Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Test IPv6 dual stack #20

Open
rcelyte opened this issue Aug 31, 2023 · 0 comments
Open

Test IPv6 dual stack #20

rcelyte opened this issue Aug 31, 2023 · 0 comments
Labels
enhancement New feature or request help wanted Extra attention is needed server Involves BeatUpServer

Comments

@rcelyte
Copy link
Owner

rcelyte commented Aug 31, 2023

In [[current year]], IPv6 is still not ubiquitous across residential networks internationally, so clients cannot be assumed to support deeplinking to IPv6 endpoints. Additionally, accessing legacy master servers via domain names containing AAAA records will fail for IPv4-only clients, since the game's code doesn't know to fall back on failure (this shouldn't an issue for graph connections, with C♯'s more intelligent HTTPS client). BeatUpServer should detect IPv6 clients and respond with IPv6 deeplink endpoints in such cases, while continuing to provide IPv4 endpoints for those stuck in the stone ages. Care should be taken to ensure IPv4 clients are never misidentified and supporting IPv6. This will require extensive testing from those affected by the global stagnation of internet protocol adoption.

@rcelyte rcelyte added enhancement New feature or request help wanted Extra attention is needed labels Aug 31, 2023
@rcelyte rcelyte added the server Involves BeatUpServer label Oct 18, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request help wanted Extra attention is needed server Involves BeatUpServer
Projects
None yet
Development

No branches or pull requests

1 participant