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Save it to work - loading content #9

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ArthurP7 opened this issue Feb 4, 2023 · 4 comments
Open

Save it to work - loading content #9

ArthurP7 opened this issue Feb 4, 2023 · 4 comments
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@ArthurP7
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ArthurP7 commented Feb 4, 2023

Hello, just an issue I was having in the tutorial in http://rbwhitaker.wikidot.com/monogame-managing-content

I would get an error message when trying to run the program after loading the content. After some research I made it work by clicking on the save icon after loading the content in the MGCB Editor. I mean the save icon on the MGCB Editor.

If I didn't click on save, the content would show up at visual studio the same way, but if I opened the MGCB Editor it wouldn't show. Now when I reopen the MGCB Editor the content is there.

So maybe add to the tutorial that you have to click on save? Not sure if this is an issue that happened only to me.

Microsoft Visual Studio Community 2022 (64-bit) - Current Version 17.4.4

@rbwhitaker
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Interesting.

Does it work if you also hit the Build button in the MGCB Editor? Does that save it as well? (I can investigate that, if you can't.)

@rbwhitaker rbwhitaker self-assigned this Feb 5, 2023
@ArthurP7
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ArthurP7 commented Feb 6, 2023

I followed the tutorial pressing the build button, it didn't save. It only worked when I pressed save.

@ArthurP7
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ArthurP7 commented Feb 6, 2023

Oh by the way, I refered the wrong page of the tutorial, this is where I had the problems mentioned above: http://rbwhitaker.wikidot.com/monogame-spritebatch-basics

@rbwhitaker
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Thanks, @ArthurP7!

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