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App.cpp
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App.cpp
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//#include <iostream>
#include "App.h"
//App::App():w_width(640),w_height(480),window(sf::VideoMode(w_width,w_height), "sample")
App::App()
{
this->keyListener = NULL;
this->mouseListener = NULL;
}
App::~App(){
}
void App::setKeyboardListener(KeyboardListener *keyListener){
this->keyListener = keyListener;
}
void App::setMouseListener(MouseListener *mouseListener){
this->mouseListener = mouseListener;
}
void App::init(){
}
bool App::isActive(){
return window.isOpen();
}
void App::draw(){
window.clear();
}
void App::event(){
sf::Event event;
while(window.pollEvent(event)){
if (event.type == sf::Event::Closed) //
window.close();
// キーボード
if (event.type == sf::Event::EventType::KeyPressed)
if(this->keyListener!=NULL)
this->keyListener->onKeyDown(event.key.code);
// マウス動き
if (event.type == sf::Event::MouseMoved)
if(this->mouseListener!=NULL)
this->mouseListener->onMouseMoved(event.mouseMove);
// マウスボタン押し
if (event.type == sf::Event::MouseButtonPressed)
if(this->mouseListener!=NULL)
this->mouseListener->onClick(event.mouseButton);
// マウスボタン離し
if (event.type == sf::Event::MouseButtonReleased)
if(this->mouseListener!=NULL)
this->mouseListener->offClick(event.mouseButton);
}
}
void App::waitSync(){
sf::Time dt = rap.getElapsedTime();
if (sync > dt)
sf::sleep(sync - dt);
rap.restart();
}
void App::clean() {
}
unsigned App::w_width = 800;
unsigned App::w_height = 600;
sf::RenderWindow App::window(sf::VideoMode(w_width, w_height), "sample");
const sf::Time App::sync = sf::seconds(1.0/60); // 60FPS