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Do you want to request a feature or report a bug?
bug
What is the current behavior?
Limitation to System.Reactive < 4.0.0
If the current behavior is a bug, please provide the steps to reproduce and if possible a minimal demo of the problem
Ugrade a project with System.Reactive, Fusillade, Punchclock & Akavache.
I need to upgrade Akavache, but this needs System.Reactive >= 4.0.0
What is the expected behavior?
Being able to upgrade my packages to the latest version.
What is the motivation / use case for changing the behavior?
I can't apply fixes in new versions of other packages, because PunchClock (& Fusillade) blocks this.
Which versions of PunchClock, and which platform / OS are affected by this issue? Did this work in previous versions of PunchClock?
v2.1.0. is affected. v2.0.0 does not mention the limitation, but I'm not sure wether it's safe to downgrade to this version in combination with System.Reactive > 4.0.0
Other information (e.g. stacktraces, related issues, suggestions how to fix)
No suggestions, because I don't know why the limitation is needed.
The text was updated successfully, but these errors were encountered:
Note: for support questions, please ask on StackOverflow: https://stackoverflow.com/questions/tagged/punchclock . This repository's issues are reserved for feature requests and bug reports.
Do you want to request a feature or report a bug?
bug
What is the current behavior?
Limitation to System.Reactive < 4.0.0
If the current behavior is a bug, please provide the steps to reproduce and if possible a minimal demo of the problem
Ugrade a project with System.Reactive, Fusillade, Punchclock & Akavache.
I need to upgrade Akavache, but this needs System.Reactive >= 4.0.0
What is the expected behavior?
Being able to upgrade my packages to the latest version.
What is the motivation / use case for changing the behavior?
I can't apply fixes in new versions of other packages, because PunchClock (& Fusillade) blocks this.
Which versions of PunchClock, and which platform / OS are affected by this issue? Did this work in previous versions of PunchClock?
v2.1.0. is affected. v2.0.0 does not mention the limitation, but I'm not sure wether it's safe to downgrade to this version in combination with System.Reactive > 4.0.0
Other information (e.g. stacktraces, related issues, suggestions how to fix)
No suggestions, because I don't know why the limitation is needed.
The text was updated successfully, but these errors were encountered: