/
quests_mora.txt
5359 lines (5283 loc) · 171 KB
/
quests_mora.txt
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//===== rAthena Script =======================================
//= Mora Quest NPCs
//===== Description: =========================================
//= [Official Conversion]
//= Quest NPCs related to Mora:
//== Theore's Request, Chesire's New Day,
//== Helping Lope and Euridi, Mora Daily Quests,
//== Find the Research Tools, Knights of the Neighborhood
//===== Changelogs: =================================
//= 0.1 NPCs are currently placeholders. [Euphy]
//= 1.0 Implemented all official quests. [Euphy]
//= 1.1 Added GM management function and NPCs. [Euphy]
//= 1.2 Corrected Mora Daily Quest Job EXP formula [Secretdataz]
//============================================================
// Theore's Request :: ep14_1_bs
//============================================================
mid_camp,148,222,4 script Theore#ep14_1_bs 982,3,3,{
if (BaseLevel < 100) {
mes "- A person with a white gown -";
mes "- is pulling at his hair. -";
close;
}
if (ep14_1_bs == 0) {
mes "[Theore]";
mes "Aaaarrrggghh!!!";
mes "Darn it!!!!";
mes "I'm finished!!!";
next;
mes "[Theore]";
mes "How am I supposed to submit a report that's so bad!!! A 5-year-old could do better!!!";
mes "Noooo!!!";
set ep14_1_bs,1;
close;
} else if (ep14_1_bs == 1) {
mes "- A person with a white gown -";
mes "- is pulling at his hair. -";
next;
if(select("Try talking to him.:How noisy.") == 2) {
mes "[Theore]";
mes "Oh, of course, I'm sorry.";
mes "I'll keep it down.";
close;
}
mes "["+strcharinfo(0)+"]";
mes "Sir... Are you okay?";
mes "You will lose all your hair like that.";
mes "Calm down.";
next;
mes "[Theore]";
mes "Sob.......";
next;
mes "[Theore]";
mes ".......";
next;
mes "[Theore]";
mes "Odin!!!";
mes "Freyja!!!!";
mes "Sazarim!!!";
mes "Thank you!!";
mes "It's not all over!!";
next;
mes "[Theore]";
mes "There's always hope! I, Theore, will persevere and go on!!";
next;
mes "[Theore]";
mes "Dear Adventurer!!!";
mes "No, no, dear Warrior!!!!";
mes "Are you busy at the moment?";
mes "If you spare me a little time, I will see to it that you're rewarded handsomely!";
next;
switch(select("I'm busy.:Listen to him more.")) {
case 1:
mes "[Theore]";
mes ".......";
mes "I see, I suppose it can't be helped.";
mes "I'll probably lose all my hair and be on the ad for hair growth solutions. But I won't hold it against you, Warrior.";
next;
mes "[Theore]";
mes "Dear God! My luck ends here. *sob*";
mes "Even though the world is turning its back on me, I won't blame anyone!!!";
close;
case 2:
mes "[Theore]";
mes "Ahhh!";
mes "I feel like I was saved.";
mes "So the thing is.......";
next;
mes "[Theore]";
mes "Oh! Oh dear!";
mes "How rude of me, I haven't even introduced myself.";
mes "My name is Theore, and I work for 'Bazett Teablack's Institute of Culture of the Other World.' ";
next;
mes "[Theore]";
mes "I'm currently working on researching Laphines in the Splendide Basecamp.";
mes "Might be because I've been working soooo hard, but these days the Laphines all run away as soon as they see me.";
next;
mes "[Theore]";
mes "The deadline is approaching, and I still haven't figured out the most critical part. ";
mes "My professor will be very disappointed .......";
next;
mes "[Theore]";
mes "So won't you give me a hand?!";
mes "Your help will be acknowledged fully - I will tell the professor myself!";
next;
switch(select("Help.:Don't help.")) {
case 1:
mes "[Theore]";
mes "Sob sob Warrior, you're the best!";
mes "I will not forget this!!!";
mes "I'm going to write about it in my diary!!";
mes "And in the report!!!";
mes "And in a letter I'm sending home!!";
next;
mes "[Theore]";
mes "I'll tell my buddies at the lab!!!";
mes "I'll tell Lugen!!!";
mes "I'll write it in the bulletin board!!!";
mes "Let's see!!! Where else?";
next;
mes "- The man seems to be in a manic state. -";
mes "- Wait until he calms down -";
mes "- and try speaking to him again. -";
set ep14_1_bs,2;
setquest 11182;
close;
case 2:
mes "[Theore]";
mes ".......";
mes "You bad person, making me all worked up.";
mes "*sob*";
close;
}
}
} else if (ep14_1_bs == 2) {
if (checkquest(11182,PLAYTIME) < 2) {
mes "[Theore]";
mes "......";
switch(rand(1,4)) {
case 1:
mes "I must tell my next-door neighbor Pico!!!";
mes "And Kachua!!!";
break;
case 2:
mes "Tell the merchant across the street!!!";
mes "And also tell the administrator!!!";
break;
case 3:
mes "Tell Mr. Holgren!!!";
mes "Write up a report for the King!!!";
break;
case 4:
mes "Tell the people around here!!!";
mes "Shout it out loud from the observatory so the whole world hears!!!";
break;
}
next;
mes "- He is still manic. -";
mes "- Wait until he calms down -";
mes "- and try speaking to him again. -";
close;
}
mes "[Theore]";
mes "My apologies.";
mes "I got a little excited.";
mes "I do apologize.";
next;
mes "[Theore]";
mes "I'm usually a calm and rational person, but it feels like I've been everywhere - heaven AND hell - today!";
next;
mes "[Theore]";
mes "To the point: what I would like to ask you is not a hard task.";
next;
mes "[Theore]";
mes "As you probably know, the Laphines are at war with the Saphas.";
mes "Until recently, they attacked the Saphas mercilessly.";
next;
mes "[Theore]";
mes "But lately, the frequency of attacks has decreased significantly.";
mes "I can't figure out why, they are single-minded creatures and it's not likely that they just took pity on the Saphas' situation.";
next;
mes "[Theore]";
mes "Also, there are rumors of unarmed Laphines flying through the fields.";
next;
mes "[Theore]";
mes "I have seen it once, but he ran away as soon as he spotted me and I didn't get a chance to ask him.";
mes "I'm sure that he went back to the village. But as desperately as I want to ask, I was banned from entering the Splendide Basecamp.";
next;
select("Banned?");
mes "[Theore]";
mes "Well...";
mes "I got so excited after the professor assigned me to this research project.......";
mes "that I combed through Splendide night and day, and they finally kicked me out.";
mes "Ha ha ha!";
next;
mes "[Theore]";
mes "The Laphines may look cute, but they are combat specialists.......";
mes "So here I am, without the courage to sneak in, but with the report half-finished.......";
next;
mes "[Theore]";
mes "Tell me, is there a life more unfortunate than mine?";
mes "*chuckle*";
next;
mes "[Theore]";
mes "So Warrior, would you please find the Laphines who are coming to the Splendide field, and find out what they're up to?";
next;
mes "[Theore]";
mes "They may run away if you try to speak to them, so pay close attention when you find one.";
next;
mes "[Theore]";
mes "The Laphines are such a rowdy crew, and it's very unsettling to see how quiet they've been - almost like a period of calm before a giant thunderstorm.";
set ep14_1_bs,3;
changequest 11182,11183;
close;
} else if (ep14_1_bs == 3) {
mes "[Theore]";
mes "So Warrior, would you please find the Laphines who are coming to the Splendide field, and ask them what they're up to?";
next;
mes "[Theore]";
mes "They may run away if you try to speak to them, so pay close attention when you find one.";
next;
mes "[Theore]";
mes "The Laphines are such a rowdy crew, and it's very unsettling to see how quiet they've been - almost like a period of calm before a giant thunderstorm.";
close;
} else if (ep14_1_bs < 10) {
if (ep14_1_bs2 == 0) {
mes "- He is in no state for conversations. You should take the pouch to Splendide and look for its owner. -";
close;
} else if (ep14_1_bs2 < 4) {
mes "[Theore]";
mes "Hmm...... They were rummaging through the bushes?";
mes "Hmm... Hmm...";
next;
mes "[Theore]";
mes "They may have left a clue, can you please look around the area?";
mes "If they were looking through the bushes, they may have been looking for something they've lost.";
mes "Or they may have left something behind.";
close;
} else if (ep14_1_bs2 < 7) {
if (countitem(6390) == 0) {
mes "[Theore]";
mes "They may have left a clue, can you please look around the area?";
mes "If they were looking through the bushes, they may have been looking for something they've lost.";
mes "Or they may have left something behind.";
close;
}
mes "[Theore]";
mes "A pouch that a Laphine dropped as it fled?";
mes "Hmm... Hmm... A soft leather pouch with a string made by soaking dried vines in oil.... too small for humans or Saphas to use...";
next;
mes "[Theore]";
mes "Could... Could it be??!!";
mes "that object?!";
mes "that I've only heard about, but never came across!!!";
next;
mes "[Theore]";
mes "In the ancient times, Laphines used to carry fairy dust - such as the flying dust, minimizing dust - in a small pouch like this.";
next;
mes "[Theore]";
mes "They usually enjoy extravagant designs, but this 'fairy dust pouch' is something that they always carry around, and it is made simply without extravagant ornaments, keeping in line with tradition.";
next;
mes "[Theore]";
mes "I'm not sure what it'll be like nowadays, but if this is the 'fairy dust pouch,' the owner should be anxious to find it.";
next;
mes "[Theore]";
mes "We can't give it back for free though. In exchange for some information - that's a fair deal!";
next;
mes "[Theore]";
mes "And perhaps they won't be too upset if we look inside the pouch!";
mes "Wooow!!";
mes "I always believed when I was little that a fairy would come and sprinkle me with flying dust to make me fly!!!";
next;
mes "- Before I can stop him, -";
mes "- he opened the small pouch. -";
next;
mes "[Theore]";
mes ".......";
next;
mes "[Theore]";
mes "Oh...";
mes "Berries......and leaves?";
mes ".......";
next;
mes "[Theore]";
mes "......What about the flying dust?";
mes "Noooo!";
mes "My poor innocent imagination!!!!";
next;
mes "- He is in no state for conversations. You should take the pouch to Splendide and look for its owner. -";
set ep14_1_bs2, ep14_1_bs2+3; //4,5,6 -> 7,8,9
changequest 11185,11186;
close;
} else {
mes "- He is in no state for conversations. You should take the pouch to Splendide and look for its owner. -";
close;
}
} else if (ep14_1_bs < 18) {
mes "- He appears to be busy. You should finish the task at hand and come back. -";
close;
} else if (ep14_1_bs == 18) {
mes "[Theore]";
mes "At last, you're back!!!!";
mes "How did the investigation go?!";
next;
mes "[Theore]";
mes "Wow!!!";
mes "Incredible!!!!!!";
mes "Unbelievable!!!";
next;
mes "[Theore]";
mes "The best!!!!";
mes "This is surely enough to write an excellent report on!!";
mes "All thanks to you, Warrior!!";
next;
mes "[Theore]";
mes "I'll never, EVER forget what you've done for me!";
mes "No!!";
mes "My grandchildren's grandchildren will remember!!!!";
mes "*Sob*";
next;
mes "[Theore]";
mes "Then I'm off to put the finishing touches on the report!!!!!!!";
mes "Oh yeah!!!!";
set ep14_1_bs,19;
getexp 0,200000;
getitem 6380,5; //Mora_Coin
close;
} else if (ep14_1_bs > 18) {
mes "[Theore]";
mes "I'll write the report with lightning speed!!!!!!!";
mes "Oh yeah!!!!";
close;
}
end;
OnTouch:
if (BaseLevel > 99) {
if (ep14_1_bs == 0) {
mes "[Theore]";
mes "Aaaarrrggghh!!!";
mes "Darn it!!!!";
mes "I'm finished!!!";
next;
mes "[Theore]";
mes "How am I supposed to submit a report that's so bad!!! A 5-year-old could do better!!!";
mes "Noooo!!!";
set ep14_1_bs,1;
close;
}
}
end;
}
- script #mora_bush -1,{
if (ep14_1_bs != 3 || rand(5)) {
mes "- It's just an ordinary bush. -";
close;
}
set .@i, atoi(charat(strnpcinfo(2),9));
set .@rand, rand(1,3);
mes "[Unarmed Laphine]";
mes "Aaaarrrrrggggghhhhh!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!";
donpcevent "Fairy#cmd"+.@i+.@rand+"::OnEnable";
set ep14_1_bs, .@i+3;
set ep14_1_bs2, .@rand;
changequest 11183,11184;
next;
mes "- You try to talk to the Laphine, -";
mes "- who is looking around the bushes, -";
mes "- but it flew away -";
mes "- while yelling fearfully. -";
next;
mes "- What was the fairy doing? -";
mes "- You decide to look around. -";
donpcevent "Bush"+.@i+"Timer::OnEnable";
close;
OnEnable:
enablenpc strnpcinfo(0);
donpcevent "Bush"+charat(strnpcinfo(2),9)+"Timer::OnDisable";
end;
OnDisable:
disablenpc strnpcinfo(0);
end;
}
- script #mora_pouch -1,{
end;
OnTouch:
set .@i, atoi(charat(strnpcinfo(2),9));
if (ep14_1_bs == .@i+3) {
if (countitem(6390) == 0) {
if (checkweight(1201,1) == 0) {
mes " - Hang on there !! -";
mes " - You are carrying too many kinds of items - ";
mes " - to receive any more items. - ";
mes " - Please lighten your load - ";
mes " - and try again. - ";
close;
}
if (MaxWeight - Weight < 1000) {
mes " - Hang on there !! -";
mes " - You are carrying too much weight - ";
mes " - Please lighten your load - ";
mes " - and try again. - ";
close;
}
mes "- Jumble Fumble -";
mes "- Rustle Bustle -";
next;
if (rand(1,5) == 4) {
mes "- You've found a Small pouch. -";
if (ep14_1_bs2 > 0 && ep14_1_bs2 < 4)
set ep14_1_bs2, ep14_1_bs2+3;
changequest 11184,11185;
getitem 6390,1; //Small_Pocket
close;
} else {
mes "- You didn't find anything. -";
close;
}
}
}
end;
}
- script #mora_fairy -1,{
end;
OnInit:
disablenpc strnpcinfo(0);
end;
OnEnable:
enablenpc strnpcinfo(0);
initnpctimer;
end;
OnDisable:
disablenpc strnpcinfo(0);
stopnpctimer;
end;
OnTimer5000:
donpcevent strnpcinfo(0)+"::OnDisable";
stopnpctimer;
end;
}
spl_fild02,79,104,0 duplicate(#mora_bush) Bush#ep14_1_bs1 111
spl_fild02,79,104,0 duplicate(#mora_pouch) #ep14_1_bs1 139,2,2
spl_fild02,79,104,6 duplicate(#mora_fairy) Fairy#cmd11 440
spl_fild02,79,104,6 duplicate(#mora_fairy) Fairy#cmd12 445
spl_fild02,79,104,6 duplicate(#mora_fairy) Fairy#cmd13 439
spl_fild02,103,344,0 duplicate(#mora_bush) Bush#ep14_1_bs2 111
spl_fild02,103,344,0 duplicate(#mora_pouch) #ep14_1_bs2 139,2,2
spl_fild02,103,344,6 duplicate(#mora_fairy) Fairy#cmd21 440
spl_fild02,103,344,6 duplicate(#mora_fairy) Fairy#cmd22 445
spl_fild02,103,344,6 duplicate(#mora_fairy) Fairy#cmd23 439
spl_fild02,261,323,0 duplicate(#mora_bush) Bush#ep14_1_bs3 111
spl_fild02,261,323,0 duplicate(#mora_pouch) #ep14_1_bs3 139,2,2
spl_fild02,261,323,6 duplicate(#mora_fairy) Fairy#cmd31 440
spl_fild02,261,323,6 duplicate(#mora_fairy) Fairy#cmd32 445
spl_fild02,261,323,6 duplicate(#mora_fairy) Fairy#cmd33 439
spl_fild02,137,305,0 duplicate(#mora_bush) Bush#ep14_1_bs4 111
spl_fild02,137,305,0 duplicate(#mora_pouch) #ep14_1_bs4 139,2,2
spl_fild02,137,305,6 duplicate(#mora_fairy) Fairy#cmd41 440
spl_fild02,137,305,6 duplicate(#mora_fairy) Fairy#cmd42 445
spl_fild02,137,305,6 duplicate(#mora_fairy) Fairy#cmd43 439
spl_fild02,23,196,0 duplicate(#mora_bush) Bush#ep14_1_bs5 111
spl_fild02,23,196,0 duplicate(#mora_pouch) #ep14_1_bs5 139,2,2
spl_fild02,23,196,6 duplicate(#mora_fairy) Fairy#cmd51 440
spl_fild02,23,196,6 duplicate(#mora_fairy) Fairy#cmd52 445
spl_fild02,23,196,6 duplicate(#mora_fairy) Fairy#cmd53 439
spl_fild02,186,260,0 duplicate(#mora_bush) Bush#ep14_1_bs6 111
spl_fild02,186,260,0 duplicate(#mora_pouch) #ep14_1_bs6 139,2,2
spl_fild02,186,260,6 duplicate(#mora_fairy) Fairy#cmd61 440
spl_fild02,186,260,6 duplicate(#mora_fairy) Fairy#cmd62 445
spl_fild02,186,260,6 duplicate(#mora_fairy) Fairy#cmd63 439
- script #mora_bush_timer -1,{
end;
OnInit:
disablenpc strnpcinfo(0);
end;
OnEnable:
enablenpc strnpcinfo(0);
initnpctimer;
end;
OnDisable:
stopnpctimer;
disablenpc strnpcinfo(0);
end;
OnTimer1000:
donpcevent "Bush#ep14_1_bs"+charat(strnpcinfo(0),4)+"::OnDisable";
end;
OnTimer600000:
donpcevent "Bush#ep14_1_bs"+charat(strnpcinfo(0),4)+"::OnEnable";
donpcevent strnpcinfo(0)+"::OnDisable";
end;
}
spl_fild02,180,1,0 duplicate(#mora_bush_timer) Bush1Timer 440
spl_fild02,181,1,0 duplicate(#mora_bush_timer) Bush2Timer 440
spl_fild02,182,1,0 duplicate(#mora_bush_timer) Bush3Timer 440
spl_fild02,183,1,0 duplicate(#mora_bush_timer) Bush4Timer 440
spl_fild02,184,1,0 duplicate(#mora_bush_timer) Bush5Timer 440
spl_fild02,186,1,0 duplicate(#mora_bush_timer) Bush6Timer 440
spl_fild02,187,1,0 script Field Bush Switch 440,{
callfunc "F_GM_NPC";
donpcevent "Bush#ep14_1_bs1::OnEnable";
end;
}
splendide,183,117,4 script Tired-looking Fairy 438,{
if (!isequipped(2782)) {
mes "[Tired-looking Fairy]";
mes "VeOsaRiveh No ModAsh";
next;
mes "- You can't understand the fairy's words. -";
mes "- You need something to help you interpret them. -";
close;
}
if (ep14_1_bs < 4) {
mes "[Tired-looking Fairy]";
mes "I'm tired, don't talk to me.";
close;
} else if (ep14_1_bs < 10) {
if (checkquest(11187) == -1) {
if(!isbegin_quest(11186)) { // TODO: Confirm official dialog (is there one?)
mes "[Tired-looking Fairy]";
mes "I'm tired, don't talk to me.";
close;
}
mes "[Tired-looking Fairy]";
mes "I'm tired, don't talk to me.";
next;
select("Show the pouch.");
mes "[Tired-looking Fairy]";
mes "Huh?!";
mes "Where did you get this from?!";
next;
select("I found it in the bushes.");
mes "[Tired-looking Fairy]";
mes "It may not look like much, but it is an important object for us. I suppose I should say thanks.";
next;
mes "[Tired-looking Fairy]";
mes "But it won't be easy to find its owner with just the pouch...";
changequest 11186,11187;
next;
if(select("I think I saw a fairy that might be the owner.:I'll think about it.") == 2) {
mes "[Tired-looking Fairy]";
mes "Then tell me if you remember anything.";
close;
}
} else if (checkquest(11187) == 2) {
mes "[Tired-looking Fairy]";
mes "I hope you can find the owner.";
close;
}
mes "[Tired-looking Fairy]";
mes "Do you remember how the fairy looked?";
next;
setarray .@Hair$[0],"blonde","grassy-green","woody-brown","sea-blue";
setarray .@Skin$[0],"dark","light";
setarray .@Clothing$[0],"snow-white","grape","sky-blue","grassy-green";
setarray .@Wings$[0],"round","two pairs of","characteristic";
setarray .@i[1],
select("Blonde hair:Grassy-green hair:Woody-brown hair:Sea-blue hair"),
select("Dark-skinned:Light-skinned"),
select("Snow-white clothing:Grape clothing:Sky-blue clothing:Grassy-green clothing"),
select("Round wings:Two pairs of wings:Characteristic Wings");
set .@i[0], (1 << .@i[1]) | (1 << (.@i[2]+4)) | (1 << (.@i[3]+6)) | (1 << (.@i[4]+10));
mes "[Tired-looking Fairy]";
mes "A "+.@Skin$[.@i[2]-1]+"-skinned fairy with "+.@Hair$[.@i[1]-1]+" hair and "+.@Wings$[.@i[4]-1]+" wings, dressed in "+.@Clothing$[.@i[3]-1]+" clothing.......";
switch(.@i[0]) {
case 4418: // Kusmi: blonde hair, light skin, grape clothing, two pairs of wings
mes "Hmm...... That must be Kusmi.";
next;
mes "[Tired-looking Fairy]";
mes "Kusmi must be roaming the area southeast of the village.";
mes "Go see if she has lost her pouch.";
if (ep14_1_bs2 == 7)
set ep14_1_bs2,10;
close;
case 2212: // Theodore: grassy-green hair, dark skin, snow-white clothing, round wings
mes "Hmm......That must be Theodore.";
next;
mes "[Tired-looking Fairy]";
mes "Theodore must be roaming the area northeast of the village.";
mes "Go see if he has lost his pouch.";
if (ep14_1_bs2 == 8)
set ep14_1_bs2,11;
close;
case 9264: // Pauchon: sea-blue hair, dark skin, grassy-green clothing, characteristic wings
mes "Hmm......That must be Pauchon.";
next;
mes "[Tired-looking Fairy]";
mes "Pauchon must be roaming the area north of the village.";
mes "Go see if she has lost her pouch.";
if (ep14_1_bs2 == 9)
set ep14_1_bs2,12;
close;
default:
next;
mes "[Tired-looking Fairy]";
mes "Hmm...";
mes "I don't remember seeing such a fairy.";
mes "Are you sure you're not mistaken?";
mes "Try to remember it again.";
close;
}
}
mes "[Tired-looking Fairy]";
mes "What's up?";
mes "Did you find the owner of the pouch?";
close;
}
splendide,119,138,4 script Kusmi#ep14_1_bs 440,{
if (!isequipped(2782)) {
mes "[Kusmi]";
mes "DimFusTal Mu Lars";
mes "ModAnduLo";
mes "Mod";
mes "DorDuMe U NohLarsFulo Mu Fus";
next;
mes "- You can't understand the fairy's words. -";
mes "- You need something to help you interpret them. -";
close;
}
if (ep14_1_bs > 3 && ep14_1_bs < 10) {
mes "[Kusmi]";
mes "And who mayy you be?";
next;
select("Show the pouch.");
if (countitem(6390) == 0) {
mes "[Kusmi]";
mes "What is it that you want to show mee?";
close;
}
if (ep14_1_bs2 == 10) {
mes "[Kusmi]";
mes "Ahh!!";
mes "My pouch!!!!!";
mes "Thank you sirr!!!!!";
mes "I've been looking for it all overr!";
next;
select("Ask about the rumor.");
mes "[Kusmi]";
mes "That's a difficult questionn!";
mes "But you've returned my pouch, so I'll have to answerr......";
next;
mes "[Kusmi]";
mes "Promise me you won't tell anyonee!";
mes "If you can promise, please talk to me againn.";
delitem 6390,1; //Small_Pocket
set ep14_1_bs,10;
changequest 11187,11188;
close;
} else {
mes "[Kusmi]";
mes "Hmm I don't know who, but must be a slobb to be dropping his pouch like soo.";
mes "Huh? Mine??";
mes "No, mine is right here safelyy?";
next;
mes "[Kusmi]";
mes "It's a precious object so I hope you'll find the owner itt.";
close;
}
}
if (ep14_1_bs2 == 10) {
if (ep14_1_bs == 10) {
mes "[Kusmi]";
mes "You can't say this to anybody okayy~?";
mes "Recently,";
mes "the supplies from our the mainland have been cutt!";
mes "Or rather, the supply route is being blocked and we can't get our suppliess?";
next;
mes "[Kusmi]";
mes "We need to find enough food before we run out of stored goods, that's why we've been rummaging the bushess.";
next;
mes "[Kusmi]";
mes "But this cursed frozen land has no good foods.";
mes "We're barely keeping it green using magic, but it takes too much power to make fruit.";
next;
mes "[Kusmi]";
mes "The energy spent in making food is probably twice as much as the energy gained from eatingg.";
mes "Those higher up don't want to admit it, but it's going to become a serious problem soonn.";
next;
mes "[Kusmi]";
mes "We can't leave the battleground because we're in war, so we can't go checkk.";
mes "I am curiousss.......";
next;
mes "[Kusmi]";
mes "Not just me, but many Laphines are worriedd.";
mes "Well that's the situation, so if you meet a Laphine in the bushes please don't talk to himm.";
mes "It's embarrassingg!!!";
next;
mes "[Kusmi]";
mes "Oh, and you must never ever tell anyone about what happened todayy!";
mes "Unless that person wanted to help uss... spreading the word won't do Splendide any goood.";
set ep14_1_bs,11;
completequest 11188;
setquest 11189;
close;
} else if (ep14_1_bs == 11) {
mes "[Kusmi]";
mes "Eh?";
mes "You stilll want to talk?";
next;
select("Supply route from the mainland?");
mes "[Kusmi]";
mes "Well if you hear that you'll have to helpp!";
mes "Still want to knoww?!";
next;
switch(select("Yes.:No.")) {
case 1:
mes "[Kusmi]";
mes "It's not a special road or anythingg.";
mes "Just an old roadd.";
mes "Some say it connects different continents. It also connects the Splendide Basecamp and Alfheim through the backk.";
next;
mes "[Kusmi]";
mes "If you're headed that way, please go see that all's okayy.";
set ep14_1_bs,12;
changequest 11189,11190;
close;
case 2:
mes "[Kusmi]";
mes "Thank you for finding my pouchh.";
mes "I would give you some fairy dust, but there is none leftt.";
close;
}
} else if (ep14_1_bs == 12) {
mes "[Kusmi]";
mes "It's not a special road or anythingg.";
mes "Just an old roadd.";
mes "Some say it connects different continents. It also connects the Splendide Basecamp and Alfheim through the backk.";
next;
mes "[Kusmi]";
mes "If you're headed that way, please go see that all's okayy.";
close;
} else if (ep14_1_bs == 13) {
mes "[Kusmi]";
mes "A crevicee?";
mes "That's why we couldn't contact the mainland.";
mes "Urggg.......";
mes "It would be good to know what's going on up theree.";
next;
mes "[Kusmi]";
mes "If you happen to go through Bifrost, please figure out what's going onn.";
mes "In the middle of Bifrost is a small village called 'Mora.' All the supplies from the mainland come through that villagee.";
next;
mes "[Kusmi]";
mes "If you go to the warehouse in Mora Village, the manager will tell you moree.";
mes "Also, on the way back, will you check to see that my friend Rondo is in Mora Villagee?";
next;
mes "[Kusmi]";
mes "He always used to visit Splendide around this time, but the situation is no good now. I'll have to tell him to come another time.";
set ep14_1_bs,14;
changequest 11191,11192;
close;
} else if (ep14_1_bs == 14) {
mes "[Kusmi]";
mes "If you happen to go through Bifrost, please figure out what's going onn.";
mes "In the middle of Bifrost is a small village called 'Mora.' All the supplies from the mainland come through that villagee.";
next;
mes "[Kusmi]";
mes "If you go to the warehouse in Mora Village, the manager will tell you moree.";
if (checkquest(11193) > -1 && checkquest(11193) < 2)
close;
mes "Also, on the way back, will you check to see that my friend Rondo is in Mora Villagee?";
next;
mes "[Kusmi]";
mes "He always used to visit Splendide around this time, but the situation is no good now. I'll have to tell him to come another time.";
close;
} else if (ep14_1_bs > 14) {
if (checkquest(11193) == -1) {
mes "[Kusmi]";
mes "Will you check to see that my friend Rondo is in Mora Villagee?";
next;
mes "[Kusmi]";
mes "He always used to visit Splendide around this time, but the situation is no good now. I'll have to tell him to come another time.";
close;
}
mes "[Kusmi]";
mes "Heee!";
mes "You really went through the fog of the Maze of the Hazy Forest?";
mes "Wow!!!";
mes "That's very impressivee.";
next;
mes "[Kusmi]";
mes "Thank you soooo much.";
mes "I hope we'll be able to go through Bifrost againn.";
mes "I want to meet Rondo and talk to him againn.";
if (ep14_1_bs == 17) {
next;
mes "[Kusmi]";
mes "Oh, And Daphrer is in northwest Splendide.";
}
if (checkquest(11193) < 2) {
completequest 11192;
completequest 11193;
}
close;
}
}
mes "[Kusmi]";
mes "This place is always coldd.";
mes "So different from my heavenly hometownn.";
close;
}
splendide,304,295,4 script Theodore#ep14_1_bs 445,{
if (!isequipped(2782)) {
mes "[Theodore]";
mes "DimFusTal Mu Lars";
mes "ModAnduLo";
mes "Mod";
mes "DorDuMe U NohLarsFulo Mu Fus";
next;
mes "- You can't understand the fairy's words. -";
mes "- You need something to help you interpret them. -";
close;
}
if (ep14_1_bs > 3 && ep14_1_bs < 10) {
mes "[Theodore]";
mes "Who are you!";
next;
select("Show the pouch.");
if (countitem(6390) == 0) {
mes "[Theodore]";
mes "Hmm? What do you mean?";
close;
}
if (ep14_1_bs2 == 11) {
mes "[Theodore]";
mes "Ahh!!";
mes "My pouch!!!!!";
mes "I've been looking for it all over the place.";
mes "Thanks!";
next;
select("Ask about the rumor.");
mes "[Theodore]";
mes "Hrm!!";
mes "What a penetrating question!";
next;
mes "[Theodore]";
mes "If you really want to hear the answer, talk to me again.";
mes "I need time to think.";
delitem 6390,1; //Small_Pocket
set ep14_1_bs,10;
changequest 11187,11194;
close;
} else {
mes "[Theodore]";
mes "What is that dirty pouch!";
mes "It is definitely not mine.";
next;
mes "[Theodore]";
mes "But I hope you find its rightful owner.";
close;
}
}
if (ep14_1_bs2 == 11) {
if (ep14_1_bs == 10) {
mes "[Theodore]";
mes "You are not to tell anyone what I'm about to tell you.";
next;
mes "[Theodore]";
mes "Recently, there's a big problem in Splendide.";
mes "There is no communication with the mainland.";
mes "Not just communication, but supplies have been cut off also. People act indifferent but actually there is deep panic.";
next;
mes "[Theodore]";
mes "This frozen land is no use for collecting food, but to farm it would be too much work.";
next;
mes "[Theodore]";
mes "In fact, just maintaining the green is costing an incredible amount of magic power.";
mes "No word has come from higher up, but from the rumors it's not an easily fixable problem.";
next;
mes "[Theodore]";
mes "And because there is no easy fix, everybody is worried sick.";
mes "By military law, our soldiers cannot leave the battlefield during war, so it's impossible to get more information.";
next;
mes "[Theodore]";
mes "Therefore, if you happen to run into a Laphine, please don't mention any of this.";
mes "Everybody is trying as hard as they can, but we are still a proud race.";
next;
mes "[Theodore]";
mes "And as I said before, what I told you is a secret and you must not tell anyone.";
mes "We do need help, but we are cornered and we don't want others to know.";
set ep14_1_bs,11;
completequest 11194;
setquest 11195;
close;
} else if (ep14_1_bs == 11) {
mes "[Theodore]";
mes "You have further business with me?";
next;
select("Supply route from the mainland?");
mes "[Theodore]";
mes "Hmm... if you hear that, you might just have to help us out?";
mes "Do you still want to know?";
next;
switch(select("Yes.:No.")) {
case 1:
mes "[Theodore]";
mes "The supply route comes through Bifrost, and you can get to it from the back of the Splendide Basecamp.";
mes "That is why we set up the basecamp here.";
mes "The origin of the route is unclear, but it has been known for a long time to be a bridge that connects continents.";
next;
mes "[Theodore]";
mes "If you happen to venture there, please ask a guard what things are like there.";
set ep14_1_bs,12;
changequest 11195,11196;
close;
case 2:
mes "[Theodore]";
mes "Thank you for getting the pouch back to me.";
mes "Fairy dust? I don't carry around such a thing.";
close;
}
} else if (ep14_1_bs == 12) {
mes "[Theodore]";
mes "The supply route comes through Bifrost, and you can get to it from the back of the Splendide Basecamp.";
mes "That is why we set up the basecamp here.";
mes "The origin of the route is unclear, but it has been known for a long time to be a bridge that connects continents.";
next;
mes "[Theodore]";
mes "If you happen to venture there, please ask a guard what things are like there.";
close;
} else if (ep14_1_bs == 13) {
mes "[Theodore]";
mes "A crevice?";
mes "So that was why we couldn't reach the mainland.";
mes "It would be good to know what's going on up there.";
next;
mes "[Theodore]";
mes "Hmm...";
mes "I can't leave here, but you would be able to, no?";
mes "The supplies from the mainland come through 'Mora' Village, which is located in the middle of Bifrost.";
next;
mes "[Theodore]";
mes "If you speak to the Warehouse Manager of Mora Village, you'd be able to get more information.";
mes "If you're willing, will you go to Bifrost's 'Mora' Village and meet the Warehouse Manager?";
next;
mes "[Theodore]";
mes "And if it's not too much trouble, you could drop by my friend Lilitia's also...";
set ep14_1_bs,14;
changequest 11197,11198;
close;
} else if (ep14_1_bs == 14) {
mes "[Theodore]";
mes "If you speak to the Warehouse Manager of Mora Village, you'd be able to get more information.";
mes "If you're willing, will you go to Bifrost's 'Mora' Village and meet the Warehouse Manager?";
if (checkquest(11199) > -1 && checkquest(11199) < 2)
close;
next;
mes "[Theodore]";
mes "And if it's not too much trouble, you could drop by my friend Lilitia's also...";
close;
} else if (ep14_1_bs > 14) {
if (checkquest(11199) == -1) {
mes "[Theodore]";
mes "And if it's not too much trouble, you could drop by my friend Lilitia's also...";
close;
}
mes "[Theodore]";
mes "Wow!!!";
mes "So you went through the Maze of the Hazy Forest and returned from Mora Village.";
mes "I made the right decision by asking you!";
next;
mes "[Theodore]";
mes "Thank you.";
mes "I hope this gets resolved soon...";
mes "I don't want to further upset Lilitia...";
if (ep14_1_bs == 17) {
next;
mes "[Theodore]";
mes "Oh, And Daphrer is in northwest Splendide.";
}
if (checkquest(11199) < 2) {
completequest 11198;
completequest 11199;
}
close;
}
}
mes "[Theodore]";
mes "Sometimes, I sense a painful beauty in this frozen earth, quite different from the beauty of my hometown.";
mes "But this is a difficult environment for us to live in, certainly.";
close;
}
splendide,168,301,4 script Pauchon#ep14_1_bs 439,{