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sam_vs.sp
343 lines (265 loc) · 9.84 KB
/
sam_vs.sp
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#define PLUGIN_VERSION "1.2"
#pragma semicolon 1
#include <sourcemod>
#define debug 0
#define CHECK_TIME 5.0
#define PRE_MAPCHANGE_COUNT 3
public Plugin:myinfo =
{
name = "[L4D & L4D2] Simple AFK Manager VS",
author = "raziEiL [disawar1]",
description = "Players constantly take slot on your server? Plugin take care of them",
version = PLUGIN_VERSION,
url = "http://steamcommunity.com/id/raziEiL"
}
native L4DReady_IsReadyMode();
native IsInReady();
static Float:g_fCvarKickT, g_iCvarAdmFlag, bool:g_bCvarImBack, g_iCvarSpecT, bool:g_bCvarTank, Handle:g_hTimer[MAXPLAYERS+1], Handle:g_hfwdOnClientAwake, Handle:g_hfwdOnClientAFK,
Float:g_fButtonTime[MAXPLAYERS+1], bool:g_bTempBlock[MAXPLAYERS+1], bool:g_bLeft4Dead2, bool:g_bLoadLate, bool:g_bCvarKickF, g_iRoundEnd;
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
{
// supports competitive mods
MarkNativeAsOptional("L4DReady_IsReadyMode");
MarkNativeAsOptional("IsInReady");
g_bLoadLate = late;
return APLRes_Success;
}
public OnPluginStart()
{
decl String:sGameFolder[32];
GetGameFolderName(sGameFolder, 32);
g_bLeft4Dead2 = StrEqual(sGameFolder, "left4dead2");
g_hfwdOnClientAwake = CreateGlobalForward("SAM_OnClientAwake", ET_Ignore, Param_Cell);
g_hfwdOnClientAFK = CreateGlobalForward("SAM_OnClientAFK", ET_Event, Param_Cell);
CreateConVar("sam_vs_version", PLUGIN_VERSION, "Simple AFK Manager Versus plugin version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_NOTIFY|FCVAR_DONTRECORD);
new Handle:hSpecT = CreateConVar("sam_vs_spec_time", "35", "Time before idle player will be moved to spectator in seconds", FCVAR_PLUGIN, true, 10.0);
new Handle:hKickT = CreateConVar("sam_vs_kick_time", "120", "Time before idle spectator player will be kicked in seconds. 0 = never kick", FCVAR_PLUGIN, true, 0.0);
new Handle:hImBack = CreateConVar("sam_vs_respect_spec", "1", "Don't kick spectators players if they is no longer AFK", FCVAR_PLUGIN, true, 0.0, true, 1.0);
new Handle:hTank = CreateConVar("sam_vs_respect_tank", "1", "Don't move AFK players to spectator if they playing as Tank", FCVAR_PLUGIN, true, 0.0, true, 1.0);
new Handle:hAdmin = CreateConVar("sam_vs_respect_admins", "k", "Admins have immunity againts AFK manager. Flag value or empty \"\" to don't protect admins", FCVAR_PLUGIN);
new Handle:hKickF = CreateConVar("sam_vs_force_kick", "1", "Kicks all idle spectator players when map changes. (Requires for plugins compatibility that puts spec to spec after map change)", FCVAR_PLUGIN, true, 0.0, true, 1.0);
AutoExecConfig(true, "SimpleAFKManagerVs");
decl String:sFlags[2];
GetConVarString(hAdmin, sFlags, 2);
g_iCvarAdmFlag = ReadFlagString(sFlags);
g_iCvarSpecT = GetConVarInt(hSpecT);
g_fCvarKickT = GetConVarFloat(hKickT);
g_bCvarImBack = GetConVarBool(hImBack);
g_bCvarTank = GetConVarBool(hTank);
g_bCvarKickF = GetConVarBool(hKickF);
HookConVarChange(hSpecT, OnCvarChange_SpecT);
HookConVarChange(hKickT, OnCvarChange_KickT);
HookConVarChange(hImBack, OnCvarChange_ImBack);
HookConVarChange(hTank, OnCvarChange_Tank);
HookConVarChange(hKickF, OnCvarChange_KickF);
HookConVarChange(hAdmin, OnCvarChange_Admin);
HookEvent("player_team", SAM_ev_PlayerTeam);
HookEvent("player_say", SAM_ev_PlayerSay);
HookEvent("round_end", SAM_ev_RoundEnd, EventHookMode_PostNoCopy);
CreateTimer(CHECK_TIME, SAM_t_CheckIdles, _, TIMER_REPEAT);
if (g_bLoadLate)
for (new i = 1; i <= MaxClients; i++)
if (IsClientInGame(i) && !IsFakeClient(i) && GetClientTeam(i) != 1)
SetEngineTime(i);
}
public OnMapStart()
{
g_iRoundEnd = 0;
}
public SAM_ev_RoundEnd(Handle:event, String:event_name[], bool:dontBroadcast)
{
if (g_bCvarKickF && ++g_iRoundEnd == PRE_MAPCHANGE_COUNT){
for (new i = 1; i <= MaxClients; i++)
if (g_hTimer[i] != INVALID_HANDLE)
SAM_t_ActionKick(INVALID_HANDLE, i);
}
}
public SAM_ev_PlayerSay(Handle:event, String:event_name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
if (!client) return;
if (GetClientTeam(client) != 1){
#if debug
PrintToChatAll("[debug] %N chatting", client);
#endif
SetEngineTime(client);
}
else
RespectSpecCheck(client);
}
public Action:OnPlayerRunCmd(client, &buttons)
{
if (buttons && !g_bTempBlock[client] && !IsFakeClient(client)){
switch (GetClientTeam(client)){
case 1:
RespectSpecCheck(client);
case 2:
if (IsPlayerAlive(client))
SAM_PluseTime(client);
case 3:
SAM_PluseTime(client);
}
}
}
SAM_PluseTime(client)
{
#if debug
PrintToChatAll("[debug] %N pressed a button (%d)", client, GetClientButtons(client));
#endif
SetEngineTime(client);
g_bTempBlock[client] = true;
CreateTimer(CHECK_TIME, SAM_t_Unlock, client);
}
public Action:SAM_t_Unlock(Handle:timer, any:client)
{
g_bTempBlock[client] = false;
}
public Action:SAM_t_CheckIdles(Handle:timer)
{
static Float:fTheTime, bool:bRUP, iTeam, Action:iResult;
fTheTime = GetEngineTime(), bRUP = IsReadyUpActive();
#if debug
PrintToChatAll("[debug] SAM_t_CheckIdles()-> fired, RUP = %b!", bRUP);
#endif
for (new i = 1; i <= MaxClients; i++){
if (bRUP && IsClientInGame(i) && !IsFakeClient(i) && GetClientTeam(i) != 1){
g_fButtonTime[i] = fTheTime;
continue;
}
if (g_fButtonTime[i] && (fTheTime - g_fButtonTime[i]) > g_iCvarSpecT){
if (IsClientInGame(i) && (iTeam = GetClientTeam(i)) != 1){
if (IsPlayerBussy(i, iTeam) || g_bCvarTank && iTeam == 3 && IsPlayerTank(i)){
#if debug
PrintToChatAll("[debug] SAM_t_CheckIdles()-> %N are bussy/tank. We skip him...", i);
#endif
g_fButtonTime[i] = fTheTime;
continue;
}
Call_StartForward(g_hfwdOnClientAFK);
Call_PushCell(i);
Call_Finish(iResult);
if (iResult == Plugin_Handled){
g_fButtonTime[i] = fTheTime;
continue;
}
ChangeClientTeam(i, 1);
#if debug
PrintToChatAll("[debug] SAM_t_CheckIdles()-> %N moved to spec (Was AFK for %.1fsec)", i, fTheTime - g_fButtonTime[i]);
#endif
if (bWhoAmI(i) || !g_fCvarKickT) continue;
g_hTimer[i] = CreateTimer(g_fCvarKickT, SAM_t_ActionKick, i, TIMER_FLAG_NO_MAPCHANGE);
#if debug
PrintToChatAll("[debug] SAM_t_CheckIdles()-> %N AFK, timer %x hndl", i, g_hTimer[i]);
#endif
}
else
g_fButtonTime[i] = 0.0;
}
}
}
public OnClientDisconnect(client)
{
if (client){
SAM_TimeToKill(client);
g_fButtonTime[client] = 0.0;
}
}
public SAM_ev_PlayerTeam(Handle:event, String:event_name[], bool:dontBroadcast)
{
if (GetEventBool(event, "disconnect")) return;
new client = GetClientOfUserId(GetEventInt(event, "userid"));
if (client && !IsFakeClient(client) && GetEventInt(event, "team") != 1){
SAM_TimeToKill(client);
SetEngineTime(client);
}
}
SAM_TimeToKill(client)
{
if (g_hTimer[client] != INVALID_HANDLE){
#if debug
PrintToChatAll("[debug] SAM_TimeToKill(%N)-> Kill %x timer hndl", client, g_hTimer[client]);
#endif
KillTimer(g_hTimer[client]);
g_hTimer[client] = INVALID_HANDLE;
}
}
public Action:SAM_t_ActionKick(Handle:timer, any:client)
{
#if debug
PrintToChatAll("[debug] SAM_t_ActionKick(%N) Kick player", client);
#endif
if (IsClientInGame(client) && !bWhoAmI(client))
KickClient(client, "You were kicked for being AFK too long");
g_hTimer[client] = INVALID_HANDLE;
}
SetEngineTime(client)
{
g_fButtonTime[client] = GetEngineTime();
}
RespectSpecCheck(client)
{
if (g_bCvarImBack && g_hTimer[client] != INVALID_HANDLE){
SAM_TimeToKill(client);
Call_StartForward(g_hfwdOnClientAwake);
Call_PushCell(client);
Call_Finish();
}
}
bool:IsReadyUpActive()
{
return !IsServerProcessing() || (GetFeatureStatus(FeatureType_Native, "L4DReady_IsReadyMode") == FeatureStatus_Available && L4DReady_IsReadyMode() || GetFeatureStatus(FeatureType_Native, "IsInReady") == FeatureStatus_Available && IsInReady());
}
bool:IsPlayerTank(client)
{
return GetEntProp(client, Prop_Send, "m_zombieClass") == (g_bLeft4Dead2 ? 8 : 5);
}
bool:IsPlayerBussy(client, team)
{
return team == 2 && (!IsPlayerAlive(client) || IsSurvivorBussy(client) || GetEntProp(client, Prop_Send, "m_isIncapacitated") || GetEntProp(client, Prop_Send, "m_isHangingFromLedge")) ||
(GetEntProp(client, Prop_Send, "m_iHealth") == 1 || IsInfectedBussy(client));
}
bool:IsSurvivorBussy(client)
{
return GetEntProp(client, Prop_Send, "m_tongueOwner") > 0 || GetEntProp(client, Prop_Send, "m_pounceAttacker") > 0 || g_bLeft4Dead2 && (GetEntProp(client, Prop_Send, "m_pummelAttacker") > 0 || GetEntProp(client, Prop_Send, "m_jockeyAttacker") > 0);
}
bool:IsInfectedBussy(client)
{
return GetEntProp(client, Prop_Send, "m_tongueVictim") > 0 || GetEntProp(client, Prop_Send, "m_pounceVictim") > 0 || g_bLeft4Dead2 && (GetEntProp(client, Prop_Send, "m_pummelVictim") > 0 || GetEntProp(client, Prop_Send, "m_jockeyVictim") > 0);
}
bool:bWhoAmI(client)
{
return g_iCvarAdmFlag && GetUserFlagBits(client) && CheckCommandAccess(client, "", g_iCvarAdmFlag);
}
public OnCvarChange_SpecT(Handle:hConVar, const String:sOldVal[], const String:sNewVal[])
{
if (!StrEqual(sOldVal, sNewVal))
g_iCvarSpecT = GetConVarInt(hConVar);
}
public OnCvarChange_KickT(Handle:hConVar, const String:sOldVal[], const String:sNewVal[])
{
if (!StrEqual(sOldVal, sNewVal))
g_fCvarKickT = GetConVarFloat(hConVar);
}
public OnCvarChange_ImBack(Handle:hConVar, const String:sOldVal[], const String:sNewVal[])
{
if (!StrEqual(sOldVal, sNewVal))
g_bCvarImBack = GetConVarBool(hConVar);
}
public OnCvarChange_Tank(Handle:hConVar, const String:sOldVal[], const String:sNewVal[])
{
if (!StrEqual(sOldVal, sNewVal))
g_bCvarTank = GetConVarBool(hConVar);
}
public OnCvarChange_KickF(Handle:hConVar, const String:sOldVal[], const String:sNewVal[])
{
if (!StrEqual(sOldVal, sNewVal))
g_bCvarKickF = GetConVarBool(hConVar);
}
public OnCvarChange_Admin(Handle:hConVar, const String:sOldVal[], const String:sNewVal[])
{
if (!StrEqual(sOldVal, sNewVal)){
decl String:sFlags[2];
GetConVarString(hConVar, sFlags, 2);
g_iCvarAdmFlag = ReadFlagString(sFlags);
}
}