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Fixed wrong usages of specialeffect (#1529)
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* Fixed wrong usages of specialeffect

* Missing fix
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Lemongrass3110 authored and Atemo committed Aug 31, 2016
1 parent 547a8e6 commit 818727f
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Showing 5 changed files with 14 additions and 14 deletions.
6 changes: 3 additions & 3 deletions npc/quests/first_class/tu_archer.txt
Expand Up @@ -109,7 +109,7 @@ payon_in02,67,65,3 script Bard Jet#tu 1_M_BARD,{
mes "You're...!";
next;
specialeffect2 EF_TALK_FROSTJOKE;
//specialeffect EF_TALK_FROSTJOKE,"Bard Jet#tu";
//specialeffect EF_TALK_FROSTJOKE,AREA,"Bard Jet#tu";
emotion e_no1;
mes "[Jet]";
mes "Let's see...";
Expand Down Expand Up @@ -1172,11 +1172,11 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
// Seisner
//============================================================
pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{
specialeffect EF_HIT2,"#Target";
specialeffect EF_HIT2,AREA,"#Target";
mes "[Seisner]";
mes "Aaaah!";
mes "Double Strafe!";
specialeffect EF_HIT2,"#Target";
specialeffect EF_HIT2,AREA,"#Target";
next;
mes "[Seisner]";
mes "I did it!";
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2 changes: 1 addition & 1 deletion npc/re/instances/OldGlastHeim.txt
Expand Up @@ -1671,7 +1671,7 @@ OnTimer80000:
next;
mes "[Hugin]";
mes "Varmunt, I have arbitrarily stopped time. And soon, the time gap will be gone.";
specialeffect2 EF_BLIND,AREA;
specialeffect2 EF_BLIND;
soundeffect "_blind.wav",0;
next;
mes "[Hugin]";
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16 changes: 8 additions & 8 deletions npc/re/instances/WolfchevLaboratory.txt
Expand Up @@ -570,42 +570,42 @@ OnEnable2:

OnTimer1000:
specialeffect EF_SUI_EXPLOSION,AREA, "#01";
specialeffect EF_BEGINASURA, "Human Guinea pig#01";
specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#01";
end;

OnTimer2000:
specialeffect EF_SUI_EXPLOSION,AREA, "#02";
specialeffect EF_BEGINASURA, "Human Guinea pig#02";
specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#02";
end;

OnTimer3000:
specialeffect EF_SUI_EXPLOSION,AREA, "#03";
specialeffect EF_BEGINASURA, "Human Guinea pig#03";
specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#03";
end;

OnTimer4000:
specialeffect EF_SUI_EXPLOSION,AREA, "#04";
specialeffect EF_BEGINASURA, "Human Guinea pig#04";
specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#04";
end;

OnTimer5000:
specialeffect EF_SUI_EXPLOSION,AREA, "#05";
specialeffect EF_BEGINASURA, "Human Guinea pig#05";
specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#05";
end;

OnTimer6000:
specialeffect EF_SUI_EXPLOSION,AREA, "#06";
specialeffect EF_BEGINASURA, "Human Guinea pig#06";
specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#06";
end;

OnTimer7000:
specialeffect EF_SUI_EXPLOSION,AREA, "#07";
specialeffect EF_BEGINASURA, "Human Guinea pig#07";
specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#07";
end;

OnTimer8000:
specialeffect EF_SUI_EXPLOSION,AREA, "#08";
specialeffect EF_BEGINASURA, "Human Guinea pig#08";
specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#08";
stopnpctimer;
end;

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2 changes: 1 addition & 1 deletion npc/re/jobs/3-1/archbishop.txt
Expand Up @@ -1637,7 +1637,7 @@ OnEnable:

job3_arch02,290,221,0 script #arch_end_eff 139,5,5,{
OnTouch:
specialeffect EF_MAPPILLAR2,"#arch_end";
specialeffect EF_MAPPILLAR2,AREA,"#arch_end";
end;
}

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2 changes: 1 addition & 1 deletion npc/re/jobs/novice/academy.txt
Expand Up @@ -3116,7 +3116,7 @@ iz_ac01,36,52,3 script Odd Novice#ac 4_M_SIT_NOVICE,{
mes "How about it? Newfangled.";
mes "Idling away too long,";
mes "All the skills learnt over your shoulder could be used.";
specialeffect EF_SIGHT, "Odd Novice#nk1";
specialeffect EF_SIGHT, AREA, "Odd Novice#nk1";
next;
mes "[Odd Novice]";
mes "Ugh, all my SP is gone...";
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