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MapToAttribute.cs
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/
MapToAttribute.cs
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////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Realm Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////
using System;
namespace Realms
{
/// <summary>
/// An attribute that indicates that a property should be persisted under a different name.
/// </summary>
/// <remarks>
/// This is useful when opening a Realm across different bindings where code style conventions might differ.
/// </remarks>
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Class)]
public class MapToAttribute : Attribute
{
/// <summary>
/// Gets the name of the property in the database.
/// </summary>
/// <value>The property name.</value>
public string Mapping { get; }
/// <summary>
/// Initializes a new instance of the <see cref="MapToAttribute"/> class.
/// </summary>
/// <param name="mapping">The name of the property in the database.</param>
public MapToAttribute(string mapping)
{
Mapping = mapping;
}
}
}