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Port of the gravity app to a Rack app (for serving the files)
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source 'http://rubygems.org' | ||
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gem 'sprockets' | ||
gem 'coffee-script' | ||
gem 'therubyracer' |
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GEM | ||
remote: http://rubygems.org/ | ||
specs: | ||
coffee-script (2.2.0) | ||
coffee-script-source | ||
execjs | ||
coffee-script-source (1.3.3) | ||
execjs (1.4.0) | ||
multi_json (~> 1.0) | ||
hike (1.2.1) | ||
libv8 (3.3.10.4) | ||
multi_json (1.3.6) | ||
rack (1.4.1) | ||
sprockets (2.4.3) | ||
hike (~> 1.2) | ||
multi_json (~> 1.0) | ||
rack (~> 1.0) | ||
tilt (~> 1.1, != 1.3.0) | ||
therubyracer (0.10.1) | ||
libv8 (~> 3.3.10) | ||
tilt (1.3.3) | ||
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PLATFORMS | ||
ruby | ||
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DEPENDENCIES | ||
coffee-script | ||
sprockets | ||
therubyracer |
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# =require_self | ||
# =require_tree ./gravity | ||
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@Gravity = {} |
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class Gravity.Body | ||
@G: 6.6742e-11 | ||
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# radius, mass - float | ||
# position, velocity - Vector | ||
constructor: (@name, @radius, @mass, @position, @velocity) -> | ||
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exertPullOn: (otherBody, dt) -> | ||
# Gravitational pull on itself does not make sense (here at least...) | ||
return if otherBody is @ | ||
radius = otherBody.position.sub(@position) | ||
otherBody.updateVelocity radius, @mass, dt | ||
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updateVelocity: (r, mass, dt) -> | ||
sumOfSquares = r.sumOfSquares() | ||
hypot = Math.sqrt sumOfSquares | ||
acceleration = -Gravity.Body.G * mass/sumOfSquares | ||
@velocity = @velocity.add r.div(hypot).mult(acceleration * dt) | ||
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calculateGravitationalPull: (otherBody, dt) -> | ||
unless otherBody is @ | ||
radius = @position.sub otherBody.position | ||
radiusSquared = radius.sumOfSquares() | ||
hyp = Math.sqrt radiusSquared | ||
acceleration = -Gravity.Body.G * otherBody.mass/radiusSquared | ||
@velocity = @velocity.add radius.div(hyp).mult(acceleration * dt) | ||
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move: (dt) -> | ||
@oldPosition = @position | ||
@position = @position.add @velocity.mult(dt) | ||
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distanceToCenter: -> | ||
Math.sqrt @position.sumOfSquares() |
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# =require ./timer | ||
# =require ./solar_system | ||
# =require ./screen | ||
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class Gravity.Runner | ||
constructor: -> | ||
canvas = document.getElementById 'universe' | ||
@timer = new Gravity.Timer 60, canvas | ||
@startStopButton = document.getElementById 'start_stop' | ||
@planets = Gravity.solarSystem.activatePlanets ['Sun', 'Mercury', 'Venus', 'Earth', 'Mars', 'Jupiter'] #[solarSystem.sun, solarSystem.mercury, solarSystem.venus, solarSystem.earth, solarSystem.mars, solarSystem.jupiter, solarSystem.saturn, solarSystem.uranus, solarSystem.neptune, solarSystem.pluto] | ||
@screen = new Gravity.Screen canvas, @planets, Gravity.solarSystem.sun, Gravity.solarSystem.farthestPlanet().distanceToCenter() | ||
@dt = 24 * 60 * 60 | ||
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startStop: -> | ||
if @timer.running | ||
@timer.stop() | ||
else | ||
@timer.start() | ||
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tick: -> | ||
for planet in @planets | ||
planet.calculateGravitationalPull otherPlanet, @dt for otherPlanet in @planets | ||
planet.move @dt for planet in @planets | ||
@screen.draw @planets | ||
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render: -> | ||
@screen.draw @planets | ||
@timer.registerCallback @tick.bind(@) | ||
@startStopButton.onclick = @startStop.bind(@) | ||
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@init: -> | ||
runner = new Gravity.Runner | ||
runner.render() |
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# =require ./vector | ||
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class Gravity.Screen | ||
constructor: (canvas, bodies, @center, @maxDistance) -> | ||
@height = canvas.height = canvas.clientHeight | ||
@width = canvas.width = canvas.clientWidth | ||
@canvasCenter = new Gravity.Vector Math.floor(@width/2), Math.floor(@height/2) | ||
@ctx = canvas.getContext '2d' | ||
@prerenderedBodies = {} | ||
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@prerenderBody body for body in bodies | ||
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draw: (bodies) -> | ||
@ctx.clearRect 0, 0, @width, @height | ||
@ctx.save() | ||
@ctx.translate @canvasCenter.x, @canvasCenter.y | ||
for body in bodies | ||
@renderBody body | ||
@ctx.restore() | ||
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renderBody: (body) -> | ||
bodyRadius = @radiusInPixels body.radius | ||
translatedPosition = @positionInPixels body.position.sub(@center.position) | ||
translatedPosition = new Gravity.Vector(Math.floor(translatedPosition.x), Math.floor(translatedPosition.y)) | ||
@ctx.drawImage @prerenderedBodies[body.name], Math.floor(translatedPosition.x) - bodyRadius, Math.floor(translatedPosition.y) - bodyRadius | ||
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prerenderBody: (body) -> | ||
bodyRadius = @radiusInPixels body.radius | ||
bodyCanvas = document.createElement 'canvas' | ||
bodyCanvas.width = bodyCanvas.height = bodyRadius*2 | ||
bodyCtx = bodyCanvas.getContext '2d' | ||
bodyCtx.fillStyle = "rgb(255, 255, 255)" | ||
bodyCtx.beginPath() | ||
bodyCtx.arc bodyRadius, bodyRadius, bodyRadius, 0, 2*Math.PI | ||
bodyCtx.fill() | ||
@prerenderedBodies[body.name] = bodyCanvas | ||
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scale: -> | ||
Math.ceil @maxDistance/(@height/2 - 10) | ||
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positionInPixels: (position) -> | ||
position.div @scale() if position | ||
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radiusInPixels: (radius) -> | ||
Math.ceil(Math.log(radius)) - 13 |
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# =require ./body | ||
# =require ./vector | ||
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Gravity.solarSystem = | ||
sun: new Gravity.Body("Sun", 695000000, 1.989e+030, new Gravity.Vector(0,0), new Gravity.Vector(0,0)) | ||
mercury: new Gravity.Body("Mercury", 2440000, 3.33e+023, new Gravity.Vector(0, 57900000000), new Gravity.Vector(47900, 0)) | ||
venus: new Gravity.Body("Venus", 6050000, 4.869e+024, new Gravity.Vector(0, 108000000000), new Gravity.Vector(35000, 0)) | ||
earth: new Gravity.Body("Earth", 6378140, 5.976e+024, new Gravity.Vector(0, 150000000000), new Gravity.Vector(29800, 0)) | ||
mars: new Gravity.Body("Mars", 3397200, 6.421e+023, new Gravity.Vector(0, 227940000000), new Gravity.Vector(24100, 0)) | ||
jupiter: new Gravity.Body("Jupiter", 71492000, 1.9e+027, new Gravity.Vector(0, 778330000000), new Gravity.Vector(13100, 0)) | ||
saturn: new Gravity.Body("Saturn", 60268000, 5.688e+026, new Gravity.Vector(0, 1429400000000), new Gravity.Vector(9640, 0)) | ||
uranus: new Gravity.Body("Uranus", 25559000, 8.686e+025, new Gravity.Vector(0, 2870990000000), new Gravity.Vector(6810, 0)) | ||
neptune: new Gravity.Body("Neptune", 24746000, 1.024e+026, new Gravity.Vector(0, 4504300000000), new Gravity.Vector(5430, 0)) | ||
pluto: new Gravity.Body("Pluto", 1137000, 1.27e+022, new Gravity.Vector(0, 5913520000000), new Gravity.Vector(4740, 0)) | ||
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activatePlanets: (list) -> | ||
@activatedPlanets = list | ||
@activePlanets() | ||
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activePlanets: -> | ||
(planet for name, planet of @ when @activatedPlanets.indexOf(planet.name) > -1) | ||
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farthestPlanet: -> | ||
@max @activePlanets(), (planet) -> | ||
Math.sqrt planet.position.sumOfSquares() | ||
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max: (list, max) -> | ||
maxTemp = list[0] | ||
for planet in list | ||
maxTemp = planet if max(maxTemp) < max(planet) | ||
maxTemp |
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requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || | ||
window.webkitRequestAnimationFrame || window.msRequestAnimationFrame | ||
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class Gravity.Timer | ||
constructor: (@fps, @canvas, @debug = false) -> | ||
@callbacks = [] | ||
@msPrFrame = Math.ceil(1000/@fps) | ||
@ms = 0 | ||
@ticksDuringLastSecond = 0 | ||
if debug | ||
@registerCallback @fpsCounter.bind(@) | ||
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tick: (timestamp) -> | ||
delta = timestamp - @lastTickTime | ||
if delta > @msPrFrame | ||
@lastTickTime = timestamp | ||
callback(delta) for callback in @callbacks | ||
requestAnimationFrame @tick.bind(@), @canvas if @running | ||
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start: -> | ||
return if @running | ||
@running = true | ||
@lastTickTime = Date.now() | ||
requestAnimationFrame @tick.bind(@), @canvas | ||
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stop: -> | ||
@running = false | ||
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registerCallback: (callback) -> | ||
@callbacks.push callback | ||
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fpsCounter: (delta) -> | ||
if @ms + delta > 1000 | ||
console.log "FPS: #{@ticksDuringLastSecond}" | ||
@ms = @ticksDuringLastSecond = 0 | ||
else | ||
@ms += delta | ||
@ticksDuringLastSecond += 1 |
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class Gravity.Vector | ||
constructor: (@x, @y) -> | ||
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mult: (v) -> | ||
if @constructor == v.constructor | ||
new Gravity.Vector(@x * v.x, @y * v.y) | ||
else | ||
new Gravity.Vector(@x * v, @y * v) | ||
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div: (v) -> | ||
if @constructor == v.constructor | ||
new Gravity.Vector @x / v.x, @y / v.y | ||
else | ||
new Gravity.Vector @x / v, @y / v | ||
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add: (v) -> | ||
new Gravity.Vector @x + v.x, @y + v.y | ||
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sub: (v) -> | ||
new Gravity.Vector @x - v.x, @y - v.y | ||
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sumOfSquares: -> | ||
@x*@x + @y*@y | ||
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eq: (v) -> | ||
if v | ||
@x == v.x && @y == v.y | ||
else | ||
false | ||
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toString: -> | ||
"(#{@x}, #{@y})" |
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>Gravity</title> | ||
<script src="/assets/app.js" type="text/javascript" charset="utf-8"></script> | ||
<style type="text/css" media="screen"> | ||
#universe { | ||
width: 650px; | ||
height: 650px; | ||
background: #000; | ||
-webkit-transform: translateZ(0); | ||
} | ||
#universe, .controls { | ||
float: left; | ||
} | ||
</style> | ||
</head> | ||
<body onload="Gravity.Runner.init();"> | ||
<canvas id="universe"></canvas> | ||
<div class="controls"> | ||
<button id="start_stop">Start</button> | ||
</div> | ||
</body> | ||
</html> |
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require 'coffee_script' | ||
require 'sprockets' | ||
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map '/assets' do | ||
environment = Sprockets::Environment.new | ||
environment.append_path 'app/assets/javascripts' | ||
run environment | ||
end | ||
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map '/' do | ||
#run Rack::Directory.new 'app/html' | ||
run Rack::File.new 'app/html/index.html' | ||
end |