/
the_sign_quest.txt
12679 lines (12475 loc) · 343 KB
/
the_sign_quest.txt
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//===== rAthena Script =======================================
//= The Sign Quest
//===== By: ==================================================
//= SinSloth, MasterOfMuppets, Kargha
//===== Current Version: =====================================
//= 3.9
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= [Official Conversion]
//= Quest for opening the doors to Geffenia.
//= This script uses sign_01.bmp - sign_04.bmp, these will be
//= found in the language of your client.
//===== Additional Comments: =================================
//= 3.0 Rewritten based on most recent Aegis script. [L0ne_W0lf]
//= Due to the incompatabity of the old script with this
//= version, variables will attmept to be translated to the
//= new version, however it is untested.
//= 3.1 Corrected time check for Sir Jore. [L0ne_W0lf]
//= 3.2 Removed mapannounce used while debugging. [L0ne_W0lf]
//= Moved the disablewaitingroomevent in dancing portion.
//= 3.3 Applied Kazukin's fix for the dancing portion. (bugreport:3966) [L0ne_W0lf]
//= 3.4 Added Renewal Changes. [Kisuka]
//= 3.4 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]
//= 3.5 Fixed two bugs. 4230 & 4404 [CalciumKid]
//= 3.6 Corrected the Level Requirements for 'Standby Room' [tr0n]
//= 3.7 Massive cleaning/optimization (more can still be done). [Euphy]
//= 3.8 Corrected an invalid map name. [Joseph]
//= 3.9 Updated RE/Pre-RE EXP. [Euphy]
//= 4.0 Renewal script update for ep16.1 [Capuche]
//============================================================
// The Sign (Part 1)
//============================================================
- script Sign::TheSign 111,{
callfunc "F_UpdateSignVars";
cutin "sign_01",4;
mes "^3355FFNext^000000";
next;
cutin "sign_01",255;
cutin "sign_02",4;
mes "^3355FFNext^000000";
next;
cutin "sign_02",255;
cutin "sign_03",4;
mes "^3355FFNext^000000";
next;
cutin "sign_03",255;
cutin "sign_04",4;
if (!sign_q) set sign_q,1;
mes "^3355FFClose^000000";
close2;
cutin "sign_04",255;
end;
OnInit:
// Remove old depreciated settings.
set $signbmps,0;
set $signmazemonster,0;
// Set the time zone of the server.
// - Not official but seemed like a nice way to handle it.
set $timezonestring$,"^FF0000GMT^000000";
end;
}
prontera,147,305,0 duplicate(TheSign) Sign#prontera 111
geffen,168,175,0 duplicate(TheSign) Sign#geffen 111
morocc,168,265,0 duplicate(TheSign) Sign#morocc 111
payon,160,183,0 duplicate(TheSign) Sign#payon 111
aldebaran,54,223,0 duplicate(TheSign) Sign#aldebaran 111
alberta,35,241,0 duplicate(TheSign) Sign#alberta 111
prt_in,227,45,0 script Archeologist#sign 804,{
callfunc "F_UpdateSignVars";
cutin "mets_alpha",2;
mes "[Metz]";
if (sign_q < 1) {
mes "Although you need everlasting patience in an archaeological excavation, the feeling you get when you find something makes";
mes "all those long hours of study and research worth it.";
}
else if (sign_q < 4) {
switch(sign_q) {
case 1:
mes "Hm...?";
mes "Can I help you?";
next;
switch(select("I've been following these signs and...:I was just passing by...")) {
case 1:
mes "[Metz]";
mes "Great...!";
mes "Welcome to my";
mes "humble lodgings.";
mes "Hmm, let me see...";
next;
if (BaseLevel < 50) {
mes "[Metz]";
mes "Uh, it pains me to say this, but I don't think you qualified to help me out. Once you gain enough experience though, I'll be happy to have you on board~";
break;
}
else {
mes "[Metz]";
mes "Hey, I think you might";
mes "be well suited for the job!";
mes "But do you think you could come back later? I've got my hands full with some other business.";
next;
mes "[Metz]";
mes "Oh right, would you tell";
mes "me your name? "+ strcharinfo(0) +"?";
mes "Okay then, I'll remember that.";
mes "Talk to you later, alright?";
set sign_q,2;
break;
}
case 2:
mes "[Metz]";
mes "Oh really?";
mes "I see, I thought you";
mes "were an applicant for";
mes "the position I'm offering";
mes "to brave adventurers.";
break;
}
break;
case 2:
mes "I'm sorry I made you wait,";
mes "but I had some research to finish and it took longer than I expected. Now, before I tell you more about the job, I want to test your competency.";
next;
mes "[Metz]";
mes "The job I'm offering is";
mes "pretty risky and not just";
mes "anybody can handle it.";
mes "You'll actually go through";
mes "a series of tests conducted";
mes "by my trusted friends.";
next;
mes "[Metz]";
mes "Now, the first person";
mes "you must visit is ^FF0000Arian^000000";
mes "in Morocc. Please speak";
mes "to him and he'll give you";
mes "all the details about his";
mes "examination... I hope.";
next;
mes "[Metz]";
mes "Once you're finished with";
mes "the test, Arian will tell you";
mes "what to do next. Afterwards,";
mes "come back to me so that we";
mes "can finally talk business.";
next;
mes "[Metz]";
mes "Ah, almost forgot.";
mes "Arian won't talk to anybody";
mes "unless he knows them or";
mes "receives a message from me.";
mes "So if he's snubbed you in the past, just understand that's his way.";
set sign_q,3;
break;
case 3:
mes "Hm...?";
mes "Shouldn't you leave";
mes "for Morocc to see Arian?";
mes "You better hurry in case";
mes "somebody else applies";
mes "for this little job.";
break;
}
}
else if (sign_q < 13) {
mes "I don't know if you realize";
mes "it, but I'm offering a golden";
mes "opportunity for the adventurer";
mes "who works for me. So don't";
mes "hesitate to see Arian.";
next;
mes "[Metz]";
mes "And just so you know,";
mes "it's not a good idea to";
mes "judge Arian by his looks.";
mes "He's more than meets";
mes "the eye, you know.";
}
else if (sign_q < 15) {
mes "I'm impressed that";
mes "you managed to get";
mes "Arian's approval! Oh,";
mes "and how's Daewoon?";
mes "He's a character, isn't he?";
}
else if (sign_q < 20) {
mes "I'm not surprised";
mes "that Daewoon likes";
mes "you. Ah, but Jore is";
mes "always busy. Still, if you";
mes "know his schedule, you";
mes "should be alright.";
}
else if (sign_q < 25) {
mes "Jesqurienne is";
mes "a brilliant woman.";
mes "Although I worry a";
mes "little bit about her";
mes "overconfidence, she's";
mes "a good friend of mine.";
}
else if (sign_q < 35) {
mes "Dearles...?";
mes "Ah yes, he's one";
mes "of my shadier friends.";
mes "He's difficult to find";
mes "and he's only truly kind";
mes "to a select few, so...";
next;
mes "[Metz]";
mes "It certainly doesn't";
mes "help that he's hopelessly";
mes "addicted to gambling...";
}
else if (sign_q < 53) {
mes "Ah, Bakerlan~";
mes "I've heard that he's";
mes "been quite busy lately.";
mes "But that's how all big";
mes "businessmen are, I suppose.";
}
else if (sign_q == 53) {
mes "Congratulations~";
mes "You managed to pass";
mes "all of the tests! You seem";
mes "to be the perfect person";
mes "to carry out this special";
mes "assignment!";
next;
mes "[Metz]";
mes "By now, you must have";
mes "six Sobbing Starlight pieces.";
mes "I'm sure that you want to know";
mes "more about these fragments.";
next;
mes "[Metz]";
mes "I remember last summer,";
mes "I found the wholly formed";
mes "Sobbing Starlight north";
mes "of Mount Mjolnir during";
mes "one of my expeditions...";
next;
mes "[Metz]";
mes "Although it was in perfect";
mes "shape, once it was exposed";
mes "to the air, it began to crack";
mes "and shattered into the pieces";
mes "you now hold in your hand.";
next;
mes "[Metz]";
mes "Now, an ordinary artisan";
mes "can't put the Sobbing Starlight";
mes "back together. This mysterious stone has some strange properties. But it's imperative for me to get this stone reassembled.";
next;
mes "[Metz]";
mes "Once restored, a strange";
mes "pattern can be seen within";
mes "the Sobbing Starlight. I guess";
mes "that the pattern is a message";
mes "written in an ancient language.";
next;
mes "[Metz]";
mes "Would you let me borrow";
mes "the pieces for a second?";
mes "I'll show you something";
mes "quite interesting...";
next;
mes "^3355FFOnce you hand the pieces";
mes "of the Sobbing Starlight to";
mes "Metz, he pulls out a seventh";
mes "piece. Once gathered, they";
mes "begin to emit a strange light.^000000";
specialeffect EF_TELEPORTATION2;
next;
mes "[Metz]";
mes "Since the pieces still";
mes "respond to each other,";
mes "I believe that it's possible";
mes "for the Sobbing Starlight";
mes "to be restored to its";
mes "original form.";
next;
mes "[Metz]";
mes "We're still seeking";
mes "an artisan of great";
mes "skill for this task. Once";
mes "know right away. For now,";
mes "please hold on to these pieces.";
set sign_q,54;
getitem 7177,1; //Part_Of_Star's_Sob
}
else if (sign_q == 54) {
if (rand(1,5) == 4) {
mes "Ah, you've come";
mes "just in the nick of time!";
mes "I just found someone who";
mes "may be capable of restoring";
mes "the Sobbing Starlight.";
next;
mes "[Metz]";
mes "His name is";
mes "^FF0000Engel Howard^000000,";
mes "a legendary Blacksmith";
mes "in Midgard. I don't";
mes "know where he is, but maybe";
mes "his family in Geffen may know.";
next;
mes "[Metz]";
mes "Unfortunately, that's all";
mes "the information that I have";
mes "to give you for now. You'll";
mes "have to investigate this lead";
mes "on your own, "+ strcharinfo(0) +".";
}
else {
mes "Although I've made";
mes "some progress, I still";
mes "haven't found an artisan";
mes "capable of restoring the";
mes "Sobbing Starlight. Please";
mes "give me a little more time.";
}
}
else if (sign_q < 71) {
mes "Keep up the good work.";
mes "I'm sorry that I don't have";
mes "have much information for";
mes "you to follow, but someone";
mes "with your abilities should";
mes "be able to find a way.";
next;
mes "[Metz]";
mes "While you work things";
mes "out with Engel Howard";
mes "and his family in Geffen,";
mes "I'll continue my research";
mes "on the Sobbing Starlight.";
}
else if (sign_q == 71) {
mes "Amazing...! You've";
mes "managed to restore";
mes "the Sobbing Starlight!";
mes "Now, I recently learned that";
mes "this stone can lead you to";
mes "an ancient place...";
next;
mes "[Metz]";
mes "That's why we need to";
mes "know what the message in";
mes "the Sobbing Starlight means.";
mes "First, we need a Wizard that";
mes "is skilled in unlocking the";
mes "messages stored in gems...";
next;
mes "[Metz]";
mes "Hmm. It would probably";
mes "be best to visit the Wizards";
mes "on the top floor of the Geffen";
mes "Tower. There's someone I know";
mes "there who might just be up for";
mes "this task...";
set sign_q,72;
}
else if (sign_q == 72) {
mes "Now that the";
mes "Sobbing Starlight";
mes "is restored, we need";
mes "to find someone who can";
mes "break the seal on the";
mes "gem's message...";
next;
mes "[Metz]";
mes "For now, please visit";
mes "the Wizards at the top";
mes "floor of the Geffen Tower.";
mes "I know that one of them is";
mes "capable of getting the gem's";
mes "text on to paper...";
}
else if (sign_q < 76) {
mes "The Wizard we're looking";
mes "for isn't in Geffen? Hm, at least we know he's near Comodo. Now,";
mes "while you investigate that lead, I'll continue to gather more";
mes "information on this gem...";
}
else if (sign_q == 76) {
mes "Great...!";
mes "You were able to get the";
mes "text in the gem printed on a";
mes "Record of Ancient Language?";
next;
mes "[Metz]";
mes "Just as I thought.";
mes "This language isn't";
mes "one I recognize. It's";
mes "probably ^333333too^000000 ancient.";
next;
mes "[Metz]";
mes "Fortunately, I know";
mes "one person who may";
mes "be able to translate this.";
mes "If he's not able to do it...";
mes "We'll have to give up.";
next;
mes "[Metz]";
mes "Bring this Record";
mes "of Ancient Language";
mes "to a man named Frank.";
mes "I hope he'll be able to";
mes "understand what it says...";
next;
while(1) {
switch(select("Who is Frank?:Where is he?:I see.")) {
case 1:
mes "[Metz]";
mes "Frank Franklin has lived";
mes "in seclusion and only a few";
mes "people are aware of his skill.";
mes "But I can assure you that his";
mes "knowledge of ancient languages";
mes "is unrivaled by any mortal.";
next;
mes "[Metz]";
mes "I suppose his interest";
mes "in history is what drives";
mes "him in work. Still, I've";
mes "heard that he doesn't like";
mes "meeting people. I hope you";
mes "can convince him to help us...";
next;
break;
case 2:
mes "[Metz]";
mes "It's said that";
mes "Frank Franklin lives";
mes "on the Alberta Sunken Ship";
mes "where he devotes his time";
mes "to his research. He may not";
mes "always be home though...";
set sign_q,77;
next;
break;
case 3:
mes "[Metz]";
mes "Good luck, then.";
mes "I hope that you can";
mes "find a way to get Frank";
mes "Franklin to help us...";
close2;
cutin "mets_alpha",255;
end;
}
}
}
else if (sign_q < 80) {
mes "Frank Franklin has lived";
mes "in seclusion and only a few";
mes "people are aware of his skill.";
mes "But I can assure you that his";
mes "knowledge of ancient languages";
mes "is unrivaled by any mortal.";
next;
mes "[Metz]";
mes "I suppose his interest";
mes "in history is what drives";
mes "him in work. Still, I've";
mes "heard that he doesn't like";
mes "meeting people. I hope you";
mes "can convince him to help us...";
}
else if (sign_q < 82) {
mes "So far, I've learned";
mes "from my research that";
mes "the gem's message has";
mes "details about a certain";
mes "location and an item that";
mes "serves as some kind of key...";
next;
mes "[Metz]";
mes "While I investigate,";
mes "please try to have Frank";
mes "Franklin translate the";
mes "message in the Record of";
mes "Ancient Language. Keep up";
mes "the good work, "+ strcharinfo(0) +".";
}
else if (sign_q == 82) {
mes "I get it now!";
mes "The 'skyscraper'";
mes "in this text refers to";
mes "the Geffen Tower!";
mes "Alright, let's see...";
next;
mes "[Metz]";
mes "Hmm...";
mes "''The town where the";
mes "rejected are left behind.''";
mes "What does that mean";
mes "and where could it be...?";
}
else if (sign_q < 98) {
mes "I'm sure the town";
mes "where the rejected";
mes "live means something,";
mes "but I'm unable to figure";
mes "out the answer to this";
mes "little riddle...";
}
else if ((sign_q > 100) && (sign_q < 105)) {
mes "Angrboda...?!";
mes "According to legend,";
mes "her soul was split into";
mes "pieces and placed behind";
mes "seals created by the gods!";
next;
mes "[Metz]";
mes "You'll need a stout,";
mes "heavy or really sharp";
mes "weapon. Of course, I'm";
mes "told that such weapons";
mes "are truly rare...";
next;
mes "[Metz]";
mes "Supposedly, normal";
mes "Blacksmiths can't even";
mes "forge those kinds of rare";
mes "weapons. But if you manage";
mes "to get one, you might have a";
mes "chance of breaking the seals.";
next;
mes "[Metz]";
mes "Of course, I'm worried";
mes "that may be violating the";
mes "will of the gods by releasing";
mes "Angrboda, but we've already";
mes "gone this far...";
}
else if (sign_q < 137) {
mes "I think you're";
mes "almost there. All";
mes "of our efforts will";
mes "soon come to fruition!";
}
else if (sign_q == 137) {
mes "This is it...!";
mes "You've brought me,";
mes "'The Sign!' I've finally";
mes "proven its existence!";
mes "Please let me handle";
mes "this and come back later~";
delitem 7314,1; //The_Sign
set sign_q,138;
set .@stime_s,gettime(DT_HOUR);
if (.@stime_s < 1) set sign_sq,1;
else if (.@stime_s < 3) set sign_sq,2;
else if (.@stime_s < 5) set sign_sq,3;
else if (.@stime_s < 7) set sign_sq,4;
else if (.@stime_s < 9) set sign_sq,5;
else if (.@stime_s < 11) set sign_sq,6;
else if (.@stime_s < 13) set sign_sq,7;
else if (.@stime_s < 15) set sign_sq,8;
else if (.@stime_s < 17) set sign_sq,9;
else if (.@stime_s < 19) set sign_sq,10;
else if (.@stime_s < 21) set sign_sq,11;
else set sign_sq,12;
}
else if (sign_q == 138) {
set .@stime_s1,gettime(DT_HOUR);
if (.@stime_s1 < 1) {
if (sign_sq == 11) {
set .@pass_s,1;
}
}
else if (.@stime_s1 < 3) {
if (sign_sq == 12) {
set .@pass_s,1;
}
}
else if (.@stime_s1 < 5) {
if (sign_sq == 1) {
set .@pass_s,1;
}
}
else if (.@stime_s1 < 7) {
if (sign_sq == 2) {
set .@pass_s,1;
}
}
else if (.@stime_s1 < 9) {
if (sign_sq == 3) {
set .@pass_s,1;
}
}
else if (.@stime_s1 < 11) {
if (sign_sq == 4) {
set .@pass_s,1;
}
}
else if (.@stime_s1 < 13) {
if (sign_sq == 5) {
set .@pass_s,1;
}
}
else if (.@stime_s1 < 15) {
if (sign_sq == 6) {
set .@pass_s,1;
}
}
else if (.@stime_s1 < 17) {
if (sign_sq == 7) {
set .@pass_s,1;
}
}
else if (.@stime_s1 < 19) {
if (sign_sq == 8) {
set .@pass_s,1;
}
}
else if (.@stime_s1 < 21) {
if (sign_sq == 9) {
set .@pass_s,1;
}
}
else {
if (sign_sq == 10) {
set .@pass_s,1;
}
}
if (.@pass_s == 1) {
mes "Fascinating...";
mes "This was made with";
mes "a material outside of";
mes "Midgard! See this";
mes "blue lens? That must be";
mes "its incredible power source!";
next;
mes "[Metz]";
mes "I've found that the runes";
mes "around the lens control some";
mes "kind of seals placed at the Geffen Tower and Geffen Fountain. But with this in your hands, the seals should be broken...";
next;
mes "[Metz]";
mes "I... I think";
mes "you can even use this";
mes "to enter Valhalla. There";
mes "may be even other applications";
mes "using the power of this item...";
next;
mes "[Metz]";
mes "I can only think of";
mes "one person who can";
mes "handle working with";
mes "this: Engel Howard,";
mes "Midgard's best";
mes "Blacksmith.";
set sign_q,139;
set sign_sq,0;
getitem 7314,1; //The_Sign
}
else {
mes "I'm sorry, but I'm";
mes "still examining the";
mes "artifact you've lent to";
mes "me. Would you please";
mes "give me some more time?";
}
}
else if (sign_q < 141) {
mes "Have you visited";
mes "Engel Howard yet?";
mes "He's the only one";
mes "who can unlock the";
mes "Sign's power for you...";
}
else if (sign_q == 141) {
if (countitem(2644) == 1) {
mes "Ah, you're finally";
mes "here. I've been waiting";
mes "to speak with you. First,";
mes "let me thank you again";
mes "for all of your help.";
next;
mes "[Metz]";
mes "Thanks to you, my wish";
mes "of proving the existence";
mes "of the Sign has finally been";
mes "fulfilled. Its power is now";
mes "yours to do as you wish.";
next;
mes "[Metz]";
mes "You may have had your doubts,";
mes "but I'm happy enough to confirm that the Sign really exists. Thanks again, and I hope you stop by and chat from time to time.";
set sign_q,142;
getexp (checkre(3))?200000:2000000,0;
}
else {
mes "Have you visited";
mes "Engel Howard yet?";
mes "He's the only one";
mes "who can unlock the";
mes "the Sign's power for you...";
}
}
else if (sign_q == 201) {
mes "You failed?";
mes "It's disappointing,";
mes "but I know that you";
mes "did your best. Let";
mes "me thank you for";
mes "all your work.";
next;
mes "[Metz]";
mes "Although I need to";
mes "take back the Sobbing";
mes "Starlight, I hope you";
mes "accept this as a token";
mes "of my gratitude. Good luck";
mes "on your travels, adventurer.";
if (checkweight(7178,1) == 0) {
next;
mes "^3355FFWait a second! Right now,";
mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000";
close;
}
delitem 7178,1; //Star's_Sob
set sign_q,202;
getexp (checkre(3))?10000:100000,0;
getitem 617,1; //Old_Violet_Box
}
else if (sign_q > 201) {
if (countitem(7178) == 1) {
mes "I'm sorry...";
mes "But I'm taking";
mes "back the Sobbing";
mes "Starlight from you.";
mes "Apparently, you weren't";
mes "worthy of the task...";
next;
mes "[Metz]";
mes "......";
mes "Farewell.";
delitem 7178,1; //Star's_Sob
}
else {
mes "I guess I can't";
mes "really blame you";
mes "since I didn't provide";
mes "you with that much help...";
}
}
else {
mes "Thank you so much";
mes "for helping me make";
mes "my dream come true.";
mes "can work on another";
mes "project together.";
next;
mes "[Metz]";
mes "Well then...";
mes "Good luck on";
mes "your journeys,";
mes "brave "+ strcharinfo(0) +".";
}
close2;
cutin "mets_alpha",255;
end;
}
prt_in,228,26,5 script Steward#sign 55,{
callfunc "F_UpdateSignVars";
mes "[Vandez]";
if (sign_q < 3) {
mes "Welcome to the";
mes "Brayde Estate. How";
mes "may I be of service?";
next;
switch(select("Nothing.:I'm here to see Metz.:Gimmie your cash!")) {
case 1:
mes "[Vandez]";
mes "If you do not have";
mes "any business to conduct";
mes "with Master Metz, please";
mes "leave immediately.";
close;
case 2:
mes "[Vandez]";
mes "Very good, "+((Sex == SEX_MALE)?"sir.":"madam.");
mes "Please wait a moment";
mes "while I consult with";
mes "the master in his study.";
close;
case 3:
mes "[Vandez]";
mes "My apologies,";
mes "but I insist that";
mes "you leave the premises";
mes "^FF0000immediately^000000.";
close2;
percentheal -30,0;
warp "prontera",150,150;
end;
}
}
else if (sign_q < 14) {
mes "Ah, Master "+ strcharinfo(0) +".";
mes "Welcome. How may I be";
mes "of service today?";
next;
switch(select("Who is Arian?:What is Metz doing?:How is Elle?")) {
case 1:
mes "[Vandez]";
mes "Ah yes, Arian.";
mes "I consider him to be";
mes "a man of few words. The";
mes "words he does choose to";
mes "use are rather harsh and";
mes "brutish, you might say.";
close;
case 2:
mes "[Vandez]";
mes "Although I've served";
mes "the Brayde family for years,";
mes "I'm unfamiliar with Master";
mes "Metz's work. My apologies, but";
mes "I simply cannot even begin to fathom his research...";
close;
case 3:
mes "[Vandez]";
mes "Ah, Mistress Elle";
mes "has been working here";
mes "since she was a very young";
mes "girl. She is almost like";
mes "a granddaughter to me.";
mes "Ha ha-^333333*Ahem*^000000";
close;
}
}
else if (sign_q < 13) {
mes "I recall that";
mes "Master Arian visited";
mes "the master a while ago.";
mes "They spent all night";
mes "discussing something";
mes "related to the master's work.";
next;
mes "[Vandez]";
mes "Goodness, it sounded";
mes "dreadfully serious. The";
mes "term, 'ancient power' is";
mes "usually not mentioned";
mes "quite often in conversation.";
close;
}
else if (sign_q < 15) {
mes "Sometimes I worry";
mes "about Mistress Elle.";
mes "She's one of the most";
mes "beautiful girls in Prontera,";
mes "but does not have a boyfriend.";
next;
mes "[Vandez]";
mes "Many men have given her";
mes "a great deal of attention, but";
mes "she always manages to reject";
mes "every single suitor...";
close;
}
else if (sign_q < 20) {
mes "Many travellers have";
mes "begun to visit the master";
mes "lastly. Apparently, they've";
mes "been led here by the sign";
mes "boards we've posted.";
next;
mes "[Vandez]";
mes "Take heed and";
mes "do not let anyone";
mes "else take the opportunity";
mes "the master has presented";
mes "away from you.";
close;
}
else if (sign_q < 25) {
mes "It's most curious,";
mes "but Elle seems to";
mes "consider that unrefined";
mes "Jesqurienne as her rival.";
mes "Women are truly difficult";
mes "for me to understand...";
close;
}
else if (sign_q < 35) {
mes "Avarice knows no bounds.";
mes "The pastime of gambling";
mes "seems to best represent";
mes "mankind's greed.";
next;
mes "[Vandez]";
mes "Winning or losing, some";
mes "gamblers always seem to find";
mes "some reason to continue when";
mes "it's smarter to stop. Then again, the mind usually doesn't take precedence over the heart...";
close;
}
else if (sign_q < 54) {
mes "Bakerlan is a young,";
mes "brilliant man. Although";
mes "he inherited his company,";
mes "it takes talent to continue";
mes "his father's successes.";
next;
mes "[Vandez]";
mes "It's amazing that Bakerlan";
mes "is also managing to expand";
mes "his business even further.";
mes "Of course, Master Metz has";
mes "had a role in Bakerlan's";
mes "success...";
close;
}
else if (sign_q == 54) {
mes "Oh, congratulations~";
mes "You finally passed all";
mes "of the tests. I know they";
mes "must have been incredibly";
mes "taxing and challenging.";
next;
mes "[Vandez]";
mes "Master Metz has informed";
mes "me that he wishes for you";
mes "to restore find someone";
mes "to restore the Sobbing";
mes "Starlight. I wish you luck";
mes "in that endeavor.";
close;
}
else if (sign_q == 97 || sign_q == 98) {
mes "Although humans make";
mes "mistakes, there are those";
mes "times when failing cannot";
mes "be an option.";
next;
mes "[Vandez]";
mes "There will always";
mes "be situations where";
mes "you won't be getting";
mes "any second chances.";
mes "Anyways remember that.";
close;
}
else {
mes "There will always";
mes "be situations where";
mes "you won't be getting";
mes "any second chances.";
mes "Anyways remember that.";
close;
}
}
prt_in,248,23,3 script Maid#sign 1275,{
end;
}
prt_in,248,23,0 script Maid#sign2 111,{
callfunc "F_UpdateSignVars";
mes "[Elle]";
if (sign_q < 3) {
mes "Wh-what are you";
mes "doing in Master Metz's";
mes "room? Please leave";
mes "immediately!";
close;
}
else if (sign_q < 14) {
mes "Oh...?";
mes ""+ strcharinfo(0) +"?";
mes "Is there anything that";
mes "I can help you with?";
next;
if (Sex == SEX_MALE) {
switch(select("You wanna have coffee sometime?:Tell me about Metz.")) {
case 1:
mes "[Elle]";
mes "...?";
mes "*Blush~*";
mes "Oh~ A-are you";
mes "asking me out";
mes "on a date?";
next;
mes "[Elle]";
mes "Weeeell~";
mes "Do I have the time";
mes "to go out with you or";
mes "not? Hm, maybe if";
mes "you're really nice";