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* Added `bonus2 bSubSkill,sk,n;` -> Reduces n% damage received from skill sk. * Added `bonus bHPGainAttack,n;` -> Heals +n HP with a normal attack. * Added `bonus bSPGainAttack,n;` -> Heals +n SP with a normal attack. * Added `bonus bHPGainAttackRate,n;` -> Heals +n% HP of inflicted damage on every hit when attacking an enemy. * Added `bonus bSPGainAttackRate,n;` -> Heals +n% SP of inflicted damage on every hit when attacking an enemy. * Added `bonus2 bHPGainAttackRate,n,x;` -> Has chance x/10% to heals +n% HP of inflicted damage on every hit when attacking an enemy. * Added `bonus2 bSPGainAttackRate,n,x;` -> Has chance x/10% to heals +n% SP of inflicted damage on every hit when attacking an enemy. * Replaced `bonus2 bHPDrainValue,n,x;` for x = 0 to `bonus bHPGainAttack,n;`. Since x = 1 is same as `bonus bHPDrainValue,n;` and if there are items with bonus with 'x' is different, the value will be sum'd but the type switched. * Replaced `bonus2 bSPDrainValue,n,x;` for x = 0 to `bonus bSPGainAttack,n;`. Since x = 1 is same as `bonus bSPDrainValue,n;` and if there are items with bonus with 'x' is different, the value will be sum'd but the type switched. * Replaced `bonus3 bSPDrainRate,n,x,y;` for y = 0 to `bonus2 bSPGainAttackRate,n,x;`. Since y = 1 is same as `bonus2 bSPDrainRate,x,n;` and if there are items with bonus with 'x' is different, the value will be sum'd but the type switched. * Updated the documentations. Signed-off-by: Cydh Ramdh <cydh@pservero.com>
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