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* Fixed #654, TF_BACKSLIDE failed if player has 'no knock back' bonus.
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* Clean up on buildin scripts, to use constant in return value.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
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cydh committed Oct 3, 2015
1 parent a597e7b commit c9c988a
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Showing 4 changed files with 572 additions and 568 deletions.
20 changes: 10 additions & 10 deletions doc/script_commands.txt
Expand Up @@ -3952,7 +3952,7 @@ no teleportation is otherwise possible.

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*heal <hp>,<sp>;
*heal <hp>,<sp>{,<char_id>};

This command will heal a set amount of HP and/or SP on the invoking character.

Expand All @@ -3965,7 +3965,7 @@ character and produces no other output whatsoever.

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*itemheal <hp>,<sp>;
*itemheal <hp>,<sp>{,<char_id>};

This command heals relative amounts of HP and/or SP on the invoking character.
Unlike heal, this command is intended for use in item scripts. It applies
Expand All @@ -3982,7 +3982,7 @@ Example:

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*percentheal <hp>,<sp>;
*percentheal <hp>,<sp>{,<char_id>};

This command will heal the invoking character. It heals the character, but not
by a set value - it adds percent of their maximum HP/SP.
Expand Down Expand Up @@ -4034,7 +4034,7 @@ Examples:

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*jobchange <job number>{,<upper flag>};
*jobchange <job number>{,<upper flag>,<char_id>};

This command will change the job class of the invoking character.

Expand Down Expand Up @@ -4074,7 +4074,7 @@ This command retrieves the name of the given job using the map_msg entries 550->

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*eaclass({<job number>})
*eaclass({<job number>,<char_id>})

This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
Expand Down Expand Up @@ -4202,8 +4202,8 @@ adjusts the gained value. If you want to bypass this, use the 'set' method.

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*setlook <look type>,<look value>;
*changelook <look type>,<look value>;
*setlook <look type>,<look value>{,<char_id>};
*changelook <look type>,<look value>{,<char_id>};

'setlook' will alter the look data for the invoking character. It is used
mainly for changing the palette used on hair and clothes: you specify which look
Expand Down Expand Up @@ -4686,7 +4686,7 @@ More info, see doc/item_group.txt.

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*getgroupitem <group_id>;
*getgroupitem <group_id>{,<char_id>};

Gives item(s) to the attached player based on item group contents.
This is not working like 'getrandgroupitem' which only give 1 item for specified
Expand Down Expand Up @@ -4899,7 +4899,7 @@ This command will return 1 if an item was broken and 0 otherwise.

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*clearitem {,<char_id>};
*clearitem {<char_id>};

This command will destroy all items the invoking character has in their
inventory (including equipped items). It will not affect anything else, like
Expand Down Expand Up @@ -8148,7 +8148,7 @@ OnTimer1000:

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*bg_leave;
*bg_leave {<char_id>};

Removes attached player from their Battle Group.

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