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[Direct Space State] Rotation, exclusion of body from inside doesn't work #17

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Ughuuu opened this issue Jul 15, 2023 · 0 comments
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@Ughuuu
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Ughuuu commented Jul 15, 2023

28. DirectSpaceState2D | testing [intersect_shape] from [get_world_2d().direct_space_state] > Can exclude a Body by RID
29. DirectSpaceState2D | testing [intersect_shape] from [get_world_2d().direct_space_state] > Can apply rotation to the shape
30. DirectSpaceState2D | testing [cast_motion] from [get_world_2d().direct_space_state] > Return [1,1] when shape is inside a Body
31. DirectSpaceState2D | testing [cast_motion] from [get_world_2d().direct_space_state] > Can apply rotation to the shape

The above tests fail. The rotation is caused by #14 most likely. The exclusion of body from inside is not implemented.

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