/
quests_veins.txt
7387 lines (7245 loc) · 189 KB
/
quests_veins.txt
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//===== rAthena Script =======================================
//= Veins Quests
//===== Description: =========================================
//= [Official Conversion]
//= Collection of Veins Quests
//= Stone Quest:
//= - Help an Old Man with his job.
//= - Dialog obtained from iRO.
//= - Variable in use: veins_stone (max 8)
//= Spy Quest:
//= - Help prove (or disprove) a bard's innocence.
//= - Dialog obtained from iRO.
//= - Variable in use: que_sch (max 26)
//= Siblings Quest:
//= - Help a boy save his little sister.
//= - Dialog partially obtained from iRO.
//= - Variable in use: rachel_camel (max 25)
//= Thor Volcano Base Quest:
//= - Missing addition to High Priest Zhed to start quest.
//= - Infiltrate Thor Volcano Base. What is Arunafeltz up to?
//= - Variable in use: rachel_camel (max 27)
//===== Changelog: =========================================
//= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf]
//= 1.1 Added Veins Spy Quest. [L0ne_W0lf]
//= 1.2 Added Veins Siblings Quest. [L0ne_W0lf]
//= Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
//= Start NPC is missing, but will be added when I get it.
//= 1.3 Fixed two typos small in Asbar. [L0ne_W0lf]
//= 1.3a More fixes to some of the Base quest NPCs. [L0ne_W0lf]
//= 1.4 Added missing checkweights. [L0ne_W0lf]
//= 1.4a Corrected a typo error ";;". [Toms]
//= 1.5 Added Nameless Island quest addition. [L0ne_W0lf]
//= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf]
//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
//= 1.7 Moved a couple NPCs related to the Spy quest. [L0ne_W0lf]
//= 1.8 Fixed some typos and confusing condition checks. [L0ne_W0lf]
//= 1.9 Added quest log entries for:
//= - Siblings Quest
//= - Thor Volcano Base Quest
//= 2.0 Removed level requirement. (bugreport:4678) [L0ne_W0lf]
//= 2.1 Added missing changequest (3071-3076). [Joseph]
//= 2.2 Moved "Wincing Old Man" to pre-re/re coordinates. [Euphy]
//= 2.3 Fixed incorrect use of 'close'. [Joseph]
//= 2.4 Updated RE/Pre-RE EXP. [Euphy]
//= 2.5 Added GM management NPC and quest log support. [Euphy]
//= 2.6 Commented custom quest log support for Nameless Island Access Quest [Everade]
//============================================================
// Stone Quest :: veins_stone
//============================================================
- script ::WincingOldMan_veins -1,{
if ((MaxWeight - Weight) < 2000 || checkweight(1201,1) == 0) {
mes "- Wait a moment! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
mes "- Please come back after -";
mes "- you put some items into Kafra Storage. -";
close;
}
if (veins_stone == 0) {
mes "[Zabaroo]";
mes "My back is killing me";
mes "after stooping over to";
mes "pick up stones all day long...";
mes "The pain... It's unbearable!";
next;
switch(select("Bend with your knees, yo.:Gosh, how bad is it?")) {
case 1:
mes "[Zabaroo]";
mes "Whippersnapper!";
mes "I didn't ask you for";
mes "your advice! Don't";
mes "patronize an old man!";
close;
case 2:
mes "[Zabaroo]";
mes "Oh, it hurts so much, it's";
mes "almost crippling. But I don't";
mes "have any choice. I need to";
mes "get enough stops to fill";
mes "this gap if I want to get";
mes "paid. Arrrrgh, damn it!";
next;
mes "[Zabaroo]";
mes "If I don't get enough";
mes "money to pay for my";
mes "granddaughter's medicine,";
mes "I won't be able to buy any";
mes "medicine for my granddaughter!";
mes "And that will be horrible! Ag!";
next;
select("Can I help?");
mes "[Zabaroo]";
mes "I appreciate your kindness,";
mes "stranger, but no. I have";
mes "to do this on my own.";
mes "A man must have his pride....";
next;
mes "^333333*Snap*^000000";
next;
mes "[Zabaroo]";
mes "Argh! My back...!";
mes "This was totally";
mes "unforeseeable!";
mes "Please! Please,";
mes "for the love of Freya,";
mes "please help me!";
next;
select("I will help you.");
mes "[Zabaroo]";
mes "Thank you!";
mes "Thanks so much!";
next;
select("What do you want me to do?");
mes "[Zabaroo]";
mes "Ow-ow-ow! Oh... Okay...";
mes "You see those all dark";
mes "stones stuck in the ground?";
mes "Those are what I need to";
mes "pick up. Now don't go";
mes "lifting rocks just yet...";
next;
mes "[Zabaroo]";
mes "I asked some other old";
mes "man in town, Absar, to";
mes "make me something to help";
mes "with my back. He was going";
mes "to help me if I gave hi--";
mes "ARGH! My back! It hurts!";
next;
mes "[Zabaroo]";
mes "It hurts so bad! But it's";
mes "especially painful right";
mes "when I'm about to finish";
mes "sentences in which I intend to";
mes "tell you important informat--";
mes "ARRRGH! Find Absar! Quickly!";
next;
while(1) {
mes "[Zabaroo]";
mes "Wait, wait...";
mes "Maybe I can answer";
mes "a few of your questions";
mes "before my body is wracked";
mes "with throbbing pain. Let's...";
mes "Let's at least give it a try.";
next;
switch(select("What's with these stones?:Where's the old man?:Nothing.")) {
case 1:
mes "[Zabaroo]";
mes "Well, we use these dark";
mes "stones because they're";
mes "pretty and easy to process.";
mes "They're sort of a specialty";
mes "of this town. I get paid to";
mes "harvest these handy rocks.";
next;
mes "[Zabaroo]";
mes "We can sell these to tourists,";
mes "and we even have a factory";
mes "that uses these stones.";
mes "Still, it's not like the";
mes "townspeople are getting";
mes "rich off these stones.";
next;
mes "[Zabaroo]";
mes "All of us are still";
mes "barely making a living...";
next;
break;
case 2:
mes "[Zabaroo]";
mes "Absar? He's inside";
mes "the Tool Shop. You";
mes "can't miss him... Just";
mes "look for the man with";
mes "the crazy eyes!";
next;
break;
case 3:
mes "[Zabaroo]";
mes "Thanks for your help.";
mes "If you can't find Absar";
mes "in the Tool Shop, then";
mes "you might want to stop";
mes "by the Tavern. A-auuugh!";
set veins_stone,1;
close;
}
}
}
}
else if (veins_stone == 1) {
mes "[Zabaroo]";
mes "Thanks for your help.";
mes "If you can't find Absar";
mes "in the Tool Shop, then";
mes "you might want to stop";
mes "by the Tavern. A-auuugh!";
close;
}
else if ((veins_stone > 1) && (veins_stone < 4)) {
mes "[Zabaroo]";
mes "Geez, Absar sure can";
mes "be fussy. Still, do your";
mes "best to get what he wants.";
mes "He won't help me otherwise!";
mes "Other than that, he's not";
mes "really that bad a guy...";
close;
}
else if (veins_stone == 4) {
mes "[Zabaroo]";
mes "Oh good, you're back!";
mes "Did you bring what";
mes "Absar made for me?";
next;
select("Yes, here...");
mes "[Zabaroo]";
mes "So this is what he";
mes "was talking about?";
mes "How does it... Ah!";
mes "Here we go! If I pull";
mes "the handle, that end of";
mes "the stick will pick stuff up!";
next;
mes "[Zabaroo]";
mes "This is great! I won't";
mes "have to bend over to pick";
mes "up stones anymore! Heh,";
mes "he must be awfully proud";
mes "of this useful invention~";
mes "I can imagine him strutting.";
next;
mes "[Zabaroo]";
mes "Um, did he have anything";
mes "to say after he gave this";
mes "to you? I'm just curious.";
next;
select("This message...");
mes "[Zabaroo]";
mes "Oh... I thought he";
mes "would forget all about";
mes "that. Well, it's a relief";
mes "to know that now. That's";
mes "really very nice of him.";
next;
mes "[Zabaroo]";
mes "I hate to ask you...";
mes "But would you mind";
mes "helping me out one";
mes "more time?";
next;
select("Huh? What is it?");
mes "[Zabaroo]";
mes "Don't worry, it's not";
mes "too hard. Would you just";
mes "deliver the stones I gathered";
mes "to the factory in town? It's";
mes "near the airport or airship or";
mes "something. It won't take long.";
set veins_stone,5;
close;
}
else if (veins_stone > 4 && veins_stone < 7) {
mes "[Zabaroo]";
mes "Thanks again for your help!";
mes "What did Absar call this";
mes "thing again? A Tactile...";
mes "Extendable... Damn it...";
mes "Why's the name so long?";
mes "Anyway, it's usefull~";
close;
}
else if (veins_stone == 7) {
mes "[Zabaroo]";
mes "Oh, you're back!";
mes "I really appreciate all";
mes "of your help. I don't have";
mes "much, and I know you weren't";
mes "expecting a reward, but I'd";
mes "like to give you something.";
next;
mes "[Zabaroo]";
mes "Ah, here we are. I found";
mes "these while harvesting stones";
mes "I was told that adventurers";
mes "find these useful. Anyway,";
mes "I hope you like these rocks...";
set veins_stone,8;
getexp (checkre(3))?30000:300000,0;
getitem 985,3; //Elunium
close;
}
else if (veins_stone > 7) {
mes "[Zabaroo]";
mes "Thanks to you and Absar,";
mes "my poor back hasn't been";
mes "bothering me at all lately.";
mes "I should be taking better";
mes "care of myself at my age...";
close;
}
}
ve_in,169,310,6 script Strange Old Man#ve 121,{
if (veins_stone == 0) {
mes "[Absar]";
mes "Bwahahaha!";
mes "Once... Once this is completed, I'll...";
mes "Mwahahahahahahahah!";
close;
}
else if (veins_stone == 1) {
mes "[Absar]";
mes "I'm so close to";
mes "completion. Now, if";
mes "I just turn this here...";
next;
if (select("Excuse me...:........") == 1) {
mes "[Absar]";
mes "What?! Who dares";
mes "disturb me?! N-no!";
mes "Look! Look what you did!";
mes "You made me screw up!";
next;
specialeffect EF_LORD;
percentheal -30,0;
next;
mes "[Absar]";
mes "!@#$%#@#$!*~";
mes "F$#@#%^^^&&!";
close2;
warp "ve_in",262,309;
end;
}
mes "[Absar]";
mes "Oh, no...";
next;
specialeffect EF_ASPERSIO;
next;
mes "[Absar]";
mes "How...?!";
mes "No! I failed again!";
mes "D-DAAAAAAAAAAAMN IIIII--";
next;
mes "[Absar]";
mes "Huh? What are you...";
mes "What do you want?";
next;
select("Oh, I-I'm...");
mes "[Absar]";
mes "Spit it out. Tell me";
mes "what you want, not your";
mes "name. Hurry, can't you";
mes "see that I'm busy?";
next;
if (select("I... I'm sorry.:I'm here for Mr. Zabaroo...") == 1) {
mes "[Absar]";
mes "If only you didn't";
mes "interrupt me! Then";
mes "I'd already have...";
mes "Ugh! Back to work!";
close;
}
mes "[Absar]";
mes "Zabaroo? What does...";
mes "Oh. Never mind. I think";
mes "I remember what he asked";
mes "me to make him. So did";
mes "you bring all the materials?";
next;
if (select("Yes:What materials...?") == 1) {
mes "[Absar]";
mes "Great, we can get";
mes "started and m--";
mes "Liar. You don't even know";
mes "what you're supposed to";
mes "bring me, do you?!";
mes "Get out of here!";
close2;
warp "ve_in",262,309;
end;
}
mes "[Absar]";
mes "Of course. I didn't tell him";
mes "what materials I needed";
mes "anyway. Heh heh! Now, this";
mes "is what I need you to bring.";
mes "Listen up, okay? And hurry.";
next;
mes "[Absar]";
mes "^4D4DFF5 Maneater Roots^000000,";
mes "^4D4DFF2 Glacial Hearts^000000, and";
mes "^4D4DFF5 Steel^000000. If you don't";
mes "come back soon, then";
mes "I won't help you. I've got";
mes "projects I'm working on!";
set veins_stone,2;
close;
}
else if (veins_stone == 2) {
if (countitem(999) > 4 && countitem(1033) > 4 && countitem(7561) > 1) {
mes "[Absar]";
mes "Good, you finally";
mes "brought everthing.";
mes "I was just about to";
mes "give up on you, so";
mes "consider yourself lucky!";
next;
mes "[Absar]";
mes "Give me a second.";
mes "You won't have to";
mes "wait long to see";
mes "my great invention!";
delitem 999,5; //Steel
delitem 1033,5; //Root_Of_Maneater
delitem 7561,2; //Ice_Heart
set veins_stone,3;
close2;
specialeffect EF_FIRESPLASHHIT;
end;
}
mes "[Absar]";
mes "What the hell?";
mes "Hurry and bring";
mes "^4D4DFF5 Maneater Roots^000000,";
mes "^4D4DFF2 Glacial Hearts^000000, and";
mes "^4D4DFF5 Steel^000000! Do you think";
mes "I'm doing this for fun?!";
close;
}
else if (veins_stone == 3) {
mes "[Absar]";
mes "Here you are...";
mes "Well, I don't know";
mes "if you appreciate";
mes "inventions, but this";
mes "is a Tactile Extendable";
mes "Clamp-Release Mechanism!";
next;
mes "["+strcharinfo(0)+"]";
mes "Tack... What...?";
next;
mes "[Absar]";
mes "...............................";
mes "You can use this to pick";
mes "things up. From a distance.";
next;
mes "[Absar]";
mes "Anyway, when you get back";
mes "to Zabaroo, let me him know";
mes "that he doesn't owe me";
mes "anything anymore. He'll...";
mes "He'll know what I mean...";
set veins_stone,4;
close;
}
mes "[Absar]";
mes "It's a ''Tactile Extendable";
mes "Clamp-Release Mechanism.''";
mes "What's so hard to understand";
mes "about that? Hmpf! I know!";
mes "It must be the educational";
mes "system! They're to blame!";
close;
}
ve_in02,37,28,4 script Factory Manager 898,{
if (veins_stone && veins_stone < 5) {
mes "[Mirhen]";
mes "Hey, employees only beyond this point!";
mes "Geez, don't we have a sigh that says that?";
mes "We should get one...";
mes "Anyway, get out of here.";
close2;
warp "veins",269,221;
end;
}
else if (veins_stone == 5) {
mes "[Mirhen]";
mes "Hey, employees only";
mes "beyond this point!";
mes "Geez, don't we have";
mes "a sign that says that?";
mes "We should get one...";
mes "Anyway, get out of here.";
next;
if (select("I'm sorry.:I've brought these...") == 1) {
mes "[Mirhen]";
mes "You're sorry,";
mes "I get it. Ummm...";
mes "Aren't you leaving?";
close;
}
mes "[Mirhen]";
mes "Huh? What's this name";
mes "tag? Zabaroo? Wait a sec...";
mes "You're definitely not him!";
next;
select("I'm here on his behalf.");
mes "[Mirhen]";
mes "Ah, I get it. Zabaroo's";
mes "back has really been";
mes "bothering him lately.";
mes "Okay, we can bend the";
mes "rules a bit in this situation.";
next;
mes "[Mirhen]";
mes "Bring those rocks over";
mes "to Bahed over there.";
mes "He'll take care of them.";
set veins_stone,6;
close;
}
mes "[Mirhen]";
mes "Hetarium ...";
mes "What's so special about";
mes "it? I mean, it looks just like";
mes "Iron Ore. Why the hell is";
mes "it like classified info?";
next;
mes "[Mirhen]";
mes "I wish I could return to";
mes "Rekenber Headquarters...";
mes "I hate being stuck here";
mes "gathering silly rocks in";
mes "the middle of nowhere.";
close;
}
ve_in02,54,49,2 script Factory Worker#ve1 943,{
if (veins_stone < 6) {
mes "[Bahed]";
mes "lately, I've been feeling so weak...";
mes "I heard the guy before me had to quit because he also started feeling weak.";
next;
mes "[Bahed]";
mes "It couldn't be...";
mes "It couldn't be because of this 'Hetarium'...";
mes "That's just plain crazy...";
close;
}
else if (veins_stone == 6) {
mes "[Bahed]";
mes "Oh, you got the rocks?";
mes "You brought them for Zabaroo?";
mes "Oh, how is he doing? I hear";
mes "he threw out his back.";
next;
select("He still hurts.");
mes "[Bahed]";
mes "Oh no... I'm so sorry";
mes "to hear that. I hope he";
mes "feels better soon. Anyway,";
mes "why don't you bring the";
mes "rocks over here?";
next;
mes "[Bahed]";
mes "Let me confirm Zabaroo's";
mes "quota for today. Ah, and";
mes "don't worry, we pay him";
mes "for his quotas regularly.";
next;
select("I have a question...");
mes "[Bahed]";
mes "Hm? What'd you want";
mes "to know? I can't say that";
mes "I know everything, but";
mes "I'll try my best to tell you";
mes "what I know. I mean,";
mes "you helped Zabaroo, so...";
next;
select("What's this Hetarium??");
mes "[Bahed]";
mes "Well, it hasn't been that";
mes "long since these rocks";
mes "attracted attention outside";
mes "of town. Before all this,";
mes "the townspeople just";
mes "made carvings out of them.";
next;
mes "[Bahed]";
mes "Then, all of a sudden,";
mes "these people from--I guess";
mes "it was Schwarzwald--came";
mes "and bought a lot of these";
mes "stones. Later, they even built";
mes "this factory to process them!";
next;
mes "[Bahed]";
mes "Oh, they tried using machines";
mes "to harvest these stones, but";
mes "they all broke down too soon.";
mes "That's why they hired people";
mes "in Veins to collect them.";
next;
mes "[Bahed]";
mes "I'm not sure many people";
mes "know who owns this factory.";
mes "Maybe it's Rekenber? Yes,";
mes "I saw one of their corporate";
mes "airships come to town, so";
mes "I think it might be them.";
next;
select("How do they use Hetarium??");
mes "[Bahed]";
mes "I'm not really sure. I just";
mes "happened to overhear some";
mes "of the higher ups mention";
mes "something about hearts?";
mes "Pieces of hearts? Doesn't";
mes "make any sense to me.";
next;
mes "[Bahed]";
mes "All I gathered was that";
mes "they were using the stones";
mes "to build a machine related";
mes "to those hearts. That's";
mes "all I know. Anyway, please";
mes "leave the stones over there~";
set veins_stone,7;
close;
}
mes "[Bahed]";
mes "Everyday I feel";
mes "weaker and weaker...";
mes "Could this be chronic";
mes "fatigue syndrome? Ugh...";
close;
}
ve_in02,68,39,7 script Factory Worker#ve2 943,{
mes "[Worker]";
mes "What the heck are these rocks?";
mes "They're ordinary stones, aren't they?";
mes "They don't pay me enough here...";
close;
}
// Spy Quest :: veins_secret
//============================================================
prontera,202,122,0 script Kid#sch 703,{
if (que_sch == 0) {
mes "[Rooney]";
mes "Where the heck";
mes "is it? I don't... Where...?";
mes "He's got to be around here";
mes "somewhere, I think...";
next;
select("What's wrong?:...");
mes "[Rooney]";
mes "Oh, it's just...";
mes "Some guy sent me on a";
mes "delivery errand, but I can't";
mes "find the recipient. He said";
mes "that I can't miss him, but";
mes "I still can't figure it out.";
next;
mes "[Rooney]";
mes "I should have asked for";
mes "the exact location. I mean,";
mes "if I don't find him, then I'll";
mes "never get paid for doing";
mes "this delivery. ^333333*Sigh*^000000";
next;
if (select("Sounds tough. Good luck!:Do you need any help?") == 1) {
mes "[Rooney]";
mes "Thanks. I think";
mes "I just might need it.";
mes "Where could this guy";
mes "be? If he's expecting";
mes "a delivery, he should";
mes "make himself easy to find...";
close;
}
mes "[Rooney]";
mes "Yeah, sure, it'd be great";
mes "if you could help me. Let's";
mes "see, I need to deliver this";
mes "letter to a bard named...";
mes "It was... Ah, ^FF0000Lasda Midar^000000!";
next;
mes "[Rooney]";
mes "I've looked everywhere";
mes "in town for someone that";
mes "looks like a Bard, but I'm";
mes "not having any luck. If you";
mes "find him, would you tell me?";
set que_sch,1;
close;
}
else if (que_sch == 1) {
mes "[Rooney]";
mes "I still haven't";
mes "found Lasda Midar.";
mes "Would you let me know";
mes "if you find him so that";
mes "I can deliver his letter?";
close;
}
else if (que_sch == 2) {
if (Zeny < 100) {
mes "[Rooney]";
mes "Lasda Midar...";
mes "Where the heck";
mes "could that guy be?";
close;
}
mes "[Rooney]";
mes "Wow, did you really";
mes "find Lasda Midar?";
mes "Why couldn't I find him?";
mes "Anyway, thank you so much";
mes "for your help. I thought I was";
mes "going to fail my delivery!";
next;
select("He asked me to give you this.");
mes "[Rooney]";
mes "Hey, alright! Thanks";
mes "for the cash! Heh heh~";
set Zeny, Zeny-100;
set que_sch,3;
close;
}
mes "[Rooney]";
mes "Nice day out, isn't it?";
close;
}
prt_church,89,108,6 script Bard#sch 741,{
if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (que_sch < 1) {
mes "[Lasda]";
mes "Hello there, isn't today";
mes "such a wonderful day?";
mes "Nice weather always";
mes "inspires the poet in me,";
mes "and I can't seem to stop";
mes "singing my heart out~";
close;
}
else if (que_sch == 1) {
mes "[Lasda]";
mes "Why, what a glorious";
mes "day! I should sing a song";
mes "in praise of its wonder!";
mes "Ooooh... La la la-la~";
mes "Girls, girls, giiiirls...";
next;
if(select("Excuse me...:......") == 1) {
mes "[Lasda]";
mes "Why, what a glorious";
mes "day! I should sing a song";
mes "in praise of its wonder!";
mes "Ooooh... La la la-la~";
mes "Girls, girls, giiiirls...";
close;
}
mes "[Lasda]";
mes "Girls, girls, giiiirls...";
mes "Making my heart";
mes "beat like... Like it's";
mes "going too fast. My heart's";
mes "racing... And you're at the";
mes "finish line--Love Champion!";
next;
mes "[Lasda]";
mes "Oh? Don't stare at me";
mes "like that, you're making";
mes "me blush. Did you need to";
mes "talk to me or something?.";
next;
if(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?") == 1) {
mes "[Lasda]";
mes "Oh, that's alright.";
mes "...............................";
mes "Girl, I'll laugh at all your";
mes "jokes, and agree with yourv";
mes "politics~ You're hot! But";
mes "baby, you're dumb as bricks~";
close;
}
mes "[Lasda]";
mes "Oh? Oh, yes, that's me.";
mes "How can I help you?";
next;
select("I'm here to deliver this to you.");
mes "[Lasda]";
mes "Ah! He must have finally";
mes "sent it. Would you please";
mes "give me a second? Let's see...";
next;
mes "^3355FFLasda opened the letter";
mes "and started reading it.^000000";
next;
mes "[Lasda]";
mes "Umm...";
mes "Oh, no...";
next;
mes "[Lasda]";
mes "Ah, I'm sorry for";
mes "making you wait.";
mes "Here, please give";
mes "this money to that";
mes "kid that was supposed";
mes "to come find me here.";
set que_sch,2;
set Zeny, Zeny+100;
next;
mes "[Lasda]";
mes "I'd like you to come";
mes "talk to me again later";
mes "if you have the time";
mes "See you around~";
close;
}
else if (que_sch == 2) {
mes "^3355FFLasda seems to be";
mes "lost in deep thought.^000000";
close;
}
else if (que_sch == 3) {
mes "[Lasda]";
mes "Oh good, you came back!";
mes "Thanks for delivering that";
mes "letter for me. Listen, you";
mes "mind listening to me for";
mes "a bit? I want to ask you";
mes "for your help with something.";
next;
if (select("Sure.:No.") == 1) {
mes "[Lasda]";
mes "You see, the letter you";
mes "brought me was from my old";
mes "best friend. I haven't heard";
mes "from him for a while, so";
mes "I was pretty worried...";
next;
mes "[Lasda]";
mes "Vitre said in his letter";
mes "that he's in jail under";
mes "false charges so he wants";
mes "me to help him out. However,";
mes "there isn't much I can do.";
mes "Do you think you can help him?";
next;
if (select("Sure.:No.") == 1) {
mes "[Lasda]";
mes "Thank you so much!";
mes "I guess the best thing";
mes "to do for now is to find";
mes "my friend in a prison in";
mes "^FF0000Morocc^000000, and see what";
mes "you can do to help him..";
set que_sch,4;
close;
}
mes "[Lasda]";
mes "I... I guess...";
mes "You must not be";
mes "able to help him too...";
close;
}
mes "[Lasda]";
mes "I suppose that you";
mes "must already be busy";
mes "doing something else.";
mes "Well, I understand...";
close;
}
else if (que_sch < 8) {
mes "[Lasda]";
mes "I still can't believe";
mes "Vitre is being held";
mes "in prison in Morocc. I mean,";
mes "what could have happened?";
mes "I hope you can help him...";
close;
}
else if (que_sch == 8) {
mes "[Lasda]";
mes "He was arrested because";
mes "he's suspected of espionage?";
mes "That doesn't make any sense.";
mes "What could be going on?";
next;
select("^ff0000Krieg^000000 told me that.");
mes "[Lasda]";
mes "Krieg? Do you mean Krieg";
mes "Laje Mandi? I know him quite";
mes "well, actually. Let me write";
mes "you a letter or recommendation.";
mes "Hopefully, it'll be enough to";
mes "let you enter the prison.";
set que_sch,9;
close;
}
else if (que_sch == 9) {
mes "[Lasda]";
mes "Hurry and go bring";
mes "my letter to Krieg.";
mes "I wonder what happened...";
mes "There must be some kind";
mes "of weird misunderstanding.";
close;
}
else if (que_sch < 19) {
mes "[Lasda]";
mes "He really asked you";
mes "to break him out of jail?";
mes "Well, I know that's a morally";
mes "hazy area, but I hope that";
mes "you do your best to help Vitre.";
close;
}
else if (que_sch < 25) {
mes "[Lasda]";
mes "Thanks for offering";
mes "to help me out. I still";
mes "can't believe Vitre had";
mes "the gall to just break";
mes "out of prison, though...";
next;
mes "[Lasda]";
mes "I still can't do";
mes "anything to help him,";
mes "so please do what you";
mes "can to take care of him";
mes "for me. I really appreciate it.";
close;
}
else if (que_sch == 25) {
mes "[Lasda]";
mes "Ah, you're back. I'm sure";
mes "you have a lot to ask me";
mes "right now. You deserve to";
mes "know that everything I asked";
mes "you to do was part of a plan";
mes "to confirm Vitre's guilt.";
next;
mes "[Lasda]";
mes "We arrested him once";
mes "we learned that he was";
mes "an Arunafeltz spy, but we";
mes "couldn't punish him since";
mes "we lacked concrete proof.";
next;
mes "[Lasda]";
mes "That's why we allowed";
mes "him to escape: we planned";
mes "on following him to get the";
mes "proof that we needed. Our";
mes "sting was even able to round";
mes "up all of his compatriots!";
next;
mes "[Lasda]";
mes "I'm sorry for keeping";
mes "you in the dark, but it was";
mes "essential to the plan. We";
mes "couldn't have done it without";
mes "your help. Please take this";
mes "reward with our sincere thanks.";
set que_sch,26;
getitem 12106,1; //Accessory_Box
getexp (checkre(3))?60000:600000,0;
close;
}
else {
mes "[Lasda]";
mes "We're having too many";
mes "cases involving spies";
mes "like Vitre lately. This";
mes "might be a sign that";
mes "Arunafeltz is planning";
mes "to move against us...";
close;
}
}
morocc,53,87,7 script Prison Ward#sch 707,{
if (que_sch < 4) {
mes "[Jesse]";
mes "Only authorized";
mes "personnel can enter";
mes "this prison. You need";
mes "a permit if you want";
mes "to be able to enter.";
close;
}
else if (que_sch == 4) {