-
-
Notifications
You must be signed in to change notification settings - Fork 1.1k
/
AutoPersistCollectionTests.cs
145 lines (120 loc) · 5.26 KB
/
AutoPersistCollectionTests.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
// Copyright (c) 2023 .NET Foundation and Contributors. All rights reserved.
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for full license information.
using DynamicData.Binding;
using Microsoft.Reactive.Testing;
using ReactiveUI.Testing;
namespace ReactiveUI.Tests
{
/// <summary>
/// Tests to make sure that the auto persist collection works.
/// </summary>
public class AutoPersistCollectionTests
{
/// <summary>
/// Test the automatic persist collection smoke test.
/// </summary>
[Fact]
public void AutoPersistCollectionSmokeTest() =>
new TestScheduler().With(scheduler =>
{
var manualSave = new Subject<Unit>();
var item = new TestFixture();
var fixture = new ObservableCollectionExtended<TestFixture> { item };
var timesSaved = 0;
fixture.AutoPersistCollection(
_ =>
{
timesSaved++;
return Observables.Unit;
},
manualSave,
TimeSpan.FromMilliseconds(100));
scheduler.AdvanceByMs(2 * 100);
Assert.Equal(0, timesSaved);
// By being added to collection, AutoPersist is enabled for item
item.IsNotNullString = "Foo";
scheduler.AdvanceByMs(2 * 100);
Assert.Equal(1, timesSaved);
// Removed from collection = no save
fixture.Clear();
scheduler.AdvanceByMs(2 * 100);
Assert.Equal(1, timesSaved);
// Item isn't in the collection, it doesn't get persisted anymore
item.IsNotNullString = "Bar";
scheduler.AdvanceByMs(2 * 100);
Assert.Equal(1, timesSaved);
// Added back item gets saved
fixture.Add(item);
scheduler.AdvanceByMs(100); // Compensate for scheduling
item.IsNotNullString = "Baz";
scheduler.AdvanceByMs(2 * 100);
Assert.Equal(2, timesSaved);
// Even if we issue a reset
fixture.SuspendNotifications().Dispose(); // Will cause a reset.
scheduler.AdvanceByMs(100); // Compensate for scheduling
item.IsNotNullString = "Bamf";
scheduler.AdvanceByMs(2 * 100);
Assert.Equal(3, timesSaved);
// Remove by hand = no save
fixture.RemoveAt(0);
item.IsNotNullString = "Blomf";
scheduler.AdvanceByMs(2 * 100);
Assert.Equal(3, timesSaved);
});
/// <summary>
/// Test the automatic persist collection disconnects on dispose.
/// </summary>
[Fact]
public void AutoPersistCollectionDisconnectsOnDispose() =>
new TestScheduler().With(scheduler =>
{
var manualSave = new Subject<Unit>();
var item = new TestFixture();
var fixture = new ObservableCollectionExtended<TestFixture> { item };
var timesSaved = 0;
var disp = fixture.AutoPersistCollection(
_ =>
{
timesSaved++;
return Observables.Unit;
},
manualSave,
TimeSpan.FromMilliseconds(100));
scheduler.AdvanceByMs(2 * 100);
Assert.Equal(0, timesSaved);
// By being added to collection, AutoPersist is enabled for item
item.IsNotNullString = "Foo";
scheduler.AdvanceByMs(2 * 100);
Assert.Equal(1, timesSaved);
// Dispose = no save
disp.Dispose();
// Removed from collection = no save
fixture.Clear();
scheduler.AdvanceByMs(2 * 100);
Assert.Equal(1, timesSaved);
// Item isn't in the collection, it doesn't get persisted anymore
item.IsNotNullString = "Bar";
scheduler.AdvanceByMs(2 * 100);
Assert.Equal(1, timesSaved);
// Added back item + dispose = no save
fixture.Add(item);
scheduler.AdvanceByMs(100); // Compensate for scheduling
item.IsNotNullString = "Baz";
scheduler.AdvanceByMs(2 * 100);
Assert.Equal(1, timesSaved);
// Even if we issue a reset, no save
fixture.SuspendNotifications().Dispose(); // Will trigger a reset.
scheduler.AdvanceByMs(100); // Compensate for scheduling
item.IsNotNullString = "Bamf";
scheduler.AdvanceByMs(2 * 100);
Assert.Equal(1, timesSaved);
// Remove by hand = no save
fixture.RemoveAt(0);
item.IsNotNullString = "Blomf";
scheduler.AdvanceByMs(2 * 100);
Assert.Equal(1, timesSaved);
});
}
}