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Waterball, Jupitel Thunder and Mystical Amplification behavior improved
- Implemented Waterball and Jupitel Thunder double cast (fixes #907) * Waterball and Jupitel now won't apply a delay after they have been cast and won't notify the client about the spell until 150ms later, if another skill request is received, it will actually be cast as well * To prevent exploits this behavior can only be used every 2 seconds * This allows you to cast a spell after Jupitel that would not have enough range to be cast after knockback - Finally implemented the official waterball unit behavior * When casting Waterball, water, deluge and suiton units will be turned into waterball units * These waterball units are then turned into waterballs one-by-one * All unit behavior now also applies to waterball, special handling is now solved via db files * If there are multiple waterball timers active at the same time, they will actually compete for the waterball units * When waterball does not deal damage (100% resist), it will now cancel, allowing you to act and move again * If this breaks anything, please notify me - Mystical Amplification improved (fixes #908) * Mystical Amplification will now toggle at cast begin rather than cast end * When Mystical Amplification ends, spell damage will be immediately lower even for ongoing spells
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