/
wheels2.perl
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/
wheels2.perl
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#!/usr/bin/perl -w
# $Id$
# A simple socket client that uses a two-handle wheel to pipe between
# a socket and the console. It's hardcoded to talk with wheels.perl's
# rot13 server on localhost port 32100.
use strict;
use lib '../lib';
use POSIX;
use POE qw(Wheel::SocketFactory Wheel::ReadWrite Driver::SysRW Filter::Stream);
my $rot13_port = 32100;
#==============================================================================
# A client socket session that pipes between a connected socket and
# the console. It has two phases of operation: Connect phase, and
# Interact phase.
#------------------------------------------------------------------------------
# Start the session by trying to connect to a server. Create a
# SocketFactory, then sit back until something occurs.
sub session_start {
my ($kernel, $heap, $connected_socket) = @_[KERNEL, HEAP, ARG0];
print "Connecting...\n";
$heap->{connector} = POE::Wheel::SocketFactory->new(
RemoteAddress => '127.0.0.1',
RemotePort => $rot13_port,
SuccessEvent => 'connect_success',
FailureEvent => 'connect_failure',
);
}
#------------------------------------------------------------------------------
# The connection succeeded. Discard the spent SocketFactory, and
# start two ReadWrite wheels to pipe data back and forth. NOTE: This
# doesn't do terminal characteristic games, so I/O may be choppy or
# otherwise icky.
sub session_connect_success {
my ($heap, $kernel, $connected_socket) = @_[HEAP, KERNEL, ARG0];
delete $heap->{connector};
$heap->{console_wheel} = POE::Wheel::ReadWrite->new(
InputHandle => \*STDIN,
OutputHandle => \*STDOUT,
Driver => POE::Driver::SysRW->new,
Filter => POE::Filter::Stream->new,
InputEvent => 'console_input',
ErrorEvent => 'console_error',
);
$heap->{socket_wheel} = POE::Wheel::ReadWrite->new(
Handle => $connected_socket,
Driver => POE::Driver::SysRW->new,
Filter => POE::Filter::Stream->new,
InputEvent => 'socket_input',
ErrorEvent => 'socket_error',
);
$heap->{console_wheel}->put("Begun terminal session.");
}
#------------------------------------------------------------------------------
# The connection failed. Close down everything so that POE will reap
# the session and exit.
sub session_connect_failure {
my ($heap, $operation, $errnum, $errstr) = @_[HEAP, ARG0, ARG1, ARG2];
if ($errnum) {
print "!!! Connecting: $operation error $errnum: $errstr\n";
}
delete $heap->{connector};
delete $heap->{console_wheel};
delete $heap->{socket_wheel};
}
#------------------------------------------------------------------------------
# The session has stopped. Delete the wheels once again, just for
# redundancy's sake.
sub session_stop {
my $heap = $_[HEAP];
delete $heap->{connector};
delete $heap->{console_wheel};
delete $heap->{socket_wheel};
}
#------------------------------------------------------------------------------
# Console input has arrived. Send it to the socket.
sub session_console_input {
$_[HEAP]->{socket_wheel}->put($_[ARG0]);
}
#------------------------------------------------------------------------------
# There has been an error on one of the console filehandles. Close
# down everything so that POE will reap the session and exit.
sub session_console_error {
my ($heap, $operation, $errnum, $errstr) = @_[HEAP, ARG0, ARG1, ARG2];
if ($errnum) {
print "!!! Console: $operation error $errnum: $errstr\n";
}
delete $heap->{console_wheel};
delete $heap->{socket_wheel};
}
#------------------------------------------------------------------------------
# Socket input has arrived. Send it to the console.
sub session_socket_input {
$_[HEAP]->{console_wheel}->put($_[ARG0]);
}
#------------------------------------------------------------------------------
# A socket error has occurred. Close down everything so that POE will
# reap the session and exit.
sub session_socket_error {
my ($heap, $operation, $errnum, $errstr) = @_[HEAP, ARG0, ARG1, ARG2];
if ($errnum) {
print "!!! Socket: $operation error $errnum: $errstr\n";
}
delete $heap->{console_wheel};
delete $heap->{socket_wheel};
}
#==============================================================================
# Start the Session, which will fire off the _start event and begin
# the connection.
POE::Session->create(
inline_states => {
_start => \&session_start,
_stop => \&session_stop,
connect_success => \&session_connect_success,
connect_failure => \&session_connect_failure,
console_input => \&session_console_input,
console_error => \&session_console_error,
socket_input => \&session_socket_input,
socket_error => \&session_socket_error,
},
);
$poe_kernel->run();
exit;