We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Description of Issue: Crash map server randomly occurs when an instance is destroyed.
[Info]: [Instance] Destroyed: Fall of Glast Heim (1314) Program received signal SIGSEGV, Segmentation fault. 0x00000000005022b4 in map_addblock (bl=bl@entry=0x82ceea0) at map.cpp:405 405 bl->next = mapdata->block[pos]; Missing separate debuginfos, use: debuginfo-install glibc-2.12-1.212.el6_10.3.x86_64 keyutils-libs-1.4-5.el6.x86_64 krb5-libs-1.10.3-65.el6.x86_64 libcom_err-1.41.12-24.el6.x86_64 libgcc-4.4.7-23.el6.x86_64 libselinux-2.0.94-7.el6.x86_64 libstdc++-4.4.7-23.el6.x86_64 openssl-1.0.1e-58.el6_10.x86_64 pcre-7.8-7.el6.x86_64 zlib-1.2.3-29.el6.x86_64 (gdb) �[K(gdb) (gdb) bt full #0 0x00000000005022b4 in map_addblock (bl=bl@entry=0x82ceea0) at map.cpp:405 m = 1470 y = 20 x = 75 pos = 89 bl = 0x82ceea0 #1 0x00000000004b790d in clif_parse_LoadEndAck (fd=8, sd=0x82ceea0) at clif.cpp:11149 guild_notice = false mapdata = 0x12158c0 <map+8067360> #2 0x0000000000481873 in clif_parse (fd=8) at clif.cpp:23014 cmd = 125 packet_len = 2 sd = 0x82ceea0 pnum = 1 #3 0x000000000040e285 in do_sockets (next=<optimized out>) at socket.cpp:1422 rfd = {fds_bits = {72338173902618496, 0 <repeats 15 times>}} timeout = {tv_sec = 0, tv_usec = 19980} ret = <optimized out> i = 8 #4 main (argc=<optimized out>, argv=<optimized out>) at core.cpp:384 No locals.
Expected Result:
How to Reproduce:
I don't know how to reproduce it yet. But this is random. Perhaps some specific player's behavior.
The text was updated successfully, but these errors were encountered:
Duplicate of #4363.
Sorry, something went wrong.
No branches or pull requests
Description of Issue:
Crash map server randomly occurs when an instance is destroyed.
Crash Debug:
Expected Result:
How to Reproduce:
I don't know how to reproduce it yet. But this is random. Perhaps some specific player's behavior.
The text was updated successfully, but these errors were encountered: