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Failing test DirectSpaceState2D | testing [cast_motion] from [get_world_2d().direct_space_state] > Can collide with Body
Test Description:
I have 2 shapes, shape_A and shape_B. shape_A has motion 360. shape_A is located at b2Vec2(5.76, 3.24) shape_B motion 0. shape_B is located at b2Vec2(11.52, 3.24)
tMax is 1.
After calling timeOfImpact, I find t = 0.014
Distance that shapeA traveled is is 5.05
After calling b2Distance at moment of impact, I get distance between two shapes = 11.57
Failing test
DirectSpaceState2D | testing [cast_motion] from [get_world_2d().direct_space_state] > Can collide with Body
Test Description:
I have 2 shapes,
shape_A
andshape_B
.shape_A
has motion 360.shape_A
is located atb2Vec2(5.76, 3.24)
shape_B
motion 0.shape_B
is located atb2Vec2(11.52, 3.24)
tMax is 1.
After calling
timeOfImpact
, I findt
= 0.014Distance that shapeA traveled is is 5.05
After calling
b2Distance
at moment of impact, I get distance between two shapes = 11.57[safe, unsafe]
[0.0126953125, 0.01416015625] - godot2d
[0.01255518198013, 0.01404166780412] - box2d
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