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ReactiveUI.Drawing.csproj
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ReactiveUI.Drawing.csproj
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<Project Sdk="MSBuild.Sdk.Extras">
<PropertyGroup>
<TargetFrameworks>MonoAndroid12.0;MonoAndroid12.1;MonoAndroid13.0;Xamarin.iOS10;Xamarin.Mac20;Xamarin.TVOS10;tizen40;netstandard2.0;net7.0-android;net7.0-ios;net7.0-tvos;net7.0-macos;net7.0-maccatalyst</TargetFrameworks>
<TargetFrameworks Condition=" '$(OS)' == 'Windows_NT' ">$(TargetFrameworks);net462;net472;net6.0-windows10.0.17763.0;net7.0-windows10.0.17763.0</TargetFrameworks>
<AssemblyName>ReactiveUI.Drawing</AssemblyName>
<RootNamespace>ReactiveUI.Drawing</RootNamespace>
<PackageDescription>A extension to the ReactiveUI platform that provides Splat bitmap operation support.</PackageDescription>
<PackageId>ReactiveUI.Drawing</PackageId>
</PropertyGroup>
<ItemGroup Condition=" $(TargetFramework.StartsWith('MonoAndroid')) ">
<!-- Hack to get around invalid version of Java.Interop -->
<Reference Include="Java.Interop">
<!-- Path to a VS 2019 Java.Interop.dll -->
<HintPath>..\Java.Interop.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Remove="Resources\**" />
<EmbeddedResource Remove="Resources\**" />
<None Remove="Resources\**" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ReactiveUI\ReactiveUI.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Splat.Drawing" Version="14.*" />
</ItemGroup>
</Project>