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This repository has been archived by the owner on Apr 2, 2024. It is now read-only.
Hey I'm sort of short on time otherwise I'd do this myself in a pull request, I was wondering if you could build my project from source code (latest Github Release I published is outdated and the Linux builds likely were built with a distro Unity does not officially support depending on the architecture) and add the *.DLL, *.DYLIB, and *.SO to new repository with unity C# code calling the exported functions and that could be added as a git submodule.
It is MIT licensed so you may also sell it as closed source if you want on the Unity Asset Store and/or itch.io.
Hey I'm sort of short on time otherwise I'd do this myself in a pull request, I was wondering if you could build my project from source code (latest Github Release I published is outdated and the Linux builds likely were built with a distro Unity does not officially support depending on the architecture) and add the *.DLL, *.DYLIB, and *.SO to new repository with unity C# code calling the exported functions and that could be added as a git submodule.
It is MIT licensed so you may also sell it as closed source if you want on the Unity Asset Store and/or itch.io.
The repository:
https://github.com/time-killer-games/libfiledialogs
I would like to help if that makes it any more appealing. But I really need to prioitize preserving a roof over my head atm.
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