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You can use raygui with the raylib engine and it provides all the needed functions. If you use the standalone version you must write your own versions of the drawing and input functions and also define the Texture2D and Font structures in your engine.
As the title says, I could not find the
Texture2D
structure.BTW, I think it should be better if you could provide the
Makefile
. That would be very convenient.The text was updated successfully, but these errors were encountered: