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docking_example.cpp
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docking_example.cpp
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/*******************************************************************************************
*
* raylib-extras [ImGui] example - Docking example
*
* This is an example of using the ImGui docking features that are part of docking branch
* You must replace the default imgui with the code from the docking branch for this to work
* https://github.com/ocornut/imgui/tree/docking
*
* Copyright (c) 2024 Jeffery Myers
*
********************************************************************************************/
#include "raylib.h"
#include "raymath.h"
#include "imgui.h"
#include "rlImGui.h"
int main(int argc, char* argv[])
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 1280;
int screenHeight = 800;
SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE);
InitWindow(screenWidth, screenHeight, "raylib-Extras [ImGui] example - Docking");
SetTargetFPS(144);
rlImGuiSetup(true);
bool run = true;
bool showDemoWindow = true;
// if the linked ImGui has docking, enable it.
// this will only be true if you use the docking branch of ImGui.
#ifdef IMGUI_HAS_DOCK
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_DockingEnable;
#endif
// Main game loop
while (!WindowShouldClose() && run) // Detect window close button or ESC key, or a quit from the menu
{
BeginDrawing();
ClearBackground(DARKGRAY);
// start ImGui content
rlImGuiBegin();
// if you want windows to dock to the viewport, call this.
#ifdef IMGUI_HAS_DOCK
ImGui::DockSpaceOverViewport();
#endif
// show a simple menu bar
if (ImGui::BeginMainMenuBar())
{
if (ImGui::BeginMenu("File"))
{
if (ImGui::MenuItem("Quit"))
run = false;
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Window"))
{
if (ImGui::MenuItem("Demo Window", nullptr, showDemoWindow))
showDemoWindow = !showDemoWindow;
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
// show some windows
if (showDemoWindow)
ImGui::ShowDemoWindow(&showDemoWindow);
if (ImGui::Begin("Test Window"))
{
ImGui::TextUnformatted("Another window");
}
ImGui::End();
// end ImGui Content
rlImGuiEnd();
EndDrawing();
//----------------------------------------------------------------------------------
}
rlImGuiShutdown();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}