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Rook/Bishop Overload counting as Player Deaths #123
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Next version will filter out rook/bishop overload deaths when combine pet with owner is checked. I'll leave the rest as-is - other types of pet deaths will still appear as player deaths when combine pets with owner is enabled. |
on the subject of machinest, I don't seem to see wildfire's damage either on the target or as outgoing from my character. |
Need more info for wildfire help...I will mention that if network parsing is disabled, it probably wont get captured as wildfire and will appear as an unknown DoT tick. |
its was getting NaN'd in ACT, i just updated the plugin and attempted to reproduce it with logging on and its now working. sorry, late alarm, ha. |
@ravahn as of the latest update (1.5.1.10), Overdrive is still causing Killing marks on the Player as per the screenshot on a striking dummy (https://puu.sh/xZFrL/08210b4492.png) |
Heres a better screencap of multiple uses on a dummy and how it displays on a skin: |
This turned out to be a coding bug when I fixed it, under most scenarios (except the one I tested at the time) the code was not properly identifying the turret death lines. This will be fixed in the next release, 1.7.2.6. |
The skill(s) Rook/Bishop Overload for MCH, which blows up the turret pet for high damage, adds a death count to the Player, misleading information in active parsing that the player has died multiple times when they haven't every use.
Recreation: Just use the skill and ACT will count it as a death
*Combine Pets with Owner is Enabled
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