/
ExplicitAttribute.cs
43 lines (41 loc) · 1.57 KB
/
ExplicitAttribute.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
////////////////////////////////////////////////////////////////////////////
//
// Copyright 2020 Realm Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////
using System;
namespace Realms
{
/// <summary>
/// An attribute that prevents the decorated class from being included in Realm's default schema.
/// </summary>
/// <remarks>
/// If applied at the assembly level, then all classes in that assembly will be considered explicit and will not be added to
/// the default schema. To include explicit classes in a Realm's schema, you should include them in
/// <see cref="RealmConfigurationBase.Schema"/>:
/// <code>
/// var config = new RealmConfiguration
/// {
/// Schema = new[] { typeof(MyExplicitClass) }
/// };
///
/// var realm = Realm.GetInstance(config);
/// </code>
/// </remarks>
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Assembly, AllowMultiple = false)]
public class ExplicitAttribute : Attribute
{
}
}