/
names.perl
322 lines (262 loc) · 10.8 KB
/
names.perl
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#!/usr/bin/perl -w
# Aliases were originally called Names.
# Sessions with aliases will remain active even if they have nothing
# to do. They still get SIGZOMBIE when all the other sessions run out
# of things to do, so programs with aliased sessions won't run
# forever. Aliases are mainly useful for creating "daemon" sessions
# that can be called upon by other sessions.
# This example is kind of obsolete. Session postbacks have been
# created in the meantime, allowing it to totally avoid the kludgey
# timer loops.
use strict;
use lib '../lib';
use POE;
#==============================================================================
# The LockDaemon package defines a session that provides simple
# resource locking. This is only available within the current
# process.
package LockDaemon;
use strict;
use POE::Session;
#------------------------------------------------------------------------------
# Create the LockDaemon. This illustrates non-POE objects that
# register themselves with POE during construction.
sub new {
my $type = shift;
my $self = bless { }, $type;
# hello, world!
print "> $self created\n";
# give this object to POE
POE::Session->create(
object_states => [
$self, [ qw(_start _stop lock unlock sighandler) ]
]
);
# Don't let the caller have a reference. It's not very nice, but it
# also prevents the caller from holding onto the reference and
# possibly leaking memory.
undef;
}
#------------------------------------------------------------------------------
# Destroy the server. This will happen after its POE::Session stops
# and lets go of the object reference.
sub DESTROY {
my $self = shift;
print "< $self destroyed\n";
}
#------------------------------------------------------------------------------
# This method handles POE's standard _start message. It registers an
# alias for the session, sets up signal handlers, and tells the world
# what it has done.
sub _start {
my $kernel = $_[KERNEL];
# Set the alias. This really should check alias_set's return value,
# but it's being lame.
$kernel->alias_set('lockd');
# register signal handlers
$kernel->sig('INT', 'sighandler');
$kernel->sig('IDLE', 'sighandler');
$kernel->sig('ZOMBIE', 'sighandler');
# hello, world!
print "+ lockd started.\n";
}
#------------------------------------------------------------------------------
# This method handles signals. It really only acknowledges that a
# signal has been received.
sub sighandler {
my $signal_name = $_[ARG0];
print "@ lockd caught and handled SIG$signal_name\n";
# Returning a boolean true value indicates to the kernel that the
# signal was handled. This usually means that the session will not
# be stopped.
return 1;
}
#------------------------------------------------------------------------------
# This method handles POE's standard _stop event. It cleans up after
# the session by removing its alias.
sub _stop {
my ($object, $kernel, $heap) = @_[OBJECT, KERNEL, HEAP];
$kernel->alias_remove('lockd');
print "- lockd stopped.\n";
}
#------------------------------------------------------------------------------
# Attempt to acquire a lock. This implements a very basic callback
# protocol. If the lock can be acquired, the caller's $success state
# is invoked. If the lock fails, the caller's $failure state is
# invoked. It's up to the caller to keep itself alive, most likely
# with a timeout event.
sub lock {
my ($kernel, $heap, $sender, $lock_name, $success, $failure) =
@_[KERNEL, HEAP, SENDER, ARG0, ARG1, ARG2];
# if the lock already exists...
if (exists $heap->{$lock_name}) {
# ... check the current lock
my ($owner, $time) = @{$heap->{$lock_name}};
# ... same owner?
if ($owner eq $sender) {
# ... ... refresh lock & succeed
$heap->{$lock_name}->[1] = time();
$kernel->post($sender, $success);
return 0;
}
# ... different owner? fail!
$kernel->post($sender, $failure);
return 0;
}
# no pre-existing lock; so acquire ok
$heap->{$lock_name} = [ $sender, time() ];
$kernel->post($sender, $success);
}
#------------------------------------------------------------------------------
# Attempt to release a lock. This implements a very basic callback
# protocol, similar to lock's.
sub unlock {
my ($kernel, $heap, $sender, $lock_name, $success, $failure) =
@_[KERNEL, HEAP, SENDER, ARG0, ARG1, ARG2];
# if the lock exists...
if (exists $heap->{$lock_name}) {
# ... check the existing lock
my ($owner, $time) = @{$heap->{$lock_name}};
# ... same owner?
if ($owner eq $sender) {
# ... ... release the lock & succeed
delete $heap->{$lock_name};
$kernel->post($sender, $success);
return 0;
}
}
# no lock by that name; fail
$kernel->post($sender, $failure);
return 0;
}
#==============================================================================
# The LockClient package defines a session that wants to do some
# things to a resource that it must hold a lock for, and some other
# things when it doesn't need to hold a lock.
package LockClient;
use strict;
use POE::Session;
#------------------------------------------------------------------------------
# Create the LockClient. This also illustrates non-POE objects that
# register themselves with POE during construction. The LockDaemon
# constructor is better documented, though.
sub new {
my ($type, $name) = @_;
my $self = bless { 'name' => $name }, $type;
# hello, world!
print "> $self created\n";
# give this object to POE
POE::Session->create(
object_states => [
$self,
[ qw(_start _stop
acquire_lock retry_acquire
release_lock retry_release
perform_locked_operation perform_unlocked_operation
)
],
]
);
# it will manage itself, thank you
undef;
}
#------------------------------------------------------------------------------
# Destroy the client. This will happen after its POE::Session stops
# and lets go of the object reference.
sub DESTROY {
my $self = shift;
print "< $self destroyed\n";
}
#------------------------------------------------------------------------------
# This method handles POE's standard _start message. It starts the
# client's main loop by first performing an operation without holding
# a lock.
sub _start {
my ($kernel, $session, $object) = @_[KERNEL, SESSION, OBJECT];
# display some impressive output :)
print "+ client $object->{'name'} started\n";
# move to the next state in the cycle
$kernel->post($session, 'perform_unlocked_operation');
}
#------------------------------------------------------------------------------
# This method handles POE's standard _stop message. Normally it would
# clean up any resources it has allocated, but this test doesn't care.
sub _stop {
my $object = $_[OBJECT];
print "+ client $object->{'name'} stopped\n";
}
#------------------------------------------------------------------------------
# This is a cheezy hack to keep the session alive while it waits for
# the lock daemon to respond. All it does is wake up every ten
# seconds and set another alarm.
sub timer_loop {
my ($object, $kernel) = @_[OBJECT, KERNEL];
print "*** client $object->{'name'} alarm rang\n";
$kernel->delay('timer_loop', 10);
}
#------------------------------------------------------------------------------
# Attempt to acquire a lock.
sub acquire_lock {
my ($object, $kernel) = @_[OBJECT, KERNEL];
print "??? client $object->{'name'} attempting to acquire lock...\n";
# retry after waiting a little while
$kernel->delay('acquire_lock', 10);
# uses the lock daemon's protocol
$kernel->post('lockd', 'lock',
'lock name', 'perform_locked_operation', 'retry_acquire'
);
}
#------------------------------------------------------------------------------
# Acquire failed. Wait one second and retry.
sub retry_acquire {
my ($object, $kernel) = @_[OBJECT, KERNEL];
print "--- client $object->{'name'} acquire failed... retrying...\n";
$kernel->delay('acquire_lock', 1);
}
#------------------------------------------------------------------------------
# Attempt to release a held lock.
sub release_lock {
my ($object, $kernel) = @_[OBJECT, KERNEL];
print "??? client $object->{'name'} attempting to release lock...\n";
# retry after waiting a little while
$kernel->delay('release_lock', 10);
$kernel->post('lockd', 'unlock',
'lock name', 'perform_unlocked_operation', 'retry_release'
);
}
#------------------------------------------------------------------------------
# Release failed. Wait one second and retry.
sub retry_release {
my ($object, $kernel) = @_[OBJECT, KERNEL];
print "--- client $object->{'name'} release failed... retrying...\n";
$kernel->delay('release_lock', 1);
}
#------------------------------------------------------------------------------
# Do something while holding the lock.
sub perform_locked_operation {
my ($object, $kernel) = @_[OBJECT, KERNEL];
# clear the alarm!
$kernel->delay('acquire_lock');
print "+++ client $object->{'name'} acquired lock... processing...\n";
$kernel->delay('release_lock', 1);
}
#------------------------------------------------------------------------------
# Do something while not holding the lock.
sub perform_unlocked_operation {
my ($object, $kernel) = @_[OBJECT, KERNEL];
# clear the alarm!
$kernel->delay('release_lock');
print "+++ client $object->{'name'} released lock... processing...\n";
$kernel->delay('acquire_lock', 1);
}
#==============================================================================
# Create the lock daemon and five clients. Run them until someone
# sends a SIGINT.
package main;
# start the lock daemon
LockDaemon->new();
# start the clients
foreach (1..5) { LockClient->new($_); }
# run until it's time to stop
$poe_kernel->run();
exit;