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Due to depreciation of OpenGL/OpenGLES by Apple in the coming release.
I would like to use your bgfx branch as a reference to create a viable solution for a Metal support on iOS/MacOS .
If succeeded I will share it with all the Urho3D users .
Are you OK with that ?
The text was updated successfully, but these errors were encountered:
Due to depreciation of OpenGL/OpenGLES by Apple in the coming release.
I would like to use your bgfx branch as a reference to create a viable solution for a Metal support on iOS/MacOS .
If succeeded I will share it with all the Urho3D users .
Are you OK with that ?
The text was updated successfully, but these errors were encountered: