This repository has been archived by the owner on Aug 16, 2021. It is now read-only.
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
2 changed files
with
12 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Original file line | Diff line number | Diff line change |
---|---|---|---|
@@ -0,0 +1,12 @@ | |||
This project solves problem of creating simple OpenGL ES painting application. It is based on Apple sample project GLPaint (http://developer.apple.com/iphone/library/samplecode/GLPaint/). | |||
|
|||
Why not just use Apple's code? Because it paints psychedelic images :-) I don't like it. So, I decided to modify their code. After searching on the Internet I found a lot of requests regarding simple OpenGL ES painting application but there was no working solution for this problem. | |||
|
|||
Fortunately, I found some pieces of the puzzle to solve it: | |||
- http://www.bit-101.com/blog/?p=1861 - Saving OpenGL ES view content to the Photo Album | |||
- https://devforums.apple.com/message/72255 - (GLPaint related question) | |||
- http://groups.google.com/group/android-developers/browse_thread/thread/2cb496c5da3b6955?pli=1 - Using PNG transparent images as OpenGL ES 2D textures | |||
|
|||
So, thanks to these pieces I have created this project. | |||
|
|||
Enjoy it. |
File renamed without changes.