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Bug Fixes
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* Fixed Severe Rainstorm damage formula. (bugreport:8581)
* Caster can no longer switch equips for the duration of Severe Rainstorm. (bugreport:8581)
* Cleaned up Demonic Fire and Fire Expansion combos. (bugreport:8620)
* Fixed Dragon Breath - Fire/Water damage formula and not being reduced by DEF or Flee. (bugreport:8620)
* Fixed the movement speed formula for Camouflage. (bugreport:8619)
* Fixed Overbrand Brandish area damage. (bugreport:8627)
* Fixed cast time for Magical Amplification.
* Fixed Moonlit Serenade MATK increase. (bugreport:8697)
* Fixed Phantom Thrust not casting. (bugreport:8652)
* Fixed Gentle Touch - Cure healing formula. (bugreport:8699)
* Fixed Wall of Thorns not dealing damage to players who touch it. (bugreport:8673)
* Fixed Flash Combo spirit sphere requirement. (bugreport:8286)
* Fixed Feint Bomb damage formula. (bugreport:8593)
* Fixed Circling Nature HP recovery and SP consumption being reversed. (bugreport:8670)
* Fixed Judex area of effect to be 3x3. (bugreport:8672)
* Fixed Abracadabra skill "Summon Monster" not displaying the monster's name. (bugreport:8671)
* Fixed Sight Blaster duration. (bugreport:8656)
* Fixed Ignition Break area of effect damage. (bugreport:8653)
* Fixed Poem of Netherworld not immobilizing enemies. (bugreport:8607)
* Fixed Rampage Blaster damage formula. (bugreport:8646)
* Adjusted Tiger Cannon damage formula and allow to bypass target's flee. (bugreport:8625)
* Fixed Self Destruction not working on self. (bugreport:8633)
* Fixed Repair not healing or consuming item requirements. (bugreport:8633)
* Fixed Silver Sniper and Magic Decoy AI types not being counted towards the land skill limit. (bugreport:8407)
* Fixed Silver Sniper bonus ATK formula.
* Fixed Magic Decoy maximum HP formula.
* Fixed Lion Howling damage formula. (bugreport:8654)
* Fixed Rapid Throw (Muchanage) damage formula. (bugreport:7861)
* Stasis no longer allows casting of Chorus skills.
* Fixed Chorus skills not checking for additional partners. (bugreport:6052)
* Body Paint no longer removes Chase Walk or Invisibility. (bugreport:6801)
* Recognized Spell is no longer cleared by Dispell or Abundance. (bugreport:6718)
* Epiclesis now removes Cloaking Exceed and will heal while in the Frenzy state. (bugreport:6679)
* Renovatio now heals while in the Frenzy state. (bugreport:6679)
* Fixed Firing Trap not having the fire element. (bugreport:8707)
* Fixed Icebound Trap not having the water element. (bugreport:8707)
* Fixed Axe Tornado not doing less damage for targets outside of the 5x5 area of effect.
* Updated the list of effects that Inspiration makes the caster immune to. (bugreport:5735)
* Cleaned up the effects of Vacuum Extreme to work as it should in GvG maps. (bugreport:6031)
* Corrected durations for Millennium Shield, Crush Strike, Refresh, and Weapon Crush.
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aleos89 committed Feb 28, 2014
1 parent 6bf1c27 commit 96c768f
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Showing 17 changed files with 273 additions and 301 deletions.
2 changes: 1 addition & 1 deletion db/pre-re/skill_cast_db.txt
Expand Up @@ -1521,7 +1521,7 @@
//-- SO_WARMER
2452,2200:2400:2600:2800:3000,1000,0,40000:45000:50000:55000:60000,30000,35000:40000:45000:50000:55000
//-- SO_VACUUM_EXTREME
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,0,5000
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000
//-- SO_VARETYR_SPEAR
2454,2200:2400:2600:2800:3000,1000,0,0,2200:2400:2600:2800:3000,2000
//-- SO_ARULLO
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13 changes: 7 additions & 6 deletions db/pre-re/skill_db.txt
Expand Up @@ -886,7 +886,7 @@
2005,1,6,2,4,0x2,2,5,1,no,0,0,0,weapon,3,0x0, RK_WINDCUTTER,Wind Cutter
2006,0,6,4,-1,0x2,5,5,1,no,0,0,0,weapon,0,0x0, RK_IGNITIONBREAK,Ignition Break
2007,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, RK_DRAGONTRAINING,Dragon Training
2008,9,6,2,3,0x2,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,misc,0,0x0, RK_DRAGONBREATH,Dragon Breath
2008,9,6,2,3,0x2,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,weapon,0,0x0, RK_DRAGONBREATH,Dragon Breath
2009,0,6,4,0,0x3,3:4:5:6:7,5,1,no,0,0,0,none,0,0x0, RK_DRAGONHOWLING,Dragon Howling
2010,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RK_RUNEMASTERY,Rune Mastery
2011,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, RK_MILLENNIUMSHIELD,Millenium Shield
Expand Down Expand Up @@ -958,7 +958,7 @@

//****
// AB Arch Bishop
2038,11,8,1,6,0x2,3,5,-3,yes,0,0,0,magic,0,0x0, AB_JUDEX,Judex
2038,11,8,1,6,0x2,1,5,-3,yes,0,0,0,magic,0,0x0, AB_JUDEX,Judex
2039,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AB_ANCILLA,Ancilla
2040,11,8,1,6,0,0,10,-10,yes,0,0,0,magic,0,0x0, AB_ADORAMUS,Adoramus
2041,0,6,4,6,0x3,3:7:15,3,1,yes,0,0,0,magic,0,0x0, AB_CLEMENTIA,Crementia
Expand Down Expand Up @@ -1003,8 +1003,8 @@
2250,3,6,2,1,0x43,2,1,1,no,0,0x80,1,misc,0,0x0, RA_COBALTTRAP,Cobalt Trap
2251,3,6,2,2,0x43,2,1,1,no,0,0x80,1,misc,0,0x0, RA_MAIZETRAP,Maize Trap
2252,3,6,2,4,0x43,2,1,1,no,0,0x80,1,misc,0,0x0, RA_VERDURETRAP,Verdure Trap
2253,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0,0x2800, RA_FIRINGTRAP,Firing Trap
2254,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0,0x2800, RA_ICEBOUNDTRAP,Icebound Trap
2253,3,6,2,3,0x42,2,5,1,no,0,0x80,2,misc,0,0x2800, RA_FIRINGTRAP,Firing Trap
2254,3,6,2,1,0x42,2,5,1,no,0,0x80,2,misc,0,0x2800, RA_ICEBOUNDTRAP,Icebound Trap

//****
// NC Mechanic
Expand Down Expand Up @@ -1074,7 +1074,7 @@
2314,1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0,0x0, LG_RAGEBURST,Rage Burst
2315,0,6,4,0:6:0,0x2,0,3,1,yes,0,0,0,none,2:0:0,0x0, LG_SHIELDSPELL,Shield Spell
2316,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_EXEEDBREAK,Exceed Break
2317,1,6,2,-1,0x2,5,5,1,yes,0,0,0,none,3:4:5:6:7,0x0, LG_OVERBRAND,Over Brand
2317,1,6,2,-1,0x2,0,5,1,yes,0,0,0,none,0,0x0, LG_OVERBRAND,Over Brand
2318,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_PRESTIGE,Prestige
2319,0,6,4,0,0x3,3,5,1,no,0,0,0,weapon,0,0x0, LG_BANDING,Banding //CHECK Splash isnt needed right? Banding has its own UNIT ID.
2320,0,6,4,-1,0x2,3,5,1,yes,0,0,0,weapon,0,0x1000, LG_MOONSLASHER,Moon Slasher
Expand All @@ -1083,14 +1083,15 @@
2323,0,8,4,2,0x2,1:1:2:2:3,5,-5,yes,0,0,0,weapon,0,0x0, LG_EARTHDRIVE,Earth Drive
2324,3,8,1,-1,0,0,5,3,yes,0,0,0,weapon,0,0x0, LG_HESPERUSLIT,Hesperus Lit
2325,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_INSPIRATION,Inspiration
2519,1,6,1,-1,0x2,0,5,1,yes,0,0,0,weapon,3:4:5:6:7,0x0, LG_OVERBRAND_BRANDISH,Overbrand Brandish

//****
// SR Sura
2326,-2,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0, SR_DRAGONCOMBO,Dragon Combo
2327,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,3,0x0, SR_SKYNETBLOW,Sky Net Blow
2328,0,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0,0,weapon,0,0x0, SR_EARTHSHAKER,Earth Shaker
2329,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0, SR_FALLENEMPIRE,Fallen Empire
2330,-2,6,1,-1,0x2,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0, SR_TIGERCANNON,Tiger Cannon
2330,-2,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0, SR_TIGERCANNON,Tiger Cannon
2331,1:2:3:3:4:4:5:5:6:7,6,1,0,0,0,10,0,no,0,0,0,none,0,0x0, SR_HELLGATE,Hell Gate
2332,0,6,4,-1,0x2,3,5,1,no,0,0,0,weapon,0,0x0, SR_RAMPAGEBLASTER,Rampage Blaster
2333,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_CRESCENTELBOW,Crescent Elbow //CHECK Check the autospell ID.
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6 changes: 3 additions & 3 deletions db/pre-re/skill_require_db.txt
Expand Up @@ -691,11 +691,11 @@

2267,0,0,1,0,0,0,99,0,0,mado,0,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2802 //NC_SELFDESTRUCTION#Self Destruction#
2268,0,0,100,0,0,0,99,0,0,mado,0,0,6360,1,6363,1,6362,1,6361,1,6146,2,0,0,0,0,0,0,0,0,0,0,2803 //NC_SHAPESHIFT#Shape Shift#
2269,0,0,20,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2804 //NC_EMERGENCYCOOL#Emergency Cool#
2269,0,0,20,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2804 //NC_EMERGENCYCOOL#Emergency Cool#
2270,0,0,45,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN#Infrared Scan#
2271,0,0,30,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ANALYZE#Analyze#
2272,0,0,90,0,0,0,99,0,0,mado,0,0,2805,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2805 //NC_MAGNETICFIELD#Magnetic Field#
2273,0,0,90,0,0,0,99,0,0,mado,0,0,2806,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2806 //NC_NEUTRALBARRIER#Neutral Barrier#
2272,0,0,90,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2805 //NC_MAGNETICFIELD#Magnetic Field#
2273,0,0,90,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2806 //NC_NEUTRALBARRIER#Neutral Barrier#
2274,0,0,100:150:200,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2808 //NC_STEALTHFIELD#Stealth Field#
2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2807 //NC_REPAIR#Repair#

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2 changes: 1 addition & 1 deletion db/pre-re/skill_unit_db.txt
Expand Up @@ -149,7 +149,7 @@
2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA

2479,0xe5, , 0, 1,1000,enemy, 0x006 //GN_THORNS_TRAP
2482,0xe6,0x7f, -1, 1, 100,all, 0x000 //GN_WALLOFTHORN
2482,0xe6,0x7f, -1, 2, -1,all, 0x000 //GN_WALLOFTHORN
2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
2485,0xe7, , 0, 2,2000,enemy, 0x098 //GN_DEMONIC_FIRE
2487,0xe8, , 0, 2, 500,enemy, 0x000 //GN_FIRE_EXPANSION_SMOKE_POWDER
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18 changes: 9 additions & 9 deletions db/re/skill_cast_db.txt
Expand Up @@ -69,7 +69,7 @@
//-- AL_INCAGI
29,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
//-- AL_DECAGI
30,750,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000:130000,0,0,250
30,750,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0,250
//-- AL_HOLYWATER
31,1000,500,0,0,0,0,0
//-- AL_CRUCIS
Expand Down Expand Up @@ -553,7 +553,7 @@
//-- HW_MAGICCRASHER
365,300,300,0,0,0,0,0
//-- HW_MAGICPOWER
366,0,0,0,30000,0,0,0
366,0,0,0,30000,0,0,700
//==========================================


Expand Down Expand Up @@ -1087,11 +1087,11 @@
//-- RK_DRAGONHOWLING
2009,0,0,0,15000,0,10000,-1
//-- RK_MILLENNIUMSHIELD
2011,0,1000,0,180000,1000,60000,-1
2011,0,1000,0,180000,60000,0,-1
//-- RK_CRUSHSTRIKE
2012,0,0,0,30000,0,30000,1000
2012,0,0,0,30000,30000,0,1000
//-- RK_REFRESH
2013,0,0,0,60000,0,120000,1000
2013,0,0,0,60000,120000,0,1000
//-- RK_GIANTGROWTH
2014,0,0,0,180000,0,0,1000
//-- RK_STONEHARDSKIN
Expand All @@ -1105,7 +1105,7 @@
//-- RK_ABUNDANCE
2019,0,0,0,180000,0,0,-1
//-- RK_DRAGONBREATH_WATER
5004,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,40000,0,0,500
5004,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,10000,0,0,500
//-- RK_LUXANIMA
5005,0,0,0,60000,0,0,-1
//==========================================
Expand All @@ -1126,7 +1126,7 @@
//-- GC_COUNTERSLASH
2029,0,2000,0,0,0,0,-1
//-- GC_WEAPONCRUSH
2030,0,1000,0,75000:90000:105000:120000:135000,0,0,-1
2030,0,1000,0,60000,0,0,-1
//-- GC_VENOMPRESSURE
2031,0,1000,0,0,0,0,-1
//-- GC_POISONSMOKE
Expand Down Expand Up @@ -1527,7 +1527,7 @@
//-- SO_SPELLFIST
2445,0,1000,0,20000:25000:30000:35000:40000,0,0,0
//-- SO_EARTHGRAVE
2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000,1800:1600:1400:1200:800
2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000,1800:1600:1400:1200:1000
//-- SO_DIAMONDDUST
2447,5000:5500:6000:6500:7000,1000,0,500,12000:14000:16000:18000:20000,5000,800:600:400:200:-1
//-- SO_POISON_BUSTER
Expand All @@ -1541,7 +1541,7 @@
//-- SO_WARMER
2452,2200:2400:2600:2800:3000,1000,0,40000:45000:50000:55000:60000,30000,35000:40000:45000:50000:55000,1800:1600:1400:1200:1000
//-- SO_VACUUM_EXTREME
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,0,5000,0
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000,-1
//-- SO_VARETYR_SPEAR
2454,2200:2400:2600:2800:3000,1000,0,0,2200:2400:2600:2800:3000,2000,1800:1600:1400:1200:1000
//-- SO_ARULLO
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13 changes: 7 additions & 6 deletions db/re/skill_db.txt
Expand Up @@ -886,7 +886,7 @@
2005,1,6,2,4,0x2,2,5,1,no,0,0,0,weapon,3,0x0, RK_WINDCUTTER,Wind Cutter
2006,0,6,4,-1,0x2,5,5,1,no,0,0,0,weapon,0,0x0, RK_IGNITIONBREAK,Ignition Break
2007,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, RK_DRAGONTRAINING,Dragon Training
2008,9,6,2,3,0x2,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,misc,0,0x0, RK_DRAGONBREATH,Dragon Breath
2008,9,6,2,3,0x2,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,weapon,0,0x0, RK_DRAGONBREATH,Dragon Breath
2009,0,6,4,0,0x3,3:4:5:6:7,5,1,no,0,0,0,none,0,0x0, RK_DRAGONHOWLING,Dragon Howling
2010,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RK_RUNEMASTERY,Rune Mastery
2011,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, RK_MILLENNIUMSHIELD,Millenium Shield
Expand Down Expand Up @@ -958,7 +958,7 @@

//****
// AB Arch Bishop
2038,11,8,1,6,0x2,3,5,-3,yes,0,0,0,magic,0,0x0, AB_JUDEX,Judex
2038,11,8,1,6,0x2,1,5,-3,yes,0,0,0,magic,0,0x0, AB_JUDEX,Judex
2039,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AB_ANCILLA,Ancilla
2040,11,8,1,6,0,0,10,-10,yes,0,0,0,magic,0,0x0, AB_ADORAMUS,Adoramus
2041,0,6,4,6,0x3,3:7:15,3,1,yes,0,0,0,magic,0,0x0, AB_CLEMENTIA,Crementia
Expand Down Expand Up @@ -1003,8 +1003,8 @@
2250,3,6,2,1,0x43,2,1,1,no,0,0x80,1,misc,0,0x0, RA_COBALTTRAP,Cobalt Trap
2251,3,6,2,2,0x43,2,1,1,no,0,0x80,1,misc,0,0x0, RA_MAIZETRAP,Maize Trap
2252,3,6,2,4,0x43,2,1,1,no,0,0x80,1,misc,0,0x0, RA_VERDURETRAP,Verdure Trap
2253,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0,0x2800, RA_FIRINGTRAP,Firing Trap
2254,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0,0x2800, RA_ICEBOUNDTRAP,Icebound Trap
2253,3,6,2,3,0x42,2,5,1,no,0,0x80,2,misc,0,0x2800, RA_FIRINGTRAP,Firing Trap
2254,3,6,2,1,0x42,2,5,1,no,0,0x80,2,misc,0,0x2800, RA_ICEBOUNDTRAP,Icebound Trap

//****
// NC Mechanic
Expand Down Expand Up @@ -1074,7 +1074,7 @@
2314,1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0,0x0, LG_RAGEBURST,Rage Burst
2315,0,6,4,0:6:0,0x2,0,3,1,yes,0,0,0,none,2:0:0,0x0, LG_SHIELDSPELL,Shield Spell
2316,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_EXEEDBREAK,Exceed Break
2317,1,6,2,-1,0x2,5,5,1,yes,0,0,0,none,3:4:5:6:7,0x0, LG_OVERBRAND,Over Brand
2317,1,6,2,-1,0x2,0,5,1,yes,0,0,0,none,0,0x0, LG_OVERBRAND,Over Brand
2318,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_PRESTIGE,Prestige
2319,0,6,4,0,0x3,3,5,1,no,0,0,0,weapon,0,0x0, LG_BANDING,Banding //CHECK Splash isnt needed right? Banding has its own UNIT ID.
2320,0,6,4,-1,0x2,3,5,1,yes,0,0,0,weapon,0,0x1000, LG_MOONSLASHER,Moon Slasher
Expand All @@ -1083,14 +1083,15 @@
2323,0,8,4,2,0x2,1:1:2:2:3,5,-5,yes,0,0,0,weapon,0,0x0, LG_EARTHDRIVE,Earth Drive
2324,3,8,1,-1,0,0,5,3,yes,0,0,0,weapon,0,0x0, LG_HESPERUSLIT,Hesperus Lit
2325,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_INSPIRATION,Inspiration
2519,1,6,1,-1,0x2,0,5,1,yes,0,0,0,weapon,3:4:5:6:7,0x0, LG_OVERBRAND_BRANDISH,Overbrand Brandish

//****
// SR Sura
2326,-2,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0, SR_DRAGONCOMBO,Dragon Combo
2327,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,3,0x0, SR_SKYNETBLOW,Sky Net Blow
2328,0,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0,0,weapon,0,0x0, SR_EARTHSHAKER,Earth Shaker
2329,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0, SR_FALLENEMPIRE,Fallen Empire
2330,-2,6,1,-1,0x2,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0, SR_TIGERCANNON,Tiger Cannon
2330,-2,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0, SR_TIGERCANNON,Tiger Cannon
2331,1:2:3:3:4:4:5:5:6:7,6,1,0,0,0,10,0,no,0,0,0,none,0,0x0, SR_HELLGATE,Hell Gate
2332,0,6,4,-1,0x2,3,5,1,no,0,0,0,weapon,0,0x0, SR_RAMPAGEBLASTER,Rampage Blaster
2333,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_CRESCENTELBOW,Crescent Elbow //CHECK Check the autospell ID.
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12 changes: 6 additions & 6 deletions db/re/skill_require_db.txt
Expand Up @@ -691,11 +691,11 @@

2267,0,0,1,0,0,0,99,0,0,mado,0,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2802 //NC_SELFDESTRUCTION#Self Destruction#
2268,0,0,100,0,0,0,99,0,0,mado,0,0,6360,1,6363,1,6362,1,6361,1,6146,2,0,0,0,0,0,0,0,0,0,0,2803 //NC_SHAPESHIFT#Shape Shift#
2269,0,0,20,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2804 //NC_EMERGENCYCOOL#Emergency Cool#
2269,0,0,20,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2804 //NC_EMERGENCYCOOL#Emergency Cool#
2270,0,0,45,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN#Infrared Scan#
2271,0,0,30,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ANALYZE#Analyze#
2272,0,0,90,0,0,0,99,0,0,mado,0,0,2805,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2805 //NC_MAGNETICFIELD#Magnetic Field#
2273,0,0,90,0,0,0,99,0,0,mado,0,0,2806,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2806 //NC_NEUTRALBARRIER#Neutral Barrier#
2272,0,0,90,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2805 //NC_MAGNETICFIELD#Magnetic Field#
2273,0,0,90,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2806 //NC_NEUTRALBARRIER#Neutral Barrier#
2274,0,0,100:150:200,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2808 //NC_STEALTHFIELD#Stealth Field#
2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2807 //NC_REPAIR#Repair#

Expand Down Expand Up @@ -963,13 +963,13 @@
5005,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_LUXANIMA#Lux Anima#
5006,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
5007,0,0,200:230:260:290:320,0,0,0,13:14,0,0,none,0,0,6144,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_FRIGG_SONG#Frigg's Song#
5008,0,0,120:120:120:120:120,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_ELEMENTAL_SHIELD#Elemental Shield#
5009,0,0,75:65:55:45:35,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO#Flash Combo#
5008,0,0,120,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_ELEMENTAL_SHIELD#Elemental Shield#
5009,0,0,75:65:55:45:35,0,0,0,99,0,0,none,5:5:4:4:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO#Flash Combo#
5010,0,0,30:26:22:18:14,0,0,0,99,0,0,none,0,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
5011,0,0,30:60:90:120:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_OFFERTORIUM#Offertorium#
5012,0,0,100:150:200:250:300,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
5013,0,0,200:180:160:140:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_KINGS_GRACE#King's Grace#
5014,0,0,1:1:1:1:1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
5014,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
5015,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP1#Flash Combo Attack Step 1#//All 4 steps are using temp req SP values for now.
5016,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP2#Flash Combo Attack Step 2#
5017,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP3#Flash Combo Attack Step 3#
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2 changes: 1 addition & 1 deletion db/re/skill_unit_db.txt
Expand Up @@ -151,7 +151,7 @@
2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA

2479,0xe5, , 0, 1,1000,enemy, 0x006 //GN_THORNS_TRAP
2482,0xe6,0x7f, -1, 1, 100,all, 0x000 //GN_WALLOFTHORN
2482,0xe6,0x7f, -1, 2, -1,all, 0x000 //GN_WALLOFTHORN
2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
2485,0xe7, , 0, 2,2000,enemy, 0x098 //GN_DEMONIC_FIRE
2487,0xe8, , 0, 2, 500,enemy, 0x000 //GN_FIRE_EXPANSION_SMOKE_POWDER
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10 changes: 3 additions & 7 deletions src/map/atcommand.c
Expand Up @@ -6006,7 +6006,7 @@ ACMD_FUNC(autoloottype)
{
uint8 i = 0, action = 3; // 1=add, 2=remove, 3=help+list (default), 4=reset
enum item_types type = -1;
int ITEM_NONE = 0, ITEM_MAX = 1533;
int ITEM_MAX = 1533;

nullpo_retr(-1, sd);

Expand Down Expand Up @@ -6058,7 +6058,6 @@ ACMD_FUNC(autoloottype)
clif_displaymessage(fd, msg_txt(sd,1482)); // Your autoloottype list has all item types. You can remove some items with @autoloottype -<type name or ID>.
return -1;
}
sd->state.autolootingtype = 1; // Autoloot Activated
sd->state.autoloottype |= (1<<type); // Stores the type
sprintf(atcmd_output, msg_txt(sd,1483), itemdb_typename(type), type); // Autolooting item type: '%s' {%d}
clif_displaymessage(fd, atcmd_output);
Expand All @@ -6071,14 +6070,12 @@ ACMD_FUNC(autoloottype)
sd->state.autoloottype &= ~(1<<type);
sprintf(atcmd_output, msg_txt(sd,1485), itemdb_typename(type), type); // Removed item type: '%s' {%d} from your autoloottype list.
clif_displaymessage(fd, atcmd_output);
if (sd->state.autoloottype == ITEM_NONE)
sd->state.autolootingtype = 0;
break;
case 3:
clif_displaymessage(fd, msg_txt(sd,1486)); // To add an item type to the list, use "@aloottype +<type name or ID>". To remove an item type, use "@aloottype -<type name or ID>".
clif_displaymessage(fd, msg_txt(sd,1487)); // Type List: healing = 0, usable = 2, etc = 3, armor = 4, weapon = 5, card = 6, petegg = 7, petarmor = 8, ammo = 10
clif_displaymessage(fd, msg_txt(sd,1488)); // "@aloottype reset" will clear your autoloottype list.
if (sd->state.autoloottype == ITEM_NONE)
if (sd->state.autoloottype == 0)
clif_displaymessage(fd, msg_txt(sd,1489)); // Your autoloottype list is empty.
else {
clif_displaymessage(fd, msg_txt(sd,1490)); // Item types on your autoloottype list:
Expand All @@ -6092,8 +6089,7 @@ ACMD_FUNC(autoloottype)
}
break;
case 4:
sd->state.autoloottype = ITEM_NONE;
sd->state.autolootingtype = 0;
sd->state.autoloottype = 0;
clif_displaymessage(fd, msg_txt(sd,1491)); // Your autoloottype list has been reset.
break;
}
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1 comment on commit 96c768f

@indybigza
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hp_rate in player.conf no effect, help me pls.

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