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Editor crashes when importing atlas #24
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Any additional log or information to help track this crash? |
@rayxuln I was able to replicate this issue and found what is causing this issue - .json and .atlas file must be in subdirectory |
Did you put the |
It seems to be an issue and I've fixed it. It should be ok now if you put the atlas file in root, but please make sure to put the png file in the same directory as well. |
png file is there. Cannot get an error directly from Godot console, because it gets totally blocked and crashed. I've redirect logging to file, and this is what I got:
Nothing else :/ as I said, the application is blocked and it crashes |
So weird. I have no idea how to fixed this. |
@rayxuln I will try to get some more info. The one lead is that I've also built this https://github.com/GodotExplorer/spine module -> but it's not sufficient for me because there is no way to "bind" something to Spine slots. I saw that your implement has something called "BindSlots" this is why I'm trying to use it -> really thanks by the way for you library 🤜 🤛 I will try to remove this GodotExplorer/spine module, maybe something "overlapped crashed" :/ |
Okay, so it's getting weird. I removed GodotExplorer/spine. Maybe I'm doing it in a wrong way, can I ask you to briefly explain how to load Spine into the project? |
Just load atlas and json resources and it should be ok. Please try to run the demo project to test if it works well or not: https://github.com/rayxuln/Spine-Runtime-For-Godot-Example. Maybe it's because you are using the 3.2.4 beta version and I haven't tested on that yet. |
@rayxuln no problem with the 3.2.4 version. I found a reason 🙈🙈🙈 the skeleton has been exported via Spine 3.6.3. Updating it to 3.8.x solved the problem. Thanks! :) |
On 3.2.2-stable, the editor crashes when trying to import a .atlas file. Tried within several skeletons.
Edit: When creating a new SpineAtlasResource resource too
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