-
Notifications
You must be signed in to change notification settings - Fork 2.2k
/
NydhoggsNest.txt
2948 lines (2789 loc) · 115 KB
/
NydhoggsNest.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
//===== eAthena Script =======================================
//= Nidhoggr's Nest
//===== By: ==================================================
//= L0ne_W0lf, various sources
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Nidhoggr's Nest Instance
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.1 Minor dialog updates.
//= 1.2 No longer glitches when anyone but party leader talks to the first NPC.
//============================================================
nyd_dun02,100,201,3 script Yggdrasil Gatekeeper 111,8,8,{
if (ins_nyd == 0) {
mes "A great stone gate stands before you. The sculpture of a terrible dragon spreads its powerful looking wings.";
next;
mes "Near the bottom of the gate, Laphine tribeswomen have been turned to stone and now look like they are part of the great door.";
next;
switch(select("Move closer to look more carefully.:Step back.")) {
case 1:
if (ep13_1_edq == 14) {
specialeffect2 EF_HOLYHIT;
PushPC 3,3;
set ep13_1_edq,15;
mes "A mysterious power prevents you from getting too close. It looks like there is something strong beyond the door...";
next;
mes "Perhaps there's a great hidden secret beyond the gate, beyond expectation.";
next;
mes "It would be better to go back to camp and inform the others and ask for help.";
set ins_nyd,1;
close;
}
else if (ep13_1_edq == 15) {
specialeffect2 EF_HOLYHIT;
PushPC 3,3;
mes "A mysterious power prevents you from getting too close. It looks like there is something strong beyond the door...";
next;
mes "Perhaps there's a great hidden secret beyond the gate, beyond expectation.";
next;
mes "It would be better to go back to camp and inform the others and ask for help.";
set ins_nyd,1;
close;
}
else {
specialeffect2 EF_HOLYHIT;
PushPC 3,3;
mes "A mysterious power prevents you from getting too close. It looks like there is something strong beyond the door...";
next;
mes "Perhaps there's a great hidden secret beyond the gate, beyond expectation.";
next;
mes "It would be better to go back to camp and inform the others and ask for help.";
next;
mes "You'll have to obtain the others trust in the expendition camp by working hard.";
set ins_nyd,1;
close;
}
case 2:
close;
}
}
else if (ins_nyd == 1) {
if ((ep13_1_edq == 14) || (ep13_1_edq == 15)) {
mes "A mysterious power prevents you from getting too close. It looks like there is something strong beyond the door...";
next;
mes "Perhaps there's a great hidden secret beyond the gate, beyond expectation.";
next;
mes "It would be better to go back to camp and inform the others and ask for help.";
set ep13_1_edq,15;
close;
}
else {
mes "A mysterious power prevents you from getting too close. It looks like there is something strong beyond the door...";
next;
mes "Perhaps there's a great hidden secret beyond the gate, beyond expectation.";
next;
mes "It would be better to go back to camp and inform the others and ask for help.";
next;
mes "You'll have to obtain the others trust in the expendition camp by working hard.";
close;
}
}
else if ((ins_nyd == 111) || (ins_nyd == 112)) {
specialeffect2 EF_CHANGECOLD;
mes "The strange sensation surrounding your body has disappeared";
next;
mes "When you touch the stone gate, you hear a commanding voice.";
next;
mes "[??????]";
mes "Wingless one... Our promised words...";
next;
switch(select("'Guardian's spell'!:Take a step back.")) {
case 1:
mes "[??????]";
mes "Promised words... Guardian's spell... proof of their existence.";
next;
mes "[Yggdrasil Gatekeeper]";
mes "In the name of Yggdrasiliad, I will accept you as a servant of the Guardian.";
next;
specialeffect2 EF_CHANGECOLD;
set ins_nyd,200;
mes "[Yggdrasil Gatekeeper]";
mes "I accept your entrance through the Guardian's gate. You are now considered a faithful servant of the Guardian Nidhoggur.";
next;
mes "The voice has disappeared, and the dark power is calming down from behind the stone gate.";
close;
case 2:
close;
}
}
else if ((ins_nyd == 131) || (ins_nyd == 132) || (ins_nyd > 199)) {
set .@ins_nyd_check,checkquest(3135,PLAYTIME); // 3 Day cooldown
set .@ins_nyd_check2,checkquest(3135,PLAYTIME); // 4 Hour play limit
if (.@ins_nyd_check == -1) {
mes "As I put my hands on the stone gate, a voice sounded from the depth of my heart.";
next;
mes "[Yggdrasil Gatekeeper]";
mes "The loyal servants of the Guardian... what can I do for you?";
next;
switch(select("Please allow me to enter.:I want to go in.:I want to leave.")) {
case 1:
set .@party,getcharid(1);
set .@leader,getpartyleader(.@party,2);
set .@md_name$,"Nidhoggur's Nest";
getpartymember(.@party);
set .@partymembercount,$@partymembercount;
copyarray .@partymembername$[0],$@partymembername$[0],.@partymembercount;
if ((.@party > 0) && ((.@partymembercount > 1)) && (.@leader == getcharid(0))) {
set .@instance, instance_create(.@md_name$, .@party);
if (.@instance < 0) {
mes "[Yggdrasil Gatekeeper]";
mes "The Guardian seems to wish to be alone. I will go in and check, please wait out here.";
close;
}
else {
for( set .@i, 1; .@i <= 2; set .@i, .@i + 1 ) {
if( instance_attachmap(.@i + "@nyd", .@instance) == "" )
break;
}
if( .@i < 2 ) {
instance_destroy(.@instance);
close;
}
instance_attach(.@instance);
instance_set_timeout 144000,300,.@instance;
instance_init(.@instance);
// Spawn standard mobs
donpcevent instance_npcname("ins_nyd1_spawn_mobs", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("ins_nyd2_spawn_mobs", instance_id())+"::OnInstanceInit";
// Activate Floor 1
donpcevent instance_npcname("nyd_call_mon_1", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("ins_nyd_1f_timer", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_to2f_warp", instance_id())+"::OnInstanceInit";
// Active Floor 2
donpcevent instance_npcname("nyd_2f_enter_broad", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_boss_enter", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_boss_enter_call", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_boss_enter_logic", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("World Tree Yggdrasil#2F", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_red_c", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_red_warp1", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_red_warp2", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_red_warp3", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_white_c", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_white_warp1", instance_id())+"::OnInstanceInit";;
donpcevent instance_npcname("nyd_2f_white_warp2", instance_id())+"::OnInstanceInit";;
donpcevent instance_npcname("nyd_2f_white_warp3", instance_id())+"::OnInstanceInit";;
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_yellow_c", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_yellow_warp1", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_yellow_warp2", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_yellow_warp3", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_green_c", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_green_warp1", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_green_warp2", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("nyd_2f_green_warp3", instance_id())+"::OnInstanceInit";
mes "[Yggdrasil Gatekeeper]";
mes "I've recorded your request, are you ready to go inside?";
next;
mes "[Yggdrasil Gatekeeper]";
mes "If you are ready, I will allow you to enter.";
close;
}
}
else {
mes "[Yggdrasil Gatekeeper]";
mes "When you touch the stone gate, you can hear the voice in your heart.";
next;
mes "[Yggdrasil Gatekeeper]";
mes "Where are the other servants, so you can work together? Each servant cannot be admitted here individually...";
next;
mes "[Yggdrasil Gatekeeper]";
mes "Come with at least 1 more servant... Only party leaders can accept admission to Nidhoggur's Nest.";
next;
mes "[Yggdrasil Gatekeeper]";
mes "And only 1 representative of you needs to talk to me, so don't annoy me...";
close;
}
case 2:
if (.@ins_nyd_check2 < 2) { // Added check to avoid people from re-partting up.
set .@party,getcharid(1);
set .@leader,getpartyleader(.@party,2);
set .@p_name$,getpartyname(.@party);
set .@p_name2$,strcharinfo(0);
set .@md_name$,"Nidhoggur's Nest";
getpartymember(.@party);
set .@partymembercount,$@partymembercount;
copyarray .@partymembername$[0],$@partymembername$[0],.@partymembercount;
if (has_instance("1@nyd") == "") {
mes "[Yggdrasil Gatekeeper]";
mes "You did not request for entrance. Please let your leader request entrance.";
close;
}
else if ((has_instance("1@nyd") != "") && (.@partymembercount < 2)) {
mes "[Yggdrasil Gatekeeper]";
mes "Where are the other servants with you? We do not allow individuals to enter alone.";
next;
mes "[Yggdrasil Gatekeeper]";
mes "You must be accompanied by one servant to be able to enter.";
close;
}
else {
mapannounce "nyd_dun02", .@p_name$ + "'s Party member " + .@p_name2$ + " has entered " + .@md_name$,bc_map,"0x00ff99";
if (checkquest(3135) == -1) setquest 3135;
if (checkquest(3136) == -1) setquest 3136;
warp "1@nyd",32,37;
close;
}
}
else {
//Custom
mes "[Yggdrasil Gatekeeper]";
mes "You are no longer able to enter Nidhogger's Nest, as your instance has expired.";
next;
mes "[Yggdrasil Gatekeeper]";
mes "After Nidhoggur's Shadow disappears, at least 3 days is needed for stabilizing.";
close;
}
case 3:
close;
}
}
else if ((.@ins_nyd_check == 0) || (.@ins_nyd_check == 1)) {
mes "[Yggdrasil Gatekeeper]";
mes "With the defeat of Nidhoggur's Shadow, the roots of the World Tree Yggdrasil are also affected.";
next;
mes "[Yggdrasil Gatekeeper]";
mes "After Nidhoggur's Shadow disappears, at least 3 days is needed for stabilizing.";
close;
}
else if (.@ins_nyd_check == 2) {
mes "[Yggdrasil Gatekeeper]";
mes "The World Tree Yggdrasil has stabilized. Would you like to enter Nidhoggur's Nest again?";
next;
mes "[Yggdrasil Gatekeeper]";
mes "If you would like to enter again, please register with me.";
erasequest 3135;
erasequest 3136;
set 'ins_nyd2,0;
close;
}
else {
close;
}
}
else {
mes "A great stone gate stands before you. The sculpture of a terrible dragon spreads its powerful looking wings.";
next;
mes "Near the bottom of the gate, Laphine tribeswomen have been turned to stone and now look like they are part of the great door.";
next;
switch(select("Move closer to look more carefully.:Step back.")) {
case 1:
specialeffect2 EF_HOLYHIT;
PushPC 3,3;
mes "A mysterious power prevents you from getting too close. It looks like there is something strong beyond the door...";
next;
mes "Perhaps there's a great hidden secret beyond the gate, beyond expectation.";
close;
case 2:
close;
}
}
close;
OnTouch_:
if (ins_nyd == 0) {
specialeffect2 EF_CHANGECOLD;
specialeffect EF_CHANGECOLD,"Yggdrasil Gatekeeper";
}
end;
}
mid_camp,271,299,3 script Historian Magnifier#edq 755,3,3,{
if (ins_nyd == 1) {
mes "[Historian Magniffer]";
mes "Sure, the mainland also has lots of interesting adventures... Hello, I am Magnifier, a historian dispatched from the Prontera royal court.";
next;
mes "[Historian Magniffer]";
mes "Finding another line of work might make for a really worthy job, but only a historian gets to know the world over..";
next;
mes "[Historian Magniffer]";
mes "How this world is organized... and the way of the future! With our studies of the past and present we can predict what is to come.";
next;
mes "[Historian Magniffer]";
mes "We are expecting a lot from you, expert adventurer. So, if you find anything... just tell me.";
close;
}
else if (ins_nyd == 2) {
mes "[Historian Magniffer]";
mes "Does Commander Agip want to talk to me? Let's listen to his story.";
next;
mes "[Historian Magniffer]";
mes "Did you find the cave that the fairy tribes treat as a holy place? You are a really tough cookie. What did you find?";
next;
mes "[Historian Magnifier]";
mes "...";
next;
mes "... ...";
next;
mes "[Historian Magnifier]";
mes "Wait a second... I have a brilliant idea.";
next;
mes "[Historian Magnifier]";
mes "Let's see... This book... No... this one...? Hmm... Maybe this...";
next;
mes "[Historian Magnifier]";
mes "...";
next;
mes "[Historian Magnifier]";
mes "... ...";
next;
mes "[Historian Magnifier]";
mes "Oh, here it is! World Tree Yggdrasil and God's tribes... This is their book!";
next;
mes "[Historian Magnifier]";
mes "Maybe you found the central line to enter into the World Tree Yggdrasil!";
next;
mes "[Historian Magnifier]";
mes "If that's true, you've found the greatest discovery since the harnessing of mana. Isn't this exciting?";
next;
mes "[Historian Magnifier]";
mes "But we need a lot more information... Are they refusing you admission?";
next;
mes "[Historian Magnifier]";
mes "I will send a message to my assistant who is in the Prontera Library. So, help her find more information.";
next;
mes "[Historian Magnifier]";
mes "I will definitely help you find a way to enter the World Tree directly so, just believe in me! Okay~!!";
set ins_nyd,3;
close;
}
else if (ins_nyd == 3) {
mes "[Historian Magnifier]";
mes "Why are you standing there? Go to my assistant in the Prontera Library!";
close;
}
else if (ins_nyd == 4) {
mes "[Historian Magnifier]";
mes "You've come back... Good, how's Naomi? Actually, I don't need to worry about her. She is always cheerful. Haha.";
next;
mes "[Historian Magnifier]";
mes "You look like you have a lot on your mind... Your face is full of curiosity and questions.";
next;
mes "[Historian Magnifier]";
mes "So, did you read the whole story that I have prepared?";
next;
switch(select("Not yet.:I read all the stories.")) {
case 1:
mes "[Historian Magnifier]";
mes "Sheesh~ I prepared these stories for you carefully, but you didn't bother to check anything out did you?";
next;
mes "[Historian Magnifier]";
mes "It would be better if you returned after reading all of them. That's very basic data of what we should do for the future.";
close;
case 2:
mes "[Historian Magnifier]";
mes "Hm, good job. Maybe I don't need to check anything else, right?";
next;
mes "[Historian Magnifier]";
mes "I sent you to figure out which basic materials will be needed for the jobs ahead of us. You should bring research reports...";
next;
mes "[Historian Magnifier]";
mes "You might complain about why I didn't bring any myself... That's because I trust your abilities, don't ever take anything for granted.";
next;
mes "[Historian Magnifier]";
mes "But a while ago, while you were tranferring reports from Commander Agip to the mainland, you lost those reports... remember?";
next;
mes "[Historian Magnifier]";
mes "So far, nothing's come up... Was it that somebody attacked you?";
next;
mes "[Historian Magnifier]";
mes "Somehow, the truth will come out, but we should be careful of shocking the natives if we go there unannounced and they're not prepared for our arrival.";
next;
mes "[Historian Magnifier]";
mes "I've talked too much... Anyway, as you know through my report, you've found a great thing!";
next;
mes "[Historian Magnifier]";
mes "Firstly, we should find out more about the place. I expect we can, but... we can't do much without help from others.";
next;
mes "[Historian Magnifier]";
mes "I have heard about recent expeditions of adventurers that have tried to contact the tribes... Have you heard anything about this?";
next;
mes "[Historian Magnifier]";
mes "Anyway, let's try to contact them first, to be clear about any caves or treasures.";
next;
mes "[Historian Magnifier]";
mes "For now, you try to contact the Sapha and Laphine tribes, and try to extract information from them.";
next;
mes "[Historian Magnifier]";
mes "I'll also keep searching here. If you find anything, come back and let me know.";
set ins_nyd,5;
close;
}
}
else if ((ins_nyd == 5) || (ins_nyd == 51) || (ins_nyd == 52)) {
mes "[Historian Magnifier]";
mes "Okay, let's try to contact them first, to be clear about any caves or treasures.";
next;
mes "[Historian Magnifier]";
mes "For now, you try to contact the Sapha and Laphine tribes, and try to extract more information.";
next;
mes "[Historian Magnifier]";
mes "I'll also keep searching here. If you find anything, come back and let me know.";
close;
}
else if ((ins_nyd == 61) || (ins_nyd == 62)) {
mes "[Historian Magnifier]";
mes "Ah, you've come at a proper time. I found a curious thing while looking for reports from Arunafeltz.";
next;
mes "[Historian Magnifier]";
mes "Right now, we are standing on part of one of the roots of the World Tree Yggdrasil.";
next;
mes "[Historian Magnifier]";
mes "This spot is connected to World Tree by the root. I think we can expect confrontations between the Sapha and Laphine here eventually, don't you think?";
next;
mes "[Historian Magnifier]";
mes "As I expected, the cave is the entrance to go to one of Yggdrasil's roots...";
next;
mes "[Historian Magnifier]";
mes "Did you find anything about the Sapha and Laphine?";
next;
mes "...";
next;
mes "... ...";
next;
mes "[Historian Magnifier]";
mes "Both sides act ambiguously, so... I'm getting worried...";
next;
mes "[Historian Magnifier]";
mes "The two tribes have some trouble amongst their top leaders. It's not anything official, but...";
next;
mes "[Historian Magnifier]";
mes "Let's report to Commander Agip about the situation so far. Then, we wait on his decision.";
set ins_nyd,7;
close;
}
else if ((ins_nyd == 7) || (ins_nyd == 8)) {
mes "[Historian Magnifier]";
mes "Report to Commander Hibba Agip about what we have discovered, since time is dependent on his decision.";
close;
}
else if ((ins_nyd == 121) || (ins_nyd == 122) || (ins_nyd == 131) || (ins_nyd == 132) || (ins_nyd ==14)) {
mes "[Historian Magnifier]";
mes "So that's how it is... we were right about some parts of it... it's called the Guardian's Nest.";
next;
mes "[Historian Magnifier]";
mes "We have gained a large amount of knowledge today, but...";
next;
mes "[Historian Magnifier]";
mes "What we have figured out... how is it going to influence mankind? It's so unpredictable...";
next;
mes "[Historian Magnifier]";
mes "This is only the beginning...we will be quite busy from now on.";
next;
mes "[Historian Magnifier]";
mes "First, report to Commander Agip, then act according to the situation. Let me organize my research findings...";
close;
}
else {
mes "[Historian Magnifier]";
mes "Sure, the mainland also has lots of interesting adventures... Hello, I am Magnifier, a historian dispatched from the Prontera royal court.";
next;
mes "[Historian Magnifier]";
mes "Finding another line of work might make for a really worthy job, but only a historian gets to know the world over..";
next;
mes "[Historian Magnifier]";
mes "How this world is organized... and the way of the future! With our studies of the past and present we can predict what is to come.";
next;
mes "[Historian Magnifier]";
mes "We are expecting a lot from you, expert adventurer. So, if you find anything... just tell me.";
close;
}
}
prt_in,171,94,3 script Assistant Naomi#edq 893,3,3,{
set name,PcName;
if (ins_nyd == 3) {
mes "[Assistant Naomi]";
mes "The doctor never ever tries to come back, and there're too many things to do... How can I do it all...";
next;
mes "[Assistant Naomi]";
mes "Hey, you. Please move these books. Put them into shelf 3 row B.";
next;
mes "[" +strcharinfo(0)+ "]";
mes "Ah...um..I...am...";
next;
mes "[Assistant Naomi]";
mes "Don't you see I am too busy? Don't hesitate. Just do it.";
next;
switch(select("Look busy, and take a step back.:Help her just this once.")) {
case 1:
mes "[Assistant Naomi]";
mes "Gosh! Where is-? Where did-? Ugh! It's so difficult!";
close;
case 2:
mes "[Assistant Naomi]";
mes "Ah... if you're done moving those, then these should go in shelf 3 row B.";
next;
mes "[" +strcharinfo(0)+ "]";
mes "Ah...I...see...";
next;
mes "[Assistant Naomi]";
mes "Now, I am almost done... Who are you? Are you a new assistant to Dr. Magnifier?";
next;
mes "[" +strcharinfo(0)+ "]";
mes "He asked me to bring some reports. Didn't he say anything?";
next;
mes "[Assistant Naomi]";
mes "Hmm... I haven't seen him in over a year! What's he doing now?";
next;
mes "[" +strcharinfo(0)+ "]";
mes "He said that he would send a message to you... didn't you get it?";
next;
mes "[Assistant Naomi]";
mes "Message? ...Let's see... I never expected him to write a message...";
next;
mes "[Assistant Naomi]";
mes "I will check the mailbox, wait a minute. If you get bored read those books.";
next;
mes "...";
next;
mes "... ...";
next;
mes "It's too messy due to lots of stacked books and files. Dr. Magnifier looks like he has a ton of reports.";
next;
mes "[" +strcharinfo(0)+ "]";
mes "'Birth of the World', 'The Fiction of Odin's Myth', 'God's Battle Then After', 'Dreams of the Tribes'. There are a variety of books...";
next;
mes "...";
next;
mes "[Assistant Naomi]";
mes "Oh, sorry I took so long. There was too much mail, so it took me a while to find stuff.";
next;
mes "[Assistant Naomi]";
mes "He has sent me mail over 20 times. I did not know that...";
next;
mes "[Assistant Naomi]";
mes "Ah, here's the message about you. He's said to share the information on research and reports.";
next;
mes "[" +strcharinfo(0)+ "]";
mes "What is the Doctor's area of expertise?";
next;
mes "[Assistant Naomi]";
mes "Ever since 5 years ago, he has been curious about how the world started, and so he began his search for the God of creation.";
next;
mes "[Assistant Naomi]";
mes "He researches combat between Odin and the Gods, and about the Gods' origins and life.";
next;
mes "[" +strcharinfo(0)+ "]";
mes "So, did he already know that the Rebirth of Satan Morocc has occured before?";
next;
mes "[Assistant Naomi]";
mes "I can't be sure, but he thought someday it would occur. It broke out earlier than he expected though.";
next;
mes "[" +strcharinfo(0)+ "]";
mes "But Rune-Midgarts approved this research?";
next;
mes "[Assistant Naomi]";
mes "Our academics are not a religion. And they too have curiosity about this world's history.";
next;
mes "[Assistant Naomi]";
mes "The combat of Odin vs. the Gods, and the God's sons and their purpose... The Doctor has researched this his whole life.";
next;
mes "[" +strcharinfo(0)+ "]";
mes "But those reports haven't come out yet. Have they?";
next;
mes "[Assistant Naomi]";
mes "That's why he sent you here. By the way, this isn't the first time I've heard this.";
next;
mes "[Assistant Naomi]";
mes "After the establishment of the Rune-Midgarts Kingdom and Arunafeltz, the rumors have spread in secret about their tribes, myths, etc.";
next;
mes "[Assistant Naomi]";
mes "Anyway, I should make sure that you read all these books, and I'll just keep doing my work.";
next;
mes "[" +strcharinfo(0)+ "]";
mes "Shouldn't I have filed the books?";
next;
mes "[Assistant Naomi]";
mes "The Doctor said he will pick up the books through another person. Besides, don't you need the basic information on what to do?";
next;
mes "[Assistant Naomi]";
mes "Before you go back to the Doctor, you had better read these books. So, I will go back to work.";
set ins_nyd,4;
close;
}
}
else if (ins_nyd == 4) {
mes "[Assistant Naomi]";
mes "Browse around, to take a look at the books.";
next;
switch(select("Discovery of Heterogeneity:Report of Indigenous Tribes")) {
case 1:
mes "Satan Morocc has known that he didn't resurrect normally or by himself.";
next;
mes "Continuously, adventurers from Rune-Midgarts have attacked him and he is slowly losing his power. He would need more time to resurrect completely.";
next;
mes "Satan Morroc stopped to destroy the city of Morroc, turning it into a ruined desert, then started to rip the world apart.";
next;
mes "Satan Morroc was worried about those who would give chase, so he created Morocc clones to keep watch behind him.";
next;
mes "Modeled after Morocc, their appearance made it difficult to go around the time-space gap.";
next;
mes "Still the adventurers gave chase. They came from all over the world, trying to approach the Dimensional Gorge.";
next;
mes "The reports of these adventurers have been sent to representatives of all kingdoms, and an expedition team has been created to find out more information.";
next;
mes "The scientists of Schwartzwalt created a combination metal, using fragments of metals found in the dimensional gorge.";
next;
mes "The Schwaltzvalt Republic requested approval to find the source of the new metal, and since Rune-Midgart couldn't complete the test themselves, they finally accepted.";
next;
mes "They associated together to gather volunteers. The Assassin Guild was the first to volunteer.";
next;
mes "The Assassins have a terrible past with Satan Morroc, so they gathered 18 members to chase him down.";
next;
mes "About 3 hours later, all 18 members returned without any problem, and each man and woman shared the information that they had collected.";
next;
mes "They had discovered another world with a definitively different nature and environment. And indeed, people could also live there.";
next;
mes "The most surprising thing is the flow of time. The 18 assassins had stayed for about 2 weeks in there, yet they returned within 3 hours after departing.";
next;
mes "The last thing to be tested... was to send adventurers who volunteered to explore the new world.";
next;
mes "There was a flood of adventurer applications. Lots of volunteers disappeared over the dimensional gorge, and they brought back new data.";
next;
mes "The new world could support 3 completely different eco-systems dependant upon the race of people that lived there.";
next;
mes "The heterogenous phenomenon needed to be studied thoroughly and carefully in order to under the relationship between thair world and ours.";
next;
mes "Just when it was expected to be impossible to travel into a different world, the first page of a new chapter was opened.";
close;
case 2:
mes "Long ago, there wasn't a sun, moon, or stars; just empty earth... and Ymir was born. Then, by making sons, Ymir grew.";
next;
mes "But, his sons grew as well and he was killed by Odin, Vili, and Ve; 3 brothers, Gods, that attacked from different sides.";
next;
mes "At that time of Ymir's fall his blood flooded the world... killing all in it's path.";
next;
mes "Only Hvergelmir of the Sapha tribe escaped from this flooding of blood. And he swore vengeance in Jotunheim, which is covered with foggy snow.";
next;
mes "Currently, one of the Sapha tribe has been discovered from beyond the Dimensional Gorge.";
next;
mes "Other than the Sapha tribe, there was another tribe beyond the time-space gap, known as the Laphine.";
next;
mes "The Laphine tribes gathered as well for an expedition to explore the time-space gap and figure out the World Tree's strange symptoms and perharps a cure method.";
next;
mes "The Laphine tribe was charged with the management of Yggdrasil, to establish their lands close to Asgard, and to protect the balance of Yggdrasil's magic power.";
next;
mes "The Laphine tribe has never contacted anyone outside of Asgard. But since they found that Yggdrasil's power if weakening...";
next;
mes "They have declared they will attend to the high courts for the first time in 1000 human years, since the end of the battles of Gods vs. Magicians.";
close;
}
}
else {
mes "[Assistant Naomi]";
mes "The doctor never ever tries to come back, and there're too many things to do... How can I do it all...";
next;
mes "[Assistant Naomi]";
mes "Don't you see that I'm too busy? Don't dawdle, just go!";
close;
}
}
splendide,198,178,3 script Grumbling Soldier#edq 447,3,3,{
if (isequipped(2782) == 1) {
mes "[Grumbling Soldier]";
mes "Nowadays, the world has turned unstable. I can't even fly comfortably anymore.";
next;
if (ins_nyd == 5) {
switch(select("What's with the cave up north?:Who are the Sapha tribesmen?:Hmm. We can talk later.")) {
case 1:
mes "[Grumbling Soldier]";
mes "What? If you wander around there... you might return with injuries.";
next;
mes "[Grumbling Soldier]";
mes "I don't know exactly how to explain it, but it's like it has a bad mood. There are lots of terrible monsters there.";
next;
mes "[Grumbling Soldier]";
mes "They whisper to each other, so... something is there... But I don't care...";
next;
mes "[Grumbling Soldier]";
mes "Might be... those Sapha tribesmen have dug in the cave before... They do have a special talent for digging.";
set ins_nyd,51;
close;
case 2:
mes "[Grumbling Soldier]";
mes "Oh! It is because of them that we have been living here, a lowdown and dirty city, for over one hundred years.";
next;
mes "[Grumbling Soldier]";
mes "They don't care if there's trouble with the Yggdrasil.";
next;
mes "[Grumbling Soldier]";
mes "They are surely full of bad ideas, so... they have destroyed the Yggdrasil's root.";
next;
mes "[Grumbling Soldier]";
mes "We are here to make sure that the Sapha don't make things worse.";
close;
case 3:
close;
}
}
else {
mes "[Grumbling Soldier]";
mes "Nowadays, the world has turned unstable. I can't even fly comfortably anymore.";
next;
mes "[Grumbling Soldier]";
mes "What can you expect when Manuk giants start to dig into the world to destroy the Yggdrasil...";
next;
mes "[Grumbling Soldier]";
mes "And the worst thing is... that strange things are strutting along the streets of the towns...";
next;
mes "[Grumbling Soldier]";
mes "Yes, you... What do you think about the way the government is handling this...?";
next;
mes "[Grumbling Soldier]";
mes "Although they ignore your track record, still, one should be careful...";
close;
}
}
else {
mes "[Grumbling Soldier]";
mes "SeLarsmar Di marThusVil U SeMushVohl";
close;
}
}
splendide,240,164,3 script Sighing Soldier#edq 461,3,3,{
if (isequipped(2782) == 1) {
mes "[Sighing Soldier]";
mes "When will we be finished with this combat with the Sapha? Ugghhhh...";
next;
if (ins_nyd == 5) {
switch(select("What's with the cave up north?:Who are the Sapha tribesmen?:Hmm. We can talk later.")) {
case 1:
mes "[Sighing Soldier]";
mes "Well... I'm not sure, but we have avoided going to that area.";
next;
mes "[Sighing Soldier]";
mes "Sometimes, the dispatched researchers hang around here... I feel bad that there's nothing to see... without any reason...";
next;
mes "[Sighing Soldier]";
mes "But the command officers make sure that there's something hidden in there.";
next;
mes "[Sighing Soldier]";
mes "We don't know if the monsters there are strong, so we never checked it out. But on a personal level, nobody wants to go there...";
set ins_nyd,51;
close;
case 2:
mes "[Sighing Soldier]";
mes "I don't know what others think about it... but we've had some trouble with our attitude against the Sapha tribes.";
next;
mes "[Sighing Soldier]";
mes "We didn't try to solve the problems with talk. We attacked them first.";
next;
mes "[Sighing Soldier]";
mes "Maybe... our command officers don't want to accept other species different than us...";
next;
mes "[Sighing Soldier]";
mes "Don't misunderstand... Recently, we have talked about your particular species and our commanders feel grateful to you.";
next;
mes "[Sighing Soldier]";
mes "Anyway... I'm just exhausted during this useless and nerve-wracking situation... Sigh.";
close;
case 3:
close;
}
}
else {
mes "[Sighing Soldier]";
mes "When will we be finished with this combat with the Sapha? Ugghhhh...";
next;
mes "[Sighing Soldier]";
mes "Frankly, I don't think of you or any Sapha is our enemy. Sigh...";
next;
mes "[Sighing Soldier]";
mes "Is there no way to resolve this by communicating? There's no meaning in useless combat! Geez.";
close;
}
}
else {
mes "[Grumbling Soldier]";
mes "VohlLarsmar Ha DielCyatas";
close;
}
}
spl_in01,109,60,3 script Commander Lebiordirr#edq 435,3,3,{
if (isequipped(2782) == 1) {
if (ins_nyd == 51) {
mes "[Commander Lebiordirr]";
mes "Are you...? Are you the one collecting information from my soldiers...?";
next;
mes "[Commander Lebiordirr]";
mes "You should be cautious. Our tribe has respected the existence of you humans but...";
next;
mes "[Commander Lebiordirr]";
mes "I've taken a great risk in allowing you in here. So be wary.";
next;
mes "[Commander Lebiordirr]";
mes "Don't attract too much attention because that would make your people look bad.";
next;
mes "[Commander Lebiordirr]";
mes "Now, we don't need to talk much about this, so just go back where you came from.";
next;
mes "[Commander Lebiordirr]";
mes "Unless you have any messages for me...? Your face says you do...";
next;
switch(select("No. Nothing. We can talk later.:I intend to stay. For good reasons.")) {
case 1:
close;
case 2:
mes "[Splendide Guard]";
mes "Sir, I can drag this pest out right now.";
next;
mes "[Commander Lebiordirr]";
mes "No. Let's hear an explanation. Good? Now, if you want...";
next;
mes "[Commander Lebiordirr]";
mes "I have known that, recently, time has broken... so, you're here exploring for a solution, no?";
next;
mes "[Commander Lebiordirr]";
mes "Our tribe has respected you, so just forget about the searching and exploring around here.";
next;
mes "[Commander Lebiordirr]";
mes "I heard that you are to search for any treasure in the closed cave to the north.";
next;
mes "[Commander Lebiordirr]";
mes "That place is banned by order of the Laphine tribe. So, people can't just go there without permission.";
next;
mes "[Commander Lebiordirr]";
mes "If you can't follow this rule, I will stop associating with you and ban all of your people from here.";
next;
mes "[Commander Lebiordirr]";
mes "We still have an unstable relationship with the Sapha, we usually don't worry about outsiders.";
next;
mes "[Commander Lebiordirr]";
mes "Now, if you understand this, inform your friends.";
set ins_nyd,61;
close;
}
}
else if (ins_nyd == 61) {
mes "[Commander Lebiordirr]";
mes "If you can't follow this rule, I will stop associating with you and ban all of your people from here.";
next;
mes "[Commander Lebiordirr]";
mes "We still have an unstable relationship with the Sapha, we usually don't worry about outsiders.";
next;
mes "[Commander Lebiordirr]";
mes "Now, if you understand this, inform your friends.";
close;
}
else if (ins_nyd == 81) {
mes "[Commander Lebiordirr]";
mes "Why have you come back, outsider?";
next;
switch(select("To ask the Laphines about exploring...")) {
case 1:
mes "[Commander Lebiordirr]";
mes "Exploring what? Choose your words wisely?";
next;
mes "[Commander Lebiordirr]";
mes "Do we not understand each other? What do you want?";
next;
switch(select("I must explore the cave.")) {
case 1:
mes "[Commander Lebiordirr]";
mes "That means... that you are ignoring my warning? Is this your decision or are you just following orders?";
next;
switch(select("I'm just following orders")) {
case 1:
mes "[Commander Lebiordirr]";
mes "Are you trying to insult me on purpose, outsider?";
next;
mes "[Commander Lebiordirr]";
mes "Why do you want to explore? It better be a very good reason.";
next;
switch(select("It's about Dr. Magnifier's report...")) {
case 1:
mes "[Commander Lebiordirr]";
mes "So... What do I care about an outsider's report?";
next;
mes "[Commander Lebiordirr]";
mes "To protect the Yggdrasil! That's the Laphine's fate. Can you say that about yourself?";
next;
mes "[Commander Lebiordirr]";
mes "Do you have any proof of your birth with Odin and Yggdrasil's blessings?";
next;
mes "[Commander Lebiordirr]";
mes "I shouldn't say anymore. Please don't take this as being rude but, please go now!";
next;
switch(select("Then I'll ask the Sapha for help.")) {
case 1:
mes "[Commander Lebiordirr]";
mes "What are you talking about, outsider?";
next;
mes "[Splendide Guard]";
mes "Sir, I can get rid of this rude outsider if you wish?";
next;
mes "[Commander Lebiordirr]";
mes "No, wait... The Sapha tribesmen know the meaning of that place? Did you ask to associate with them?";
next;
mes "[Commander Lebiordirr]";
mes "Ah... How tricky... Are you testing us?";
next;
mes "[Splendide Guard]";
mes "Calm down, sir. I will throw this outsider into prison.";
next;
mes "[Commander Lebiordirr]";
mes "No... No, wait. Ok, I will accept it. I can accept your admission into the Holy Sekos.";
next;
mes "[Commander Lebiordirr]";
mes "Okay. If you are a servant of the Yggdrasil as you claim to be, I will allow you admission. But I am not responsible for your actions.";
next;
mes "[Commander Lebiordirr]";
mes "And make sure that if you find anything out of the ordinary in there, that you share it with us!";
next;
switch(select("But of course!")) {
case 1:
mes "[Commander Lebiordirr]";
mes "So... since I have agreed to allow your exploration... Arioss, help them, and take the results.";
next;
mes "[Aide Arioss]";
mes "Sir... are you sure? This is an invasion of the Holy Sekos...";
next;
mes "[Commander Lebiordirr]";
mes "Invasion is a harsh word. I am allowing them entrance. Better them than a dirty giant. It might just save our lives...";
next;
mes "[Commander Lebiordirr]";
mes "Here, outsider. Arioss will explain the situation with the giants. Talk with him...";
set ins_nyd,91;
close;
}
}
}
}
}
}
}
else if ((ins_nyd == 91) || (ins_nyd == 101) || (ins_nyd == 111) || (ins_nyd == 200) || (ins_nyd == 201) || (ins_nyd == 202)) {
mes "[Commander Lebiordirr]";
mes "Outsider. Arioss here will explain the situation with the giants, talk with him...";
close;
}
else if ((ins_nyd == 72) || (ins_nyd == 82) || (ins_nyd == 92) || (ins_nyd == 102) || (ins_nyd == 112) || (ins_nyd == 122) || (ins_nyd == 132)) {
mes "[Commander Lebiordirr]";
mes "Welcome to the Laphine camp in Splendide, outsider... I am Lebiordirr. I am in charge here.";
next;
mes "[Commander Lebiordirr]";
mes "Be cautious of your actions. We already have lots of problems with the Sapha tribe as it is.";
next;
mes "[Commander Lebiordirr]";
mes "If you are cautious with your actions, I won't place any harm on you. Fare well.";
close;
}
else if (ins_nyd == 203) {
mes "[Commander Lebiordirr]";
mes "I was waiting for you. You came back safe, that's good news. Did you find anything?";
next;
switch(select("Explain about the guardian Nidhoggur's leave.")) {
case 1:
mes "[Commander Lebiordirr]";
mes "What? The Guardian is not in his nest...?";
next;
mes "[Commander Lebiordirr]";
mes "And because of his disppearance, the Guardian's Shadow is currently destorying the roots of the World Tree...?";