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autobonus script (itemscript) #2612
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Confirmed, even though it looks like it's just a display issue. Therefore I set it to priority low. |
@Jeybla : Upon testing it's not a display issue only. But also status issue, cause from testing, my HP went from 230k to 113k due to the +/- status. It got resolved or back to normal when I relogged. So if it is activated and received the negative value all calculations are affected. |
Probably somehow related to #2450? |
Tried #2450 , it's not giving negative values though. |
@Jeybla @aleos89 just an update. I think all autobonus script in rA are having problems. Even with some enchants. E.G. 4877,Speed_Of_Light,Speed of Light,6,10,,0,,,,,,,,,,,,,{ autobonus "{ bonus bAspdRate,100; bonus bFlee2,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,40,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_FLASHER; callfunc "F_4877"; }"; },{},{ itemheal 0,-300; } Once activated aspd dropped drastically. It also happens in Hawk Eyes, some of the no cast skills have cast when it is activated. |
Could be related to the compiler optimizations? @lighta |
Which optimization is this? Is it available for pull request? |
Related: #131 |
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