
else if ((lost_boy >= 3) && (lost_boy < 6)) {
mes "[Jenny]";
mes "Please find Phobe,";
mes "and bring him back";
mes "safely as soon as you";
mes "can! I can't help but worry";
mes "about that boy, you know?";
next;
mes "["+strcharinfo(0)+"]";
mes "I'll do my best";
mes "First, I guess I should ask";
mes "around the market where";
mes "Phobe was last seen.";
close;
}
else if (lost_boy == 6) {
mes "[Jenny]";
mes "Please find Phobe,";
mes "and bring him back";
mes "safely as soon as you";
mes "can! I can't help but worry";
mes "about that boy, you know?";
close;
}
else if ((lost_boy > 6) && (lost_boy < 11)) {
mes "[Jenny]";
mes "Oh! You're back!";
mes "Did you find Phobe?";
next;
if (lost_boy == 7) {
mes "["+strcharinfo(0)+"]";
mes "Actually... Uh...";
mes "I have something very";
mes "important to discuss";
mes "with Vincent first.";
}
else if (lost_boy == 8) {
mes "["+strcharinfo(0)+"]";
mes "Actually... Uh...";
mes "Not just yet. But I'm";
mes "following a really good";
mes "lead! Don't worry, I'll";
mes "find him soon, I promise.";
}
else if (lost_boy == 9) {
mes "["+strcharinfo(0)+"]";
mes "Actually... Uh...";
mes "I should report to";
mes "Vincent first and return";
mes "this jewel, but I'll deliver";
mes "some good news soon,";
mes "I promise. Se eyou later~";
}
else if (lost_boy == 10) {
mes "["+strcharinfo(0)+"]";
mes "Yes, he's fine, just";
mes "hanging around the south";
mes "side of town. He's safe,";
mes "but he's not willing to";
mes "come home just right now.";
next;
mes "["+strcharinfo(0)+"]";
mes "The jewel's been returned,";
mes "so everything should be fine";
mes "now. Also, Vincent explained";
mes "everything to me. You know,";
mes "how you, him, and Phobe";
mes "are all related, so...";
next;
mes "[Jenny]";
mes "Oh! Oh, I see. He told";
mes "you our secret? Well,";
mes "I guess we can trust you.";
mes "Mostly, I'm just relieved";
mes "that my son is alright, and";
mes "that he won't get in trouble.";
next;
mes "[Jenny]";
mes "Anyway, even though Phobe";
mes "is being pretty stubborn,";
mes "I'm sure he'll come back";
mes "soon. As he grows up, I think";
mes "he'll understand his father's";
mes "position a little bit better.";
next;
mes "[Jenny]";
mes "I hope so. Although";
mes "it's been very hard for";
mes "all three of us to live";
mes "this way, I couldn't be";
mes "happier. Thank you for";
mes "all of your help, adventurer~";
set lost_boy,11;
changequest 8097,8098;
}
close;
}
else if ((lost_boy > 10) && (lost_boy < 13)) {
mes "[Jenny]";
mes "Thank you so much for";
mes "finding my son. If there's";
mes "anything I can ever do for";
mes "you, please let me know.";
mes "You don't know how grateful";
mes "I am to you as a mother...";
close;
}
end;
}
rachel,138,73,5 script Idle Merchant#ra_in01 85,{
if ((lost_boy < 4) || (lost_boy >= 6)) {
mes "[Idle Merchant]";
mes "Man! Business is going";
mes "sooo slooow right now!";
mes "Well, no point standing";
mes "around this dump much";
mes "longer. Maybe I should";
mes "pack it up and go home.";
close;
}
else if (lost_boy == 4) {
mes "["+strcharinfo(0)+"]";
mes "Excuse me?";
mes "Hello? Sir?";
next;
mes "[Idle Merchant]";
mes "Finally! A customer!";
mes "I knew someone would come";
mes "eventually! So whaddya want";
mes "to buy? I got all sorts of";
mes "handy little knickknacks~";
next;
mes "["+strcharinfo(0)+"]";
mes "Sorry, not interested.";
mes "I just wanted to ask if";
mes "you've seen a boy around";
mes "here that's about fifteen";
mes "years old. He supposedly";
mes "ran away from home, so.";
next;
mes "[Idle Merchant]";
mes "Fifteen? My own son is";
mes "that age... I'm sorry, but";
mes "I haven't seen any lads that";
mes "age around here in the past";
mes "few days. Though, you might";
mes "want to ask the other merchants.";
next;
mes "["+strcharinfo(0)+"]";
mes "Cool. Thanks a lot.";
next;
mes "[Idle Merchant]";
mes "Alright, then!";
mes "Good luck bringing that";
mes "boy home! Oh, and are you";
mes "sure that you don't want";
mes "to take a look around?";
next;
mes "["+strcharinfo(0)+"]";
mes "Er, what exactly do";
mes "you sell here? I can't";
mes "recognize any of these";
mes "goods that you're selling.";
next;
mes "[Idle Merchant]";
mes "You know how some restaurants";
mes "offer dishes with mock meat";
mes "made out of vegetables and";
mes "stuff like wheat gluten, right?";
next;
mes "[Idle Merchant]";
mes "Get this: mock vegetables";
mes "made out of pure meat! Now";
mes "how's that for the best of both";
mes "worlds? Yeah? Yeah? Here,";
mes "why don't you try a sample?";
next;
mes "["+strcharinfo(0)+"]";
mes "What the?!";
mes "No way in hell am";
mes "I putting that in my";
mes "mouth! What the heck";
mes "is that supposed to be?";
next;
mes "[Idle Merchant]";
mes "It's the world's";
mes "first zucchini...";
mes "Made completely out";
mes "of Grade A Sirloin Steak!";
next;
mes "["+strcharinfo(0)+"]";
mes "No no no! I've got to";
mes "go and ask those other";
mes "merchants about that";
mes "missing boy. Er, but";
mes "good luck selling that.";
set lost_boy,5;
close;
}
else if (lost_boy >= 5) {
mes "["+strcharinfo(0)+"]";
mes "(^333333I better ask the other";
mes "merchants around here if";
mes "they've seen that boy. I'm";
mes "wasting my time talking to";
mes "this crazy merchant and his";
mes "ridiculous mock vegetables.^000000)";
close;
}
}
rachel,120,47,3 script Idle Merchant#ra_in01_2 85,{
if ((lost_boy < 5) || (lost_boy > 6)) {
mes "[Idle Merchant]";
mes "I'm thinking of quitting";
mes "this business... No one";
mes "to seems to want whatever";
mes "I'm selling! I definitely can't";
mes "make a living like this.";
close;
}
else if (lost_boy == 5) {
mes "["+strcharinfo(0)+"]";
mes "Excuse me,";
mes "um... Hello?";
next;
mes "[Idle Merchant]";
mes "Oh! Welcome to my shop!";
mes "How can I help you today?";
next;
mes "["+strcharinfo(0)+"]";
mes "Actually, I'm not";
mes "here to buy anything...";
mes "I'm looking for a boy";
mes "named Phobe that was";
mes "here a few days ago.";
mes "Have you seen him?";
next;
mes "[Idle Merchant]";
mes "Oh! Yeah, last night,";
mes "some guy asked me to tell";
mes "anyone looking for this guy";
mes "named Phobe to give you";
mes "a message. Basically, he wants";
mes "you to come to the ''ice cave.''";
next;
mes "["+strcharinfo(0)+"]";
mes "Who asked you to tell";
mes "me that? How did he know";
mes "that I'd come over here?";
mes "Does he know where Phobe";
mes "is? I-Is Phobe alright?";
next;
mes "[Idle Merchant]";
mes "No clue. I told you all";
mes "I know. Let's see, his";
mes "name was... Nogan?";
mes "Rogan? Something";
mes "like that. That's";
mes "all I know, honest.";
next;
mes "[Idle Merchant]";
mes "So the kid's missing,";
mes "huh? Good luck finding";
mes "him. Oh, and be careful";
mes "in that ice cave. That place";
mes "can be plenty dangerous.";
set lost_boy,6;
changequest 8092,8093;
close;
}
else if (lost_boy == 6) {
mes "[Idle Merchant]";
mes "So yeah, last night,";
mes "some guy asked me to tell";
mes "anyone looking for this guy";
mes "named Phobe to give you";
mes "a message. Basically, he wants";
mes "you to come to the ''ice cave.''";
next;
mes "["+strcharinfo(0)+"]";
mes "Who asked you to tell";
mes "me that? How did he know";
mes "that I'd come over here?";
mes "Does he know where Phobe";
mes "is? I-Is Phobe alright?";
next;
mes "[Idle Merchant]";
mes "No clue. I told you all";
mes "I know. Let's see, his";
mes "name was... Nogan?";
mes "Rogan? Something";
mes "like that. That's";
mes "all I know, honest.";
next;
mes "[Idle Merchant]";
mes "So the kid's missing,";
mes "huh? Good luck finding";
mes "him. Oh, and be careful";
mes "in that ice cave. That place";
mes "can be plenty dangerous.";
close;
}
}
ra_fild01,245,325,3 script Suspicious Man#ra_in01 934,{
if ((lost_boy < 6) || (lost_boy > 7)) {
mes "[Suspicious Man]";
mes "Th-there's not enough";
mes "air here, it's so stuffy!";
mes "Hey, get away! You're";
mes "wasting all of my";
mes "precious oxygen!";
close;
}
if (lost_boy == 6) {
mes "["+strcharinfo(0)+"]";
mes "Excuse me, but do you";
mes "know a man named";