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I see a real opportunity for the use of Unity's ScriptedImporters to be implemented in Cubizer.
This would allow for the .vox files to be imported directly into Unity without any intermediate steps to be done to extract a mesh - and also allow for dynamically updating the mesh from MagicaVoxel.
There are a few assets that already do this, however Cubizers greedy algorithm is by far the best I have seen.
The text was updated successfully, but these errors were encountered:
I see a real opportunity for the use of Unity's ScriptedImporters to be implemented in Cubizer.
This would allow for the .vox files to be imported directly into Unity without any intermediate steps to be done to extract a mesh - and also allow for dynamically updating the mesh from MagicaVoxel.
There are a few assets that already do this, however Cubizers greedy algorithm is by far the best I have seen.
The text was updated successfully, but these errors were encountered: