-
Notifications
You must be signed in to change notification settings - Fork 2.3k
/
woe_controller.txt
618 lines (587 loc) · 24.1 KB
/
woe_controller.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
//===== rAthena Script =======================================
//= Euphy's WOE Controller
//===== Changelogs: ==========================================
//= 1.3a Initial SVN release [Euphy]
//= 1.3b Fixed WoE SE end labels [Euphy]
//= 1.4 Added auto kick config [Euphy]
//= 1.5 Added additional reward configs [Euphy]
//= 1.5a Fixed hardcoded date constants [Lemongrass]
//= 1.6 Replaced SQL insert for mail with script command [Capuche]
//= 1.6a Fixed invalid name Schwaltzvalt [Daegaladh]
//= 1.6b Fixed hardcoded castle numbers [Lemongrass]
//= 1.7 Removed direct SQL access [Lemongrass]
//= 1.8 Fixed invalid checkweight usage [Lemongrass]
//= 1.9 Fixed reward handout for multiple characters on the same account [Lemongrass]
//===== Description: =========================================
//= A controller for War of Emperium designed for
//= simplicity and ease of use.
//= Many concepts taken from ToastOfDoom's script,
//= and "rewards" function originally by Goddameit.
//=
//= Be sure to disable the default agit controllers!
//= npc\guild\agit_controller.txt
//= npc\guild2\agit_start_se.txt
//= npc\re\guild3\agit_start_te.txt
//============================================================
// Information NPC
//============================================================
prontera,149,193,4 script WOE Information 835,{
doevent "WOE_CONTROL::OnMenu";
end;
OnAgitStart:
while(agitcheck() || agitcheck2() || agitcheck3()) {
sleep 425;
specialeffect EF_BEGINSPELL6;
}
end;
}
// Script Core
//============================================================
- script WOE_CONTROL -1,{
function Disp_Owner; function Add_Zero;
function Region;
function Castle;
OnInit:
// -----------------------------------------------------------
// Configuration settings.
// -----------------------------------------------------------
set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)
set .GMAccess,99; // GM level required to access Session Manager.
// -----------------------------------------------------------
// Reward options.
// -----------------------------------------------------------
// [1] Enable rewards.
// [2] Mail all rewards.
// - If not set, players receive items in their inventory.
// - Only ONE item can be sent via mail for PACKETVER < 20150513 while later clients are limited to MAIL_MAX_ITEM (5).
// - If this setting is not set, offline players do NOT receive rewards in any case.
// [4] Only reward Guild Masters.
// - If not set, all guild members are rewarded.
// - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
// [8] Duplicate IP check.
// - Members in a guild with the same IP address are not rewarded.
// - If Guild Masters is enabled (option 4), this feature is not used.
// [16] Mail online player only.
// - Only available when mailing is enabled (option 2).
// - When enabled, offline players do NOT receive rewards.
// -----------------------------------------------------------
// Combine values as needed (e.g. 1|8 = 1+8 = 9).
set .Options, 1|8;
// Rewards per castle.
// setarray .reward_id[0], <itemID>{,<itemID>,...}
// setarray .reward_amount[0], <amount>{,<amount>,...}
setarray .reward_id[0],14001;
setarray .reward_amount[0],1;
// Zeny reward:
.reward_zeny = 0;
// -----------------------------------------------------------
// Castles datas.
// -----------------------------------------------------------
// Region function defines the region of the castle defined by Castle function.
// Region("<region name>");
// Castle("<castle map name>", "<event name when woe end>", "<event killmonster name>", "<map name special warp>",<x>,<y>)
Region("Prontera");
Castle("prtg_cas01", "Agit#prtg_cas01::OnAgitEnd", "Agit#prtg_cas01::OnAgitBreak", "prt_gld",134,65);
Castle("prtg_cas02", "Agit#prtg_cas02::OnAgitEnd", "Agit#prtg_cas02::OnAgitBreak", "prt_gld",240,128);
Castle("prtg_cas03", "Agit#prtg_cas03::OnAgitEnd", "Agit#prtg_cas03::OnAgitBreak", "prt_gld",153,137);
Castle("prtg_cas04", "Agit#prtg_cas04::OnAgitEnd", "Agit#prtg_cas04::OnAgitBreak", "prt_gld",111,240);
Castle("prtg_cas05", "Agit#prtg_cas05::OnAgitEnd", "Agit#prtg_cas05::OnAgitBreak", "prt_gld",208,240);
Region("Payon");
Castle("payg_cas01", "Agit#payg_cas01::OnAgitEnd", "Agit#payg_cas01::OnAgitBreak", "pay_gld",121,233);
Castle("payg_cas02", "Agit#payg_cas02::OnAgitEnd", "Agit#payg_cas02::OnAgitBreak", "pay_gld",295,116);
Castle("payg_cas03", "Agit#payg_cas03::OnAgitEnd", "Agit#payg_cas03::OnAgitBreak", "pay_gld",317,293);
Castle("payg_cas04", "Agit#payg_cas04::OnAgitEnd", "Agit#payg_cas04::OnAgitBreak", "pay_gld",140,160);
Castle("payg_cas05", "Agit#payg_cas05::OnAgitEnd", "Agit#payg_cas05::OnAgitBreak", "pay_gld",204,266);
Region("Geffen");
Castle("gefg_cas01", "Agit#gefg_cas01::OnAgitEnd", "Agit#gefg_cas01::OnAgitBreak", "gef_fild13",214,75);
Castle("gefg_cas02", "Agit#gefg_cas02::OnAgitEnd", "Agit#gefg_cas02::OnAgitBreak", "gef_fild13",308,240);
Castle("gefg_cas03", "Agit#gefg_cas03::OnAgitEnd", "Agit#gefg_cas03::OnAgitBreak", "gef_fild13",143,240);
Castle("gefg_cas04", "Agit#gefg_cas04::OnAgitEnd", "Agit#gefg_cas04::OnAgitBreak", "gef_fild13",193,278);
Castle("gefg_cas05", "Agit#gefg_cas05::OnAgitEnd", "Agit#gefg_cas05::OnAgitBreak", "gef_fild13",305,87);
Region("Aldebaran");
Castle("aldeg_cas01", "Agit#aldeg_cas01::OnAgitEnd", "Agit#aldeg_cas01::OnAgitBreak", "alde_gld",48,83);
Castle("aldeg_cas02", "Agit#aldeg_cas02::OnAgitEnd", "Agit#aldeg_cas02::OnAgitBreak", "alde_gld",95,249);
Castle("aldeg_cas03", "Agit#aldeg_cas03::OnAgitEnd", "Agit#aldeg_cas03::OnAgitBreak", "alde_gld",142,85);
Castle("aldeg_cas04", "Agit#aldeg_cas04::OnAgitEnd", "Agit#aldeg_cas04::OnAgitBreak", "alde_gld",239,242);
Castle("aldeg_cas05", "Agit#aldeg_cas05::OnAgitEnd", "Agit#aldeg_cas05::OnAgitBreak", "alde_gld",264,90);
Region("Arunafeltz");
Castle("arug_cas01", "Manager#arug_cas01::OnAgitEnd2", "Steward#ar01::OnStartArena", "aru_gld",158,272);
Castle("arug_cas02", "Manager#arug_cas02::OnAgitEnd2", "Steward#ar02::OnStartArena", "aru_gld",83,47);
Castle("arug_cas03", "Manager#arug_cas03::OnAgitEnd2", "Steward#ar03::OnStartArena", "aru_gld",68,155);
Castle("arug_cas04", "Manager#arug_cas04::OnAgitEnd2", "Steward#ar04::OnStartArena", "aru_gld",299,345);
Castle("arug_cas05", "Manager#arug_cas05::OnAgitEnd2", "Steward#ar05::OnStartArena", "aru_gld",292,107);
Region("Schwarzwald");
Castle("schg_cas01", "Manager#schg_cas01::OnAgitEnd2", "Steward#sc01::OnStartArena", "sch_gld",293,100);
Castle("schg_cas02", "Manager#schg_cas02::OnAgitEnd2", "Steward#sc02::OnStartArena", "sch_gld",288,252);
Castle("schg_cas03", "Manager#schg_cas03::OnAgitEnd2", "Steward#sc03::OnStartArena", "sch_gld",97,196);
Castle("schg_cas04", "Manager#schg_cas04::OnAgitEnd2", "Steward#sc04::OnStartArena", "sch_gld",137,90);
Castle("schg_cas05", "Manager#schg_cas05::OnAgitEnd2", "Steward#sc05::OnStartArena", "sch_gld",71,315);
if (checkre(0)) {
Region("Prontera (TE)");
Castle("te_prtcas01", "Manager_TE#Gaebolg::OnAgitEnd3", "Manager_TE#Gaebolg::OnAgitBreak", "te_prt_gld",134,65);
Castle("te_prtcas02", "Manager_TE#Richard::OnAgitEnd3", "Manager_TE#Richard::OnAgitBreak", "te_prt_gld",240,128);
Castle("te_prtcas03", "Manager_TE#Wigner::OnAgitEnd3", "Manager_TE#Wigner::OnAgitBreak", "te_prt_gld",153,137);
Castle("te_prtcas04", "Manager_TE#Heine::OnAgitEnd3", "Manager_TE#Heine::OnAgitBreak", "te_prt_gld",111,240);
Castle("te_prtcas05", "Manager_TE#Nerious::OnAgitEnd3", "Manager_TE#Nerious::OnAgitBreak", "te_prt_gld",208,240);
Region("Aldebaran (TE)");
Castle("te_aldecas1", "Manager_TE#Glaris::OnAgitEnd3", "Manager_TE#Glaris::OnAgitBreak", "te_alde_gld",48,83);
Castle("te_aldecas2", "Manager_TE#Defolty::OnAgitEnd3", "Manager_TE#Defolty::OnAgitBreak", "te_alde_gld",95,249);
Castle("te_aldecas3", "Manager_TE#Sorin::OnAgitEnd3", "Manager_TE#Sorin::OnAgitBreak", "te_alde_gld",142,85);
Castle("te_aldecas4", "Manager_TE#Bennit::OnAgitEnd3", "Manager_TE#Bennit::OnAgitBreak", "te_alde_gld",239,242);
Castle("te_aldecas5", "Manager_TE#W::OnAgitEnd3", "Manager_TE#W::OnAgitBreak", "te_alde_gld",264,90);
}
setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
// -----------------------------------------------------------
.reward_id_size = getarraysize(.reward_id);
set .Size, getarraysize($WOE_CONTROL);
if (.AutoKick || .NoOwner) {
for(set .@i,0; .@i<.total_castle; set .@i,.@i+1) {
setmapflag .Castles$[.@i], mf_loadevent;
setd "."+.Castles$[.@i], .@i;
}
}
else {
for(set .@i,0; .@i<.total_castle; set .@i,.@i+1)
setd "."+.Castles$[.@i], 0;
}
if (!agitcheck() && !agitcheck2() && !agitcheck3()) sleep 4000;
set .Init,1;
.current_region = 0;
OnMinute00:
freeloop(1);
if (agitcheck() || agitcheck2() || agitcheck3()) {
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) == $WOE_CONTROL[.@i+2]) {
OnWOEEnd:
announce "The War Of Emperium is over!",bc_all|bc_woe;
AgitEnd; AgitEnd2; AgitEnd3;
sleep 1000;
for(set .@j,0; .@j<.total_castle; set .@j,.@j+1) {
if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
}
if ((.Options&1) && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
deletearray .Active[0],2;
if (.ForceEnd) { set .ForceEnd,0; end; }
break;
}
}
}
.@agit_check = (!agitcheck() && !agitcheck2() && !agitcheck3());
if (.@agit_check || .Init) {
if (.@agit_check) set .Init,0;
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
deletearray .Active[0],2;
set .Active[0], $WOE_CONTROL[.@i+3];
if (.Init) { AgitEnd; AgitEnd2; AgitEnd3; }
else announce "The War Of Emperium has begun!",bc_all|bc_woe;
sleep 1000;
AgitStart; AgitStart2; AgitStart3;
for(set .@j,0; .@j<.total_castle; set .@j,.@j+1) {
if (.Active[0]&(1<<.@j)) {
if (!.Init) Disp_Owner(.Castles$[.@j],0);
set .Active[1], .Active[1] | (1<<.castle_region[.@j]);
} else {
donpcevent .event_name_agitend$[.@j];
killmonster .Castles$[.@j], .event_name_killmob$[.@j];
}
}
break;
}
}
}
set .Init,0;
end;
function Disp_Owner {
set .@o, getcastledata(getarg(0),1);
if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
return;
}
function Add_Zero {
return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
}
function Castle {
.@map$ = getarg(0);
if (getd( "." + .@map$ ) > 0) {
debugmes sprintf("WOE_CONTROL: map %s already defined.", .@map$);
return;
}
if (.total_castle > 61) {
debugmes sprintf("WOE_CONTROL: Maximum of 62 castles defined, %s skipped.", .@map$);
return;
}
.Castles$[.total_castle] = .@map$;
.event_name_agitend$[.total_castle] = getarg(1);
.event_name_killmob$[.total_castle] = getarg(2);
.Map$[.total_castle] = getarg(3);
.MapX[.total_castle] = getarg(4);
.MapY[.total_castle] = getarg(5);
.castle_region[.total_castle] = .current_region;
setd ".castle_index_in_region_" + .current_region + "[" + .size_region[.current_region] + "]", .total_castle;
.total_castle++;
.size_region[.current_region]++;
setd "." + .Castles$[.total_castle-1], .total_castle;
return;
}
function Region {
.@zone$ = getarg(0);
for ( .@i = 0; .@i < .total_region; ++.@i ) {
if (.Regions$[.@i] == .@zone$) {
.current_region = .@index;
return;
}
}
.Regions$[.total_region] = .@zone$;
.current_region = .total_region;
.total_region++;
return;
}
OnReward:
if (!.reward_id_size && !.reward_zeny)
return;
if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
freeloop(1);
for(set .@i,0; .@i<.total_castle; set .@i,.@i+1) {
if (getarg(0)&(1<<.@i)) {
set .@gid, getcastledata(.Castles$[.@i],1);
if (!.@gid)
continue;
getguildmember( .@gid, 1, .@cid );
.@size_guild = getguildmember( .@gid, 2, .@aid );
if( .Options&4 ){
.@master_cid = getguildmasterid( .@gid );
.@index = inarray(.@cid, .@master_cid);
.@master_aid = .@aid[.@index];
cleararray( .@cid, 0, .@size_guild );
cleararray( .@aid, 0, .@size_guild );
.@size_guild = 1;
.@cid[0] = .@master_cid;
.@aid[0] = .@master_aid;
}
else if (.Options&8) {
for ( .@j = 0; .@j < .@size_guild; ++.@j ) {
.@is_online[.@j] = isloggedin( .@aid[.@j], .@cid[.@j] );
if (.@is_online[.@j])
.@ip$ = replacestr(getcharip(.@aid[.@j]),".","a");
else {
if (query_sql("SELECT `last_ip` FROM `login` WHERE `account_id` = '" + .@aid[.@j] + "'", .@last_ip$) < 1)
continue;
.@ip$ = replacestr(.@last_ip$, ".", "a");
}
.@variable$ = ".@ip_" + .@i + "_" + .@ip$;
.@index = getd(.@variable$) - 1;
if (.@index >= 0) {
if (.@is_online[.@j]) {
.@tmp_account_id[.@index] = .@aid[.@j];
.@tmp_char_id[.@index] = .@cid[.@j];
}
continue;
}
setd .@variable$, .@j+1;
.@tmp_account_id[.@k] = .@aid[.@j];
.@tmp_char_id[.@k] = .@cid[.@j];
.@k++;
}
copyarray .@aid[0], .@tmp_account_id[0], .@k;
copyarray .@cid[0], .@tmp_char_id[0], .@k;
.@size_guild = .@k;
}
for(set .@j,0; .@j<.@size_guild; set .@j,.@j+1) {
.@online = isloggedin(.@aid[.@j],.@cid[.@j]);
if (.Options&2) {
if (.@online || !(.Options&16)) {
.@charid = .@cid[.@j];
.@sender$ = "no-reply";
.@title$ = "** Siege Reward: "+getcastlename(.Castles$[.@i])+" **";
.@body$ = "Brave one,\r\n \r\n Congratulations!\r\n Your guild has successfully occupied\r\n territory in the War of Emperium on\r\n "+.@str$+".\r\n \r\n \r\n \r\n \r\n [ Your reward is attached. ]";
if (.reward_id_size)
mail .@charid, .@sender$, .@title$, .@body$, .reward_zeny, .reward_id, .reward_amount;
else
mail .@charid, .@sender$, .@title$, .@body$, .reward_zeny;
if (PACKETVER < 20150513 && !getd(".@str_"+.@cid[.@j]) && .@online) {
setd ".@str_"+.@cid[.@j],1;
message rid2name(.@aid[.@j]),"You've got mail!";
}
}
}
else if (.@online) {
attachrid( .@aid[.@j], true );
.@name$ = strcharinfo( 0 );
.@castle_name$ = getcastlename(.Castles$[.@i]);
for ( .@k = 0; .@k < .reward_id_size; .@k++ ) {
if (checkweight(.reward_id[.@k], .reward_amount[.@k]))
getitem .reward_id[.@k], .reward_amount[.@k];
else
dispbottom "You can't receive x" + .reward_amount[.@k] + " " + getitemname(.reward_id[.@k]) + " for conquering " + .@castle_name$ + " because you're overweight.";
}
Zeny += .reward_zeny;
dispbottom "You have been rewarded for conquering " + .@castle_name$ + ".";
}
}
}
}
return;
OnPCLoadMapEvent:
if (!compare(strcharinfo(3),"g_cas")) end;
if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
.@castle_name$ = getcastlename(strcharinfo(3));
sleep2 1000;
message strcharinfo(0), .@castle_name$ + " is currently inactive.";
sleep2 5000;
if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
}
end;
OnMenu:
while(1) {
mes "[WOE Information]";
if (agitcheck() || agitcheck2() || agitcheck3()) {
if (.Active[0]) {
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
set .@i, $WOE_CONTROL[.@i+2];
break;
}
}
mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
mes " ";
for(set .@i,0; .@i < .total_region; set .@i,.@i+1)
if (.Active[1]&(1<<.@i)) mes " > ^777777"+.Regions$[.@i]+"^000000";
} else
mes "The War of Emperium is ^0055FFactive^000000.";
} else {
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if ((gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) <= $WOE_CONTROL[.@i+1]) || gettime(DT_DAYOFWEEK) < $WOE_CONTROL[.@i]) {
setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
break;
}
if (!getarraysize(.@time))
setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
mes "The War of Emperium is ^777777inactive^000000.";
if (.Size) {
mes " ";
mes "The next session will begin";
mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
}
}
next;
switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
case 1:
if (.CastleWarp) set .@clr$,"^0055FF";
set .@menu$,"";
for(set .@i,0; .@i < .total_region; set .@i,.@i+1) {
if (.CastleWarp || .Active[1]&(1<<.@i))
set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<.@i))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
set .@menu$, .@menu$+":";
}
set .@i, select(.@menu$)-1;
set .@menu$,"";
for(set .@j,0; .@j < .size_region[.@i]; set .@j,.@j+1) {
.@index = getd( ".castle_index_in_region_" + .@i + "[" + .@j + "]" );
if (.CastleWarp || .Active[0]&(1<<.@index))
set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@index))?.@clr$:"^777777")+getcastlename(.Castles$[.@index])+"^000000";
set .@menu$, .@menu$+":";
}
set .@j, select(.@menu$)-1;
.@index = getd( ".castle_index_in_region_" + .@i + "[" + .@j + "]" );
warp .Map$[.@index],.MapX[.@index],.MapY[.@index];
close;
case 2:
mes "[Schedule]";
if (.Size) {
freeloop(1);
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
for(set .@j,0; .@j<.total_castle; set .@j,.@j+1)
if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
if (.@i+4 < .Size) mes " ";
}
freeloop(0);
} else
mes "No times are configured.";
next;
break;
case 3:
mes "[Castle Ownership]";
for(set .@i,0; .@i < .total_region; set .@i,.@i+1) {
set .@k, .@i*5;
mes "> ^FF0000"+.Regions$[.@i]+"^000000";
for(set .@j,0; .@j<.size_region[.@i]; set .@j,.@j+1) {
.@index = getd( ".castle_index_in_region_" + .@i + "[" + .@j + "]" );
set .@t, getcastledata(.Castles$[.@index],1);
mes " ~ "+getcastlename(.Castles$[.@index])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
}
if (.@i < 5) mes " ";
}
next;
break;
case 4:
while(1) {
mes "[Session Manager]";
mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
mes "What would you like to do?";
next;
switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2() || agitcheck3())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
case 1:
mes "[New Session]";
mes "Select a day.";
next;
set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
mes "[New Session]";
mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
next;
set .@menu$,"";
for(set .@i,0; .@i<23; set .@i,.@i+1)
set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
set .@Start, select(.@menu$)-1;
mes "[New Session]";
mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
next;
set .@menu$,"";
for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
set .@End, select(.@menu$)+.@Start;
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (.@Day == $WOE_CONTROL[.@i] &&
((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
(.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
(.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
mes "[New Session]";
mes "The chosen times overlap with an existing session.";
next;
set .@d,1;
break;
}
if (.@d) { set .@d,0; break; }
set .@Castle,0;
while(1) {
mes "[New Session]";
mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
mes " > Castles:";
if (!.@Castle)
mes " ~ ^777777(none selected)^000000";
else {
for(set .@i,0; .@i<.total_castle; set .@i,.@i+1) {
.@string$ = ( .@Castle&(1<<.@i) ) ? " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")" : "";
mes .@string$;
}
}
next;
set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
for(set .@i,0; .@i<.total_castle; set .@i,.@i+1)
set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
set .@i, select(.@menu$)-1;
if (.@i)
set .@Castle, .@Castle^(1<<(.@i-1));
else {
mes "[New Session]";
mes "Are you sure?";
next;
switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
case 1:
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
set .@d,1;
break;
}
}
if (!.@d) { set .@d,1; set .@i,.Size; }
copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
set .Size, getarraysize($WOE_CONTROL);
case 3:
mes "[New Session]";
mes ((.@d)?"Session added.":"cancelled.");
next;
set .@d,1;
case 2:
break;
}
if (.@d) { set .@d,0; break; }
}
}
break;
case 2:
mes "[Remove Session]";
if (!.Size) {
mes "There are no sessions configured.";
next;
break;
}
mes "Select a session to remove.";
next;
set .@menu$,"";
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
set .@i, select(.@menu$)-1;
if (.@i == (.Size/4)) break;
mes "[Remove Session]";
mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
mes "This action cannot be undone.";
next;
set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
mes "[Remove Session]";
if (.@j == 2)
mes "cancelled.";
else {
deletearray $WOE_CONTROL[.@i*4],4;
set .Size, getarraysize($WOE_CONTROL);
mes "Session deleted.";
}
next;
break;
case 3:
mes "[Reload Settings]";
mes "This will trigger all events related to new session configurations, if any.";
if (agitcheck() || agitcheck2() || agitcheck3()) {
mes " ";
mes "Be aware that this will disrupt the current WOE session.";
}
next;
set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
mes "[Reload Settings]";
if (.@i == 2) mes "cancelled.";
else {
set .Init,1;
donpcevent "WOE_CONTROL::OnMinute00";
mes "Variables have been re-initialized.";
}
next;
break;
case 4:
mes "[Force Agit End]";
if (!agitcheck() && !agitcheck2() && !agitcheck3()) {
mes "WOE has already ended.";
next;
break;
}
mes "This command will safely execute all AgitEnd events.";
mes " ";
mes "Kill the current WOE session?";
next;
set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
mes "[Force Agit End]";
if (.@i == 3)
mes "cancelled.";
else {
set .ForceEnd, .@i;
donpcevent "WOE_CONTROL::OnWOEEnd";
mes "WOE session terminated.";
}
next;
break;
case 5:
set .@d,1; break;
}
if (.@d) { set .@d,0; break; }
} break;
case 5:
close;
} }
}