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where is 'struct Texture2D' defined when i defined 'RAYGUI_STANDALONE' #39

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haifenghuang opened this issue Jun 28, 2019 · 5 comments
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@haifenghuang
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As the title says, I could not find the Texture2D structure.

BTW, I think it should be better if you could provide the Makefile. That would be very convenient.

@simonwashere
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You can use raygui with the raylib engine and it provides all the needed functions. If you use the standalone version you must write your own versions of the drawing and input functions and also define the Texture2D and Font structures in your engine.

@simonwashere
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Also see here:
#12

@raysan5
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raysan5 commented Jun 30, 2019

@haifenghuang What Makefile do you need? Examples one?

@haifenghuang
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Yes. Makefile for examples.

@raysan5
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raysan5 commented Jul 15, 2019

Another issue already open.

@raysan5 raysan5 closed this as completed Jul 15, 2019
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