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Implemented mapflag nolockon correctly
Fixed #1736 Thanks to @GrumpyLittlePanda for reporting and @Playtester for pointing me into the right direction.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
//===== rAthena Script ======================================= | ||
//= Mapflag: Nolockon | ||
//===== Description: ========================================= | ||
//= Disables attacks on another player on clientside | ||
//= without using shift or /ns | ||
//===== Changelogs: ========================================== | ||
//= 0.1 Created empty file for further usage [Lemongrass] | ||
//============================================================ |
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You cannot force the DISABLE_LOCKON in all maps, youll have swordcursor on all friendly non party members even in town.
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@GrumpyLittlePanda just disable /ns? i think this fix already work correctly
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@hurtsky the follow up fixed it :)
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@GrumpyLittlePanda i actually merged to latest one... 👍