/
2004_headgears.txt
3646 lines (3614 loc) · 129 KB
/
2004_headgears.txt
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//===== rAthena Script =======================================
//= 2004 Headgear Quests
//===== By: ==================================================
//= Dj-Yhn
//===== Current Version: =====================================
//= 1.6b
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= [Official Conversion]
//= 2004 New Headgears. Official Quests
//= 1) Black Cat Ears (payon 115 131)
//= 2) X Hairpin, Band Aid, Flower Hairpin (geffen 129 148)
//= 3) Hot-blooded Headband (yuno 300 188)
//= 4) Red Ribbon (prontera 165 232)
//= 5) Indian Headband (comodo 237 217)
//= 6) Mushroom Band (geffen 67 87)
//= 7) Angel Wing Ears, Devil Wing Ears (yuno 241 52)
//= 8) Sea-Otter Hat (xmas 183 267)
//= 9) Teddybear Hat (xmas 175 156)
//= 10) Model Training Hat (payon_in03 8 193)
//= 11) Tulip Haipin (geffen 83 189)
//= 12) Party Hat, Straw Hat, Cowboy Hat, (xmas_in 35 30)
//= Sombrero, Beanie
//= 13) Decorative Golden Bell, (yuno_in03 20 18)
//= Crown of Ancient Queen, Crown of Mistress
//= 14) Alarm Mask (alde_alche 88 180)
//= 15) Drooping Cat, Smokie Leaf, Lazy Smokie, (morocc 273 79)
//= Blue Fish
//= 16) Kitsune Mask (pay_dun03 48 84)
//= 17) Orc Hero Helm (in_orcs01 31 93 & 162 33)
//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= 1.5 Vito'd function call for checkweight. [L0ne_W0lf]
//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
//= 1.6a Added 'disable_items' command. [Euphy]
//= 1.6b Added more 'disable_items' commands. [Euphy]
//============================================================
// Black Cat Ears
//============================================================
payon,115,131,3 script Neko Neko#1 725,{
disable_items;
if (checkweight(1201,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again after -";
mes "- you put some items into Kafra Storage. -";
close;
}
if (countitem(2213) > 0 && countitem(983) > 0 && countitem(914) > 199 && Zeny > 9999) {
mes "[Neko Neko]";
mes "Heh? You brought all the items~";
mes "Okay, give me some time.";
next;
mes "[Neko Neko]";
mes "*Squish Squish Bang Bang Bang Tap Tap Scrape Scrape*";
mes "*Scratch Scratch Tap Tap Tap Tap*";
next;
mes "[Neko Neko]";
mes "*Squish Squish Bang Bang Bang Tap Tap Scrape Scrape*";
mes "*Scratch Scratch Tap Tap Tap Tap*";
next;
mes "[Neko Neko]";
mes "Phew! There you go.";
mes "Now you can wear";
mes "Black Cat Ears";
mes "of your very own~";
delitem 2213,1; //Cat_Hairband
delitem 983,1; //Black_Dyestuffs
delitem 914,200; //Fluff
set Zeny, Zeny-10000;
getitem 5057,1; //Ear_Of_Black_Cat
next;
mes "[Neko Neko]";
mes "Thank you for using my service~!";
close;
}
mes "[Neko Neko]";
mes "Umm...?";
mes "Excuse me?";
mes "Do I know you?...";
mes "Oh, I know why you";
mes "want to talk to me.";
mes "Heh heh~!";
next;
mes "[Neko Neko]";
mes "You want to know where I got these tiny little cute black cat ears on my head, don't you? I knew it! Hahaha~!";
next;
mes "[Neko Neko]";
mes "Well, I made these myself.";
mes "If you want, I can make one for you too for a small price.";
mes "Heh heh heh~";
next;
mes "[Neko Neko]";
mes "Just bring me";
mes "1 ^FF0000Kitty Band^000000,";
mes "1 ^FF0000Black Dyestuffs^000000,";
mes "200 ^FF0000Fluff^000000 and";
mes "^FF000010,000 zeny^000000!";
next;
mes "[Neko Neko]";
mes "^FF0000Just remember, if you bring me any item that has a card inserted, or has been upgraded, the additional abilities of the item will disappear after I have used them. So please keep that in mind.";
close;
}
// X Hairpin, Band Aid, Flower Hairpin
//============================================================
geffen,129,148,3 script Argen#1 779,{
disable_items;
if (checkweight(1201,1) == 0) {
mes "[Argen]";
mes "Hey~ why are you carrying so many items?";
mes "You mind sharing them with me?";
close;
}
emotion ET_SCRATCH;
mes "[Argen]";
mes "Man, oh man~";
mes "Am I bored~!";
mes "If I only knew more tricks with this yo-yo. Then I could really impress the ladies.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Impress the ladies...?";
next;
emotion ET_SURPRISE;
if (Sex == SEX_MALE) {
mes "[Argen]";
mes "Yeah dude. There are two things chicks dig. Small, adorable presents. And suave dudes.";
next;
mes "[Argen]";
mes "So, I got the cutesy present junk down. You know, instead of like, spending money on like a real gift, I make these little hairpin thingees.";
next;
mes "[Argen]";
mes "As for being suave? Well, I do have this yo-yo...";
next;
mes "[Argen]";
mes "Heh. You look like you don't like wasting cash on girls either. I'm down with that. If you like, I can make you a hairpin that you can give as gifts to the ^FF3333ladies^000000.";
next;
mes "[Argen]";
mes "All you gotta do is bring me the stuff to make it. And if that hairpin's for yourself, well, I'm down with that jive too.";
}
else {
mes "[Argen]";
mes "Whoa~! A lady...";
mes "Wow, you're really cute! Tell you what...";
next;
mes "[Argen]";
mes "Since you're such a cutie, I'll put together a nice little hairpin for you. All you gotta do is bring me the stuff to make it.";
next;
mes "[Argen]";
mes "So go ahead and tell me what kinda hairpin you're interested in.";
}
next;
emotion ET_SMILE;
switch(select("^3131FFX Hairpin^000000:^3131FFBand Aid^000000:^3131FFFlower Hairpin^000000:No thanks.")) {
case 1:
if (countitem(2294) > 0 && countitem(7220) > 399) {
mes "[Argen]";
mes "X Hairpin!";
mes "Nice choice~!";
next;
emotion ET_SURPRISE;
mes "[Argen]";
mes "Ah... Right.";
mes "About the Stellar...";
mes "^CE3100If you use an upgraded Stellar to make this item, any upgrades will be lost. That okay with you?^000000";
next;
switch(select("I don't mind.:I will come back later.")) {
case 1:
mes "[Argen]";
mes "Alright, let's get to work.";
next;
mes "^3131FF * Scrape Scrape * ^000000";
mes "^3131FF * Scrape Scrape * ^000000";
next;
emotion ET_BEST;
mes "[Argen]";
mes "Alright, I'm done!";
mes "So what do you think?";
mes "Pretty cool, eh?";
delitem 2294,1; //Star_Dust
delitem 7220,400; //Ectoplasm
getitem 5079,1; //Crossed_Hair_Band
next;
break;
case 2:
mes "[Argen]";
mes "No problem, take your time.";
close;
}
}
else {
mes "[Argen]";
mes "Oh~";
mes "You want a ^3131FFX Hairpin?^000000";
mes "That's easy!";
next;
mes "[Argen]";
mes "I need ^FF00001 Stellar^000000";
mes "and ^FF0000400 Ectoplasm^000000.";
mes "Tell me when you're ready!";
close;
}
break;
case 2:
if (countitem(970) > 0 && countitem(930) > 499) {
mes "[Argen]";
mes "Band Aid, eh?";
mes "Got it! Hold on";
mes "a sec, I'll be";
mes "done in a bit.";
next;
mes "^3131FF * Scrape Scrape * ^000000";
mes "^3131FF * Scrape Scrape * ^000000";
next;
emotion ET_BEST;
mes "[Argen]";
mes "*Whew~!*";
mes "I'm finished!";
mes "Pretty cool, huh?";
delitem 970,1; //Alchol
delitem 930,500; //Rotten_Bandage
getitem 5063,1; //Plaster
next;
}
else {
mes "[Argen]";
mes "Ah, a ^3131FFBand Aid^000000!";
mes "That stuff is great for faking injuries, or hiding a bald spot. Handy to have when you wanna ditch school.";
next;
mes "[Argen]";
mes "Bring me ^FF00001 Alcohol^000000 and";
mes "^FF0000500 Rotten Bandage^000000!";
mes "Tell me when you're ready, yeah?";
close;
}
break;
case 3:
if (countitem(2269) > 0 && countitem(999) > 9 && Zeny > 19999) {
mes "[Argen]";
mes "You wanna a Flower Hairpin~?";
mes "Alright, gimmie a minute, yeah?";
next;
mes "^3131FF - Scrape Scrape - ^000000";
mes "^3131FF - Scrape Scrape - ^000000";
next;
emotion ET_BEST;
mes "[Argen]";
mes "Ah... It's done!";
mes "Hey, that looks pretty smooth! Oh, and uh, you can keep this leftover Stem.";
delitem 2269,1; //Centimental_Flower
delitem 999,10; //Steel
set Zeny, Zeny-20000;
getitem 5061,1; //Flower_Hairpin
getitem 905,1; //Stem
next;
}
else {
mes "[Argen]";
mes "You wanna a ^3131FFFlower Hairpin^000000!";
mes "Yeah, I've noticed cuties just love walking around with flowers in their mouths, and I was always like 'Whaaaat~?' But then I got this great idea!";
next;
mes "[Argen]";
mes "Wouldn't some kinda... ^3131FFFlower Hairpin^000000 be a hit with chicks? So I tried making one, and it seemed to be pretty popular among my lady friends.";
next;
mes "[Argen]";
mes "And it's a much better way to use a flower than to put it on Pet Orc Warriors. Man, those things just look gnarly~";
next;
mes "[Argen]";
mes "Well, if you want one, I'll make it. But I want you should pay me some royalties for my services. It's pretty hard to attach a flower to a hairpin, you know?";
next;
mes "[Argen]";
mes "It takes mad skill.";
next;
mes "[Argen]";
mes "So, I want you to bring...";
mes "^FF00001 Romantic Flower^000000,";
mes "^FF000010 Steel^000000";
mes "and ^3131FF20,000 zeny^000000!";
mes "Got it? Cool~";
close;
}
break;
case 4:
mes "[Argen]";
mes "I'm down with that.";
mes "If you want some kinda hairpin, just come back. I'll just be here, looking ^FF3333suaaave^000000 with this yo-yo.";
close;
}
emotion ET_WRAP;
mes "[Argen]";
mes "Feel free to come ask me if you want more hairpins. Hey, I know I look lazy, but I do like to make things for the ladies. See ya later~!";
close;
}
// Hot-blooded Headband
//============================================================
yuno,300,188,5 script Zhenbolt#1 753,{
disable_items;
if (checkweight(1201,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again after -";
mes "- you put some items into Kafra Storage. -";
close;
}
if (countitem(7216) > 299 && countitem(7097) > 299 && countitem(2211) > 0 && countitem(982) > 0) {
mes "[Zhenbolt]";
mes "What's this?!";
mes "You've already brought everything I've asked! Good job, hero~! Let me get to work right away...";
next;
mes "[Zhenbolt]";
mes "...";
next;
mes "[Zhenbolt]";
mes "......";
next;
mes "[Zhenbolt]";
mes "......*Cling*";
next;
mes "[Zhenbolt]";
mes "Take this...";
mes "It's known as the ^FF0000Hot-blooded Headband^000000, my personal symbol of fighting spirit! With this on your head, nothing can stop you!";
delitem 7216,300; //Red_Scarf
delitem 7097,300; //Burning_Heart
delitem 2211,1; //Bandana
delitem 982,1; //White_Dyestuffs
getitem 5070,1; //Headband_Of_Power
next;
mes "[Zhenbolt]";
mes "Now, go!";
mes "Unleash your fighting spirit upon the villains of the world!";
close;
}
mes "[Zhenbolt]";
mes "I...";
mes "am called ^FF0000Zhenbolt^000000!!";
next;
if (select("THE Zhenbolt!?:Oh my gosh, it's Zhenbolt!") == 1) {
mes "[Zhenbolt]";
mes "Yes, it is I, the man who has pummelled over a trillion foes and rising. Raging Hurricane Hero of Justice: Zhenbolt!";
next;
mes "[Zhenbolt]";
mes "I see in your eyes that you also fight with a heart of purity, a heart of passion!";
next;
mes "[Zhenbolt]";
mes "It is decided! If you bring me the following items, I will give you the famous symbol of battle by which villains fear Zhenbolt.";
next;
mes "[Zhenbolt]";
mes "Bring me...";
mes "300 ^FF0000Red Muffler^000000,";
mes "300 ^FF0000Burning Heart^000000,";
mes "1 ^FF0000Bandana^000000 and 1 ^FF0000White Dyestuffs^000000.";
mes "That's all I need.";
next;
mes "[Zhenbolt]";
mes "Come back soon, adventurer!";
mes "I expect great things of you!";
close;
}
mes "[Zhenbolt]";
mes "Yes.";
mes "It is I, Zhenbolt.";
mes "Warrior of Might!";
mes "Whirling Tempest";
mes "of Raging Passion!";
next;
mes "[Zhenbolt]";
mes "I see in your eyes that you have seen many a skirmish. To have survived this long, you must know the secret to victory...";
next;
mes "[Zhenbolt]";
mes "Pure, unbridled rage!";
mes "Battles are won with vigor and passion!";
next;
mes "[Zhenbolt]";
mes "Seeing as you understand this fundamental, I recognize you as an ally in the eternal struggle for justice! I shall bestow upon you the very symbol with which I have struck fear into evil hearts...";
next;
mes "[Zhenbolt]";
mes "Bring me";
mes "300 ^FF0000Red Muffler^000000,";
mes "300 ^FF0000Burning Heart^000000,";
mes "1 ^FF0000Bandana^000000 and 1 ^FF0000White Dyestuffs^000000.";
mes "That's all I need.";
next;
mes "[Zhenbolt]";
mes "Bring me those items...";
mes "And you too can become a fighting legend...";
close;
}
// Red Ribbon
//============================================================
prontera,165,232,3 script Nephia#1 744,{
disable_items;
if (checkweight(1201,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again after -";
mes "- you put some items into Kafra Storage. -";
close;
}
if (countitem(2244) > 0 && countitem(2209) > 0 && countitem(10007) > 0) {
mes "[Nephia]";
mes "Oh...";
mes "You've brought all these ribbons! I can't wait to tie you a new ribbon to put on your ^FF66CCbeautiful hair!^000000";
next;
mes "[Nephia]";
mes "...";
next;
mes "[Nephia]";
mes "......";
next;
mes "[Nephia]";
mes ".......*Cling*";
next;
mes "[Nephia]";
mes "That's it~! We're done! Oh, I just know you're going to look precious wearing this.";
delitem 2244,1; //Big_Sis'_Ribbon
delitem 2209,1; //Ribbon_
delitem 10007,1; //Silk_Ribbon
getitem 5083,1; //Red_Tailed_Ribbon
next;
mes "[Nephia]";
mes "Hopefully, we can get together and do each other's hair sometime! Wouldn't that be soooo much fun?";
close;
}
mes "[Nephia]";
mes "Wow~";
mes "Such beautiful hair! I'm sorry, it's just that I love pretty hairstyles, and accessories!";
next;
mes "[Nephia]";
mes "Ooh~! You know what would make your hair so much cuter? I think if you tied it back with a big, red ribbon, you would look sooo ^FF66CCadorable^000000!";
next;
if (Sex == SEX_MALE) {
if (select("Um, lady, I'm a dude.:^FF66CCOoh~! You're right!^000000") == 1) {
mes "["+ strcharinfo(0) +"]";
mes "Woman, can't you that I'm a man?";
next;
mes "[Nephia]";
mes "Awww...";
mes "But you would look so ^FF66CCpretty~!^000000";
next;
mes "["+ strcharinfo(0) +"]";
mes "That...";
mes "Was the worst";
mes "compliment anyone";
mes "has ever given me.";
close;
}
mes "["+ strcharinfo(0) +"]";
mes "Oooh~!";
mes "That sounds great!";
next;
mes "[Nephia]";
mes "Like, oh my God! That's what I was thinking! Oh hey~! I can go ahead and tie that ribbon for you if you want!";
next;
mes "[Nephia]";
mes "Ooh! Bring...";
mes "1 ^FF0000Big Ribbon^000000,";
mes "1 ^FF0000slotted Ribbon^000000 and";
mes "1 ^FF0000Silk Ribbon^000000!";
next;
mes "[Nephia]";
mes "Oh, I almost forgot!";
mes "^FF0000If you bring me any upgraded items, or items compounded with cards, those cards and upgrades will be lost once I create the new item for you. So please don't forget that!^000000";
next;
mes "[Nephia]";
mes "Ooh, hurry hurry! I can't wait to accessorize your hair!";
close;
}
else {
if (select("No thanks.:^FF66CCOoh~! You're right!^000000") == 1) {
mes "["+ strcharinfo(0) +"]";
mes "Er...";
mes "No thanks.";
next;
mes "[Nephia]";
mes "Awwww~";
mes "But you're just the cutest little thing. I just know you would look so preeeetty!";
close;
}
mes "["+ strcharinfo(0) +"]";
mes "Oooh~!";
mes "That sounds great!";
next;
mes "[Nephia]";
mes "Like, oh my God! That's what I was thinking! Oh hey~! I can go ahead and tie a ribbon for you if you want!";
next;
mes "[Nephia]";
mes "Ooh! To do that I need";
mes "1 ^FF0000Big Ribbon^000000,";
mes "1 ^FF0000slotted Ribbon^000000 and";
mes "1 ^FF0000Silk Ribbon^000000!";
next;
mes "[Nephia]";
mes "Oh, I almost forgot!";
mes "^FF0000If you bring me any upgraded items, or items compounded with cards, those cards and upgrades will be lost once I create the new item for you. So please don't forget that!^000000";
next;
mes "[Nephia]";
mes "Ooh, hurry hurry! I can't wait to accessorize your hair!";
close;
}
}
// Indian Headband
//============================================================
comodo,237,217,5 script Meruntei#1 732,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again after -";
mes "- you put some items into Kafra Storage. -";
close;
}
if (countitem(5010) > 0 && countitem(5049) > 0 && countitem(7101) > 9 && Zeny > 9999) {
mes "[Meruntei]";
mes "Oh! You brought all of them! Now I shall make you an Indian Headband of your very own.";
next;
mes "[Meruntei]";
mes "Take this! The items you have brought will be very useful for continuing my work in spreading headbands around Rune-Midgard.";
delitem 5010,1; //Indian_Hair_Piece
delitem 5049,1; //Stripe_Band
delitem 7101,10; //Peco_Wing_Feather
set Zeny, Zeny-10000;
getitem 5071,1; //Indian_Headband
next;
mes "[Meruntei]";
mes "iiiyiyiyiyiyiyiiiiii~~!";
close;
}
mes "[Meruntei]";
mes "iiiyiyiyiyiyiyiiiiii~~!";
mes " ";
mes "Indian spirit, forever~!";
mes "On behalf of the Comodo Indians, I give reverence to all Indian Tribes!";
next;
mes "[Meruntei]";
mes "Would you like to have an Indian Headband? You wouldn't become an official member of my tribe, but wearing it would show your respect if you happen to encounter tribal Indians in your adventures.";
next;
mes "[Meruntei]";
mes "You could just bring...";
mes "1 ^FF0000Indian Fillet^000000,";
mes "1 ^FF0000Striped Hairband^000000,";
mes "10 ^FF0000PecoPeco Feather^000000";
mes "and ^FF000010,000 zeny!";
next;
mes "[Meruntei]";
mes "I will be using the items you've given me so I can continue my work in spreading Indian Headbands, and paying homage to the tribes of Rune-Midgard.";
next;
mes "[Meruntei]";
mes "^FF0000For your information, if you bring me any item that has a card inserted, or has been upgraded, the additional abilities of the item will disappear after I have used them. So please keep that in mind.^000000";
next;
mes "[Meruntei]";
mes "iiiyiyiyiyiyiyiiiiii~~!";
close;
}
// Mushroom Band
//============================================================
geffen,67,87,3 script Ipore#1 700,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again after -";
mes "- you put some items into Kafra Storage. -";
close;
}
if (countitem(921) > 299) {
mes "[Ipore]";
mes "Wow! Did you really gather these 300 Mushroom Spores all by yoruself? Nice! Now it's time to use my magic~";
next;
mes "^3355FF*Sprinkle Sprinkle*";
mes "Ipore pours the Mushroom Spores onto your head.^000000";
next;
mes "[Ipore]";
mes "Hocus pocus!";
next;
mes "[Ipore]";
mes ".......................";
mes "Phew! Success! There's a mushroom growing out of your head!";
next;
mes "[Ipore]";
mes "But...";
mes "I don't like the way it's tilting. It should have grown in the ^FF3333other^000000 direction.";
next;
mes "[Ipore]";
mes "I guess...";
mes "I guess we should make that mushroom into a headband so that you can adjust it to your style.";
next;
mes "[Ipore]";
mes "I know, I know...";
mes "It's not as cool as having the mushroom actually attached to your skull, but it's all we can do. I'm sorry I let you down.";
next;
mes "[Ipore]";
mes "...There.";
mes "It's done. But are you okay? Luckily, I don't think I scalped you.";
next;
mes "[Ipore]";
mes "Anyway, now you can wear that mushroom at a rakish angle, the way it's supposed to be worn. Stay cool, you fashion rebel, you.";
delitem 921,300; //Mushroom_Spore
getitem 5082,1; //Mushroom_Band
close;
}
mes "[Ipore]";
mes "Finally...";
mes "I've created a magic spell that can make mushrooms grow anywhere! Anyplace you can imagine, I can make a mushroom grow there.";
next;
mes "[Ipore]";
mes "Even...";
mes "On top of the human head...";
next;
mes "[Ipore]";
mes "Some may think it grotesque, but wouldn't you agree that sporting a mushroom, grown from your head, would start an art revolution?";
next;
mes "[Ipore]";
mes "Just think! It's the perfect fusion of magic and art, fashion and living life...";
mes "Man and mushroom?";
mes "Ah...I've piqued your curiosity I see.";
next;
mes "[Ipore]";
mes "So...";
mes "But in order to cast this spell, I need the magical power in ^FF0000300 Mushroom Spores^000000. So, if you bring me all of those Mushroom Spores, you can see my magic for yourself!";
next;
mes "[Ipore]";
mes "Now now, you do understand that I have to make the mushroom grow out of your head. Anywhere else, you could suspect that there's some kind of trick or illusion involved.";
next;
mes "[Ipore]";
mes "Besides, nothing says 'rebel without a cause' like a mushroom growing out of your head! You would look soooo cool, independent and countercultured!";
next;
mes "[Ipore]";
mes "Remember, bring me...";
mes "^FF0000300 Mushroom Spore^000000,";
mes "so that I can let you experience my amazing magic for yourself~!";
close;
}
// Angel Wing Ears, Devil Wing Ears
//============================================================
yuno,241,52,3 script Old Blacksmith#hgear 813,{
disable_items;
if (checkweight(1201,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again after -";
mes "- you put some items into Kafra Storage. -";
close;
}
mes "[Skillful Looking Artisan]";
mes "Aha~";
mes "You must really like to travel! You're certainly not from around here.";
next;
mes "[Skillful Looking Artisan]";
mes "Allow me to introduce myself. My name is Hatbyr Mhore, a travelling Blacksmith.";
next;
if (countitem(2254) > 0 && countitem(2286) > 0) {
mes "[Hatbyr Mhore]";
mes "Oh? It seems that you're carrying some valuable stuff with you.";
next;
mes "[Hatbyr Mhore]";
mes "Hmm, if you like, I could make you something truly amazing with that ^4d4dffAngel Wing^000000 and ^4d4dffElven Ears^000000 that you have.";
next;
mes "[Hatbyr Mhore]";
mes "How does that sound?";
mes "Oh, and don't you worry about my skill! I'm pretty well known among Blacksmiths for my talent, and my knack of making great things out of junk.";
next;
switch(select("Umm, let me think.:Okay, make it for me then.:Can you make it with an Evil Wing..?")) {
case 1:
mes "[Hatbyr Mhore]";
mes "Huh. What's to think about?! I was gonna use all of my skill to create something special for you. Ah well...";
close;
case 2:
mes "[Hatbyr Mhore]";
mes "Aha~ Good good good.";
mes "Let's see let's see...";
mes "1 Angel Wing";
mes "1 Elven Ears...";
next;
mes "[Hatbyr Mhore]";
mes "Some other crap and";
mes "...20,000 zeny.";
mes "I must say this is a very cheap price to pay for such a great item. But before I start, I should tell you...";
next;
mes "[Hatbyr Mhore]";
mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item.^000000 I can't mess up my artwork because of some mistake you might make.";
next;
if (select("I am ready.:Okay, let me go store my other items first.") == 1) {
if (MaxWeight - Weight < 2000) {
mes "[Hatbyr Mhore]";
mes "Ouch...!";
mes "Why are you carrying so many items with you? Leave all your extra baggage somewhere else and come back.";
close;
}
else {
if (countitem(2254) > 0 && countitem(2286) > 0 && Zeny > 19999) {
mes "[Hatbyr Mhore]";
mes "Alright...";
mes "Let's get a groove on!";
specialeffect EF_REPAIRWEAPON;
next;
mes "[Hatbyr Mhore]";
mes "There you go, buddy.";
mes "I am proud to say this is my masterpiece. Please take this item. I call it...";
mes "'Angel Wing Ears!'";
delitem 2254,1; //Angelic_Chain
delitem 2286,1; //Elven_Ears
set Zeny, Zeny-20000;
getitem 5074,1; //Ear_Of_Angel's_Wing
next;
mes "[Hatbyr Mhore]";
mes "There's no doubt that you'll be the talk of the town sporting these fashionable things.";
next;
mes "[Hatbyr Mhore]";
mes "The glamour of an angel and the cuteness of Elven Ears is almost too much goodness for one headgear~!";
close;
}
mes "[Hatbyr Mhore]";
mes "I'm sorry buddy, but I can't make this item without having the things I need. Remember, I need 1 Angel Wing, 1 Elven Ears and 20,000 zeny.";
close;
}
}
mes "[Hatbyr Mhore]";
mes "No problem.";
mes "Come back anytime you want.";
mes "I'll just be here enjoying the view.";
close;
case 3:
mes "[Hatbyr Mhore]";
mes "Of course, I can make an item";
mes "out of an Evil Wing as well!";
mes "That sort of thing is simple for me!";
next;
mes "[Hatbyr Mhore]";
mes "Okay then, I will need...?";
mes "1 Evil Wing,";
mes "1 Elven Ears,";
mes "...and 20,000 zeny.";
next;
mes "[Hatbyr Mhore]";
mes "I must say this is a very cheap price considering the item I will make for you. But before I start, I should tell you...";
next;
mes "[Hatbyr Mhore]";
mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item.^000000 I can't mess up my artwork because of some mistake you might make.";
next;
if (select("I am ready.:Okay, let me go store my other items first.") == 1) {
if (MaxWeight - Weight < 2000) {
mes "[Hatbyr Mhore]";
mes "Ouch...!";
mes "Why are you carrying so many items with you? Leave all your extra baggage somewhere else and come back.";
close;
}
else {
if (countitem(2255) > 0 && countitem(2286) > 0 && Zeny > 19999) {
mes "[Hatbyr Mhore]";
mes "Alright, it's time to roll!";
specialeffect EF_REPAIRWEAPON;
next;
mes "[Hatbyr Mhore]";
mes "There you go, buddy. I am proud to say this is my masterpiece. I call it... 'Devil Wing Ears!'";
delitem 2255,1; //Satanic_Chain
delitem 2286,1; //Elven_Ears
set Zeny, Zeny-20000;
getitem 5068,1; //Ear_Of_Devil's_Wing
next;
mes "[Hatbyr Mhore]";
mes "You'll be wowing everyone on the streets with your fashionable new look that says 'It feels so good to be so bad.' Glad to be of service~!";
close;
}
mes "[Hatbyr Mhore]";
mes "I'm sorry buddy, but I can't make this item without the stuff I need. Remember I need 1 Devil Wing, 1 Elven Ears and 20,000 zeny.";
close;
}
}
mes "[Hatbyr Mhore]";
mes "No problem.";
mes "Come back anytime you want.";
mes "I'll just be here enjoying the view.";
close;
}
}
else if (countitem(2255) > 0 && countitem(2286) > 0) {
mes "[Hatbyr Mhore]";
mes "Oh? It seems that you're carrying some valuable stuff with you.";
next;
mes "[Hatbyr Mhore]";
mes "Hmm, if you like, I could make you something truly amazing with that ^4d4dffEvil Wing^000000 and ^4d4dffElven Ears^000000 that you have.";
next;
mes "[Hatbyr Mhore]";
mes "How does that sound?";
mes "Oh, and don't you worry about my skill! I'm pretty well known among Blacksmiths for my talent, and my knack of making great things out of junk.";
next;
switch(select("Umm, let me think.:Okay, make it for me then.:Can you make it with an Angel Wing..?")) {
case 1:
mes "[Hatbyr Mhore]";
mes "Huh. What's to think about?! I was gonna use all of my skill to create something special for you. Ah well...";
close;
case 2:
mes "[Hatbyr Mhore]";
mes "Aha~ Good good good.";
mes "Let's see let's see...";
mes "1 Devil Wing";
mes "1 Elven Ears...";
next;
mes "[Hatbyr Mhore]";
mes "Some other crap and";
mes "...20,000 zeny.";
mes "I must say this is a very cheap price to pay for such a great item. But before I start, I should tell you...";
next;
mes "[Hatbyr Mhore]";
mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item. I can't mess up my artwork because of some mistake you might make. ^000000";
next;
if (select("I am ready.:Okay, let me go store my other items first.") == 1) {
if (MaxWeight - Weight < 2000) {
mes "[Hatbyr Mhore]";
mes "Ouch, why are you carrying";
mes "so many items with you?";
mes "Leave all your extra baggage somewhere else and come back.";
close;
}
else {
if (countitem(2255) > 0 && countitem(2286) > 0 && Zeny > 19999) {
mes "[Hatbyr Mhore]";
mes "Alright...";
mes "Let's get a groove on!";
specialeffect EF_REPAIRWEAPON;
next;
mes "[Hatbyr Mhore]";
mes "There you go, buddy.";
mes "I am proud to say this is my masterpiece. Please take this item. I call it... 'Devil Wing Ears!'";
delitem 2255,1; //Satanic_Chain
delitem 2286,1; //Elven_Ears
set Zeny, Zeny-20000;
getitem 5068,1; //Ear_Of_Devil's_Wing
next;
mes "[Hatbyr Mhore]";
mes "You'll be wowing everyone on the streets with your fashionable new look that says 'It feels so good to be so bad.' Glad to be of service~!";
close;
}
mes "[Hatbyr Mhore]";
mes "I'm sorry buddy, but I can't make this item without having the things I need. Remember, I need 1 Devil Wing, 1 Elven Ears and 20,000 zeny.";
close;
}
}
mes "[Hatbyr Mhore]";
mes "No problem.";
mes "Come back anytime you want.";
mes "I'll just be here enjoying the view.";
close;
case 3:
mes "[Hatbyr Mhore]";
mes "Of course, I can make an item";
mes "out of an Angel Wing as well!";
mes "That sort of thing is simple for me!";
next;
mes "[Hatbyr Mhore]";
mes "Okay then, then I'll need...";
mes "1 Angel Wing,";
mes "1 Elven Ears,";
mes "...and 20,000 zeny.";
next;
mes "[Hatbyr Mhore]";
mes "I must say this is a very cheap price considering the item I will make for you. But before I start, I should tell you...";
next;
mes "[Hatbyr Mhore]";
mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item.^000000 I can't mess up my artwork because of some mistake you might make.";
next;
if (select("I am ready.:Okay, let me go store my other items first.") == 1) {
if (MaxWeight - Weight < 2000) {
mes "[Hatbyr Mhore]";
mes "Ouch, why are you carrying";
mes "so many items with you?";
mes "Leave all your extra baggage somewhere else and come back.";
close;
}
else {
if (countitem(2254) > 0 && countitem(2286) > 0 && Zeny > 19999) {
mes "Alright...";
mes "Let's get a groove on!";
specialeffect EF_REPAIRWEAPON;
next;
mes "[Hatbyr Mhore]";
mes "There you go, buddy.";
mes "I am proud to say this is my masterpiece. Please take this item. I call it... 'Angel Wing Ears!'";
delitem 2254,1; //Angelic_Chain
delitem 2286,1; //Elven_Ears
set Zeny, Zeny-20000;
getitem 5074,1; //Ear_Of_Angel's_Wing
next;
mes "[Hatbyr Mhore]";
mes "There's no doubt that you'll be the talk of the town sporting these fashionable things.";
next;
mes "[Hatbyr Mhore]";
mes "The glamour of an angel and the cuteness of Elven Ears is almost too much goodness for one headgear~!";
close;
}
mes "[Hatbyr Mhore]";
mes "I'm sorry buddy, but I can't make this item without having the things I need. Remember, I need 1 Angel Wing, 1 Elven Ears and 20,000 zeny.";
close;
}
}
mes "[Hatbyr Mhore]";
mes "No problem.";
mes "Come back anytime you want.";
mes " ";
mes "I'll just be here enjoying the view.";
close;
}
}
else {
mes "[Hatbyr Mhore]";
mes "I happened to come to Juno while I was traveling around the world. Being someplace up in the clouds makes me a little nervous, but still, the scenery looks great from up here.";
next;
mes "[Hatbyr Mhore]";
mes "Although I really enjoy traveling more than staying in my shop, I'm still a Blacksmith at heart and I always gotta be making something. It's been a while since I've made my last creation...";
next;
mes "[Hatbyr Mhore]";
mes "Hmm...";
mes "If I had some materials, I think I could put together some pretty amazing stuff.";
next;
mes "[Hatbyr Mhore]";
mes "If by any chance, you have an Angel Wing or Evil Wing, and";
mes "Elven Ears, would you give me a chance to smith something?";
next;
mes "[Hatbyr Mhore]";
mes "I was thinking...";
mes "Elven Ears are great...";
mes "And everyone loves Angel Wing or Devil Wing. Wouldn't it be totally fab if I could combine the Elven Ears with one of the wings?!";
next;
if (select("Give me more information.:Yeah, I will think about it.") == 1) {
mes "[Hatbyr Mhore]";
mes "Oh, right.";
mes "Let me tell";
mes "you exactly I need.";
next;
mes "[Hatbyr Mhore]";
mes "For creating Angel Wing Ears, I need 1 ^4d4dffAngel Wing^000000,";
mes "1 ^4d4dffElven Ears^000000 and";
mes "^4d4dff20,000 zeny^000000.";
next;
mes "[Hatbyr Mhore]";
mes "For creating Devil Wing Ears,";
mes "I need 1 ^4d4dffDevil Wing^000000,";
mes "1 ^4d4dffElven Ears^000000 and";
mes "^4d4dff20,000 zeny^000000.";
next;
mes "[Hatbyr Mhore]";
mes "Come back anytime when you have those materials.";
mes "I will let you have either the elegance of an angel or the charisma of a demon with the wearables only I can craft.";
close;
}
mes "[Hatbyr Mhore]";
mes "No problem.";
mes "I'm always here at this scenic spot so I can enjoy the view. Just come back whenever you feel like it.";
close;
}
}
// Sea-Otter Hat
//============================================================
xmas,183,267,3 script Pretty Lindsay#1 793,{
disable_items;
if (checkweight(1201,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again after -";
mes "- you put some items into Kafra Storage. -";
close;
}
if (MaxWeight-Weight < 2000) {
mes "[Pretty Lindsay]";
mes "I know you brought everything you need for me to make you a hat, but you're carrying too much stuff. Why don't you put some of your things in Kafra Storage?";
close;
}
else if (countitem(5033) > 0 && countitem(5064) > 0) {
emotion ET_SURPRISE;
mes "[Pretty Lindsay]";
mes "Whoa~";
mes "You brought everything!";
mes "Okay, hold on a bit.";
mes "Let me make your hat.";
next;
mes "[Pretty Lindsay]";
mes "As my mom taught me,";
mes "put this down on the ground...";
mes "Okay, I am ready...";
next;
mes "^FF0000Lindsay put the Raccoon Hat on the ground, threw the Smokie Leaf onto the hat and mumbled some words while hugging herself.^000000";
next;
mes "^FF0000Then, suddenly with a dazzling light, the Raccoon Hat turned blue and slowly transformed into a Sea-Otter Hat.^000000";
specialeffect EF_FLASHER;
next;
mes "[Pretty Lindsay]";
mes "Phew! It's done!";