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* Added AEGIS 'CLASS_' enum
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 - Removed RC_BOSS, RC_NONBOSS, RC_NONDEMIHUMAN.
 - Added CLASS_NORMAL, CLASS_BOSS, CLASS_GUARDIAN enum.
 - Added CLASS_ALL, RC_ALL, ELE_ALL, SZ_ALL.
 - Item bonuses 'bAddDefClass' and 'bAddMdefClass' replaced by 'bAddDefMonster' and 'bAddMdefMonster'.
 - Item bonuses 'bIgnoreMdefRate' and 'bIgnoreDefRate' replaced by 'bIgnoreMdefRaceRate' and 'bIgnoreDefRaceRate'.
 - Added new item bonuses: bIgnoreDefClass, bIgnoreMdefRaceRate, bDefRatioAtkClass, bAddClass, bSubClass, bMagicAddClass, bWeaponComaClass, bHpDrainValueClass, bSpDrainValueClass, bIgnoreMdefClassRate.
 - Updated doc/item_bonus.txt
 - Updated db/re/level_penalty.txt & 'pc_level_penalty_mod' function.
 - Updated 'battle_calc_cardfix' function.
 - 'md->class_' replaced by 'md->mob_id'
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Lilith- committed Dec 30, 2013
1 parent 12007fe commit dae8122
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Showing 26 changed files with 1,082 additions and 964 deletions.
30 changes: 23 additions & 7 deletions db/const.txt
Expand Up @@ -521,8 +521,8 @@ bGetZenyNum 1041
bAddGetZenyNum 1042
bAddDamageClass 1043
bAddMagicDamageClass 1044
bAddDefClass 1045
bAddMdefClass 1046
bAddDefMonster 1045
bAddMdefMonster 1046
bAddMonsterDropItem 1047

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@cydh

cydh Dec 30, 2013

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I think u forgot them on doc/item_bonus.txt?

bDefRatioAtkEle 1048
bDefRatioAtkRace 1049
Expand Down Expand Up @@ -561,8 +561,8 @@ bWeaponAtkRate 1082
bDelayrate 1083
bHPDrainRateRace 1084
bSPDrainRateRace 1085
bIgnoreMdefRate 1086
bIgnoreDefRate 1087
bIgnoreMdefRaceRate 1086
bIgnoreDefRaceRate 1087
bSkillHeal2 1088
bAddEffOnSkill 1089
bHealPower 1090
Expand Down Expand Up @@ -634,6 +634,17 @@ bSetDefRace 2059
bSetMDefRace 2060
bHPVanishRate 2061

bIgnoreDefClass 2062
bIgnoreMdefRaceRate 2063

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@cydh

cydh Dec 31, 2013

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bIgnoreMdefRaceRate 1086
bIgnoreMdefRaceRate 2063

typos? or else? but on map.h 2063 for SP_IGNORE_MDEF_RACE_RATE

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@Lilith-

Lilith- Dec 31, 2013

Author Contributor

I'm confused ;D 2063 is excess

bDefRatioAtkClass 2064
bAddClass 2065
bSubClass 2066
bMagicAddClass 2067
bWeaponComaClass 2068
bHpDrainValueClass 2069
bSpDrainValueClass 2070
bIgnoreMdefClassRate 2071

EQI_HEAD_TOP 1
EQI_ARMOR 2
EQI_HAND_L 3
Expand Down Expand Up @@ -694,6 +705,7 @@ Ele_Holy 6
Ele_Dark 7
Ele_Ghost 8
Ele_Undead 9
Ele_All 10

RC_Formless 0
RC_Undead 1
Expand All @@ -705,9 +717,12 @@ RC_Demon 6
RC_DemiHuman 7
RC_Angel 8
RC_Dragon 9
RC_Boss 10
RC_NonBoss 11
RC_NonDemiHuman 12
RC_All 10

Class_Normal 0
Class_Boss 1
Class_Guardian 2
Class_All 3

RC2_None 0
RC2_Goblin 1
Expand All @@ -720,6 +735,7 @@ RC2_Ninja 6
Size_Small 0
Size_Medium 1
Size_Large 2
Size_All 3

BF_WEAPON 0x0001
BF_MAGIC 0x0002
Expand Down
42 changes: 21 additions & 21 deletions db/pre-re/item_combo_db.txt
Expand Up @@ -5,9 +5,9 @@

1166:2527,{ bonus2 bAddRace,RC_Dragon,5; }
1420:2115,{ bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; }
1420:2133,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; }
1421:2133,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; }
1422:2133,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; }
1420:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; }
1421:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; }
1422:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; }
1428:2115,{ bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; }
1472:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bCastrate,-getequiprefinerycnt(EQI_HEAD_TOP); }
1472:2711,{ bonus bMatkRate,6; bonus bDex,2; bonus bCastrate,-getequiprefinerycnt(EQI_HAND_R); }
Expand Down Expand Up @@ -69,20 +69,20 @@
//2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FIREPILLAR",10; }
2371:2522,{ bonus bAgi,5; bonus bFlee,10; }
2371:2523,{ bonus bAgi,5; bonus bFlee,10; }
2374:2729,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; }
2375:2729,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; }
2376:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2377:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }
2378:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2379:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2380:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2381:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
2382:2437:2540,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
2376:2435:2538,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2377:2435:2538,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }
2378:2435:2538,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2379:2436:2539,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2380:2436:2539,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2381:2436:2539,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
2382:2437:2540,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; }
2390:2749,{ bonus bFlee2,5; }
2394:2444:2549,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; }
2394:2444:2549,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; }
2399:2553,{ bonus bAgi,5; bonus bFlee,15; }
2408:2655,{ bonus bBaseAtk,50; bonus2 bAddDefClass,1196,20; bonus2 bAddDefClass,1197,20; }
2408:2655,{ bonus bBaseAtk,50; bonus2 bAddDefMonster,1196,20; bonus2 bAddDefMonster,1197,20; }
2424:2528,{ bonus bHPrecovRate,5; bonus bMaxHPrate,10; }
2425:2529,{ bonus bFlee,10; }
2425:2530,{ bonus bFlee,10; }
Expand All @@ -108,14 +108,14 @@
2626:2786,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
2678:2679,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; }
//2679:2792,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; }
2720:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; }
2721:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; }
2722:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; }
2723:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; }
2724:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; }
2725:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; }
2720:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2721:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2722:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2723:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2724:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2725:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2726:2727,{ bonus bUseSPrate,-25; }
2733:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; }
2733:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2777:2778:5479,{ bonus bMaxHP,300; bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,5; }
2779:2780:5482,{ bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; }
2779:2780:5577,{ bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; }
Expand Down

1 comment on commit dae8122

@cydh
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@cydh cydh commented on dae8122 Dec 30, 2013

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seems like you need make a post on forum about this and also (re)tell everyone about the new and modified item bonuses work. 👍

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