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Fixes #821
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* Earth Strain no longer strips enemies that don't receive damage.
* Cleaned up the dmg_lv parameter type for skill_additional_effect().
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aleos89 committed Dec 8, 2015
1 parent 2e2e1ab commit be3d5fe
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Showing 2 changed files with 7 additions and 5 deletions.
10 changes: 6 additions & 4 deletions src/map/skill.c
Expand Up @@ -902,7 +902,7 @@ struct s_skill_nounit_layout* skill_get_nounit_layout(uint16 skill_id, uint16 sk
/*==========================================
* Add effect to skill when hit succesfully target
*------------------------------------------*/
int skill_additional_effect(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int dmg_lv, unsigned int tick)
int skill_additional_effect(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, enum damage_lv dmg_lv, unsigned int tick)
{
struct map_session_data *sd, *dstsd;
struct mob_data *md, *dstmd;
Expand Down Expand Up @@ -1425,11 +1425,13 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
break;
case WL_EARTHSTRAIN:
{
int i;
uint16 i;
const int pos[5] = { EQP_WEAPON, EQP_HELM, EQP_SHIELD, EQP_ARMOR, EQP_ACC };

for( i = 0; i < skill_lv; i++ )
skill_strip_equip(src,bl,pos[i],5 * skill_lv,skill_lv,skill_get_time2(skill_id,skill_lv));
if (dmg_lv != ATK_DEF) // Only strip if we make a successful hit.
break;
for (i = 0; i < skill_lv; i++)
skill_strip_equip(src, bl, pos[i], 5 * skill_lv, skill_lv, skill_get_time2(skill_id, skill_lv));
}
break;
case WL_JACKFROST:
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2 changes: 1 addition & 1 deletion src/map/skill.h
Expand Up @@ -420,7 +420,7 @@ int skill_cleartimerskill(struct block_list *src);
int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,uint16 skill_id,uint16 skill_lv,int type,int flag);

// Results? Added
int skill_additional_effect( struct block_list* src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,int attack_type,int dmg_lv,unsigned int tick);
int skill_additional_effect( struct block_list* src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,int attack_type,enum damage_lv dmg_lv,unsigned int tick);
int skill_counter_additional_effect( struct block_list* src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,int attack_type,unsigned int tick);
short skill_blown(struct block_list* src, struct block_list* target, char count, int8 dir, unsigned char flag);
int skill_break_equip(struct block_list *src,struct block_list *bl, unsigned short where, int rate, int flag);
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